The ClueFinders
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The ClueFinders
''ClueFinders'' is an educational software series aimed at children aged between 8 and 12, that features a group of mystery-solving teenagers. The series was created by The Learning Company (formerly SoftKey) as a counterpart to their ''Reader Rabbit'' series for older, elementary-aged students. The series has received praise for its balance of education and entertainment, resulting in numerous awards. History The Learning Company (1997–2001) ClueFinders was conceived as a spiritual successor to the ''Reader Rabbit'' series. The first ''ClueFinders'' title, ''The ClueFinders 3rd Grade Adventures: The Mystery of Mathra'', was released in 1998, with subsequent games being released within the next two years. ''The ClueFinders 4th Grade Adventures'' was released in 2000. The Learning Company used their new game as the prototype for Internet Applet technology, which allowed users to download supplementary activities from the ClueFinders website. ''The ClueFinders 4th Grade Adve ...
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Educational Entertainment
Educational entertainment (also referred to as edutainment) is media designed to educate through entertainment. The term was used as early as 1954 by Walt Disney. Most often it includes content intended to teach but has incidental entertainment value. It has been used by academia, corporations, governments, and other entities in various countries to disseminate information in classrooms and/or via television, radio, and other media to influence viewers' opinions and behaviors. History Concept Interest in combining education with entertainment, especially in order to make learning more enjoyable, has existed for hundreds of years, with the Renaissance and Enlightenment being movements in which this combination was presented to students.. Komenský in particular is affiliated with the "school as play" concept, which proposes pedagogy with dramatic or delightful elements. ''Poor Richard's Almanack'' demonstrates early implementation of edutainment, with Benjamin Franklin co ...
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