The Cleansing War Of Garik Blackhand
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The Cleansing War Of Garik Blackhand
''The Cleansing War of Garik Blackhand'' (also known by its catalogue number, ''GW3'') is an adventure published by TSR in 1983 for the second edition of the science fiction role-playing game ''Gamma World''. Plot summary In the post-apocalyptic future setting of ''Gamma World'', the player characters are members of the primitive White Feathers, a mixture of humans, humanoids and mutant animals who live in the area of today's Yellowstone Park. The White Feathers are in the midst of peace negotiations with the rival Gray Rocks when the parley is disrupted by the local chapter of the pure-human Knights of Purity led by Garik Blackhand. Members of the Gray Rocks suddenly attack members of the White Feathers, accusing them of being in league with the Knights of Purity. In the chaos, the White Feathers' shaman is mortally wounded. Before he dies, he tells the player characters to find proof that the Knights of Purity somehow framed the White Feathers. ''The Cleansing War of Garik ...
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Cover Of The Cleansing War Of Garik Blackhand
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * ''Cover'' (Tom Verlaine album), 1984 * ''Cover'' (Joan as Policewoman album), 2009 ;Covered * ''Covered'' (Cold Chisel album), 2011 * ''Covered'' (Macy Gray album), 2012 * ''Covered'' (Robert Glasper album), 2015 ;Covers * ''Covers'' (Beni album), 2012 * ''Covers'' (Regine Velasquez album), 2004 * ''Covers'' (Placebo album), 2003 * ''Covers'' (Show of Hands album), 2000 * ''Covers'' (James Taylor album), 2008 * ''Covers'' (Fayray album), 2005 * ''Covers'' (Deftones album), 2011 * ''Covers'' (Cat Power album), 2022 * ''Cove ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, ''Metamorphosis Alpha''. Setting ''Gamma World'' takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The war that destroyed civilization in ''Gamma World'' is only vaguely described in most editions of the game, and what details are provided change from version to version: * The first two editions explained that ever-increasing material prosperity and leisure had led to ever-more radical and violent social movements, culminating in a final war in the years AD 2309–2322, and ascribe the final annihilation to a terrorist group called "The Apocalypse" and the ensuing retaliation by surviving factions. Later versions altered the reason for the collapse. * The 2000 Alternity version is due to alien arrival and nuclear response ...
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Player Characters
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Yellowstone Park
Yellowstone National Park is an American national park located in the western United States, largely in the northwest corner of Wyoming and extending into Montana and Idaho. It was established by the 42nd U.S. Congress with the Yellowstone National Park Protection Act and signed into law by President Ulysses S. Grant on March 1, 1872. Yellowstone was the first national park in the U.S. and is also widely held to be the first national park in the world. The park is known for its wildlife and its many geothermal features, especially the Old Faithful geyser, one of its most popular. While it represents many types of biomes, the subalpine forest is the most abundant. It is part of the South Central Rockies forests ecoregion. While Native Americans have lived in the Yellowstone region for at least 11,000 years, aside from visits by mountain men during the early-to-mid-19th century, organized exploration did not begin until the late 1860s. Management and control of the park or ...
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Shaman
Shamanism is a religious practice that involves a practitioner (shaman) interacting with what they believe to be a spirit world through altered states of consciousness, such as trance. The goal of this is usually to direct spirits or spiritual energies into the physical world for the purpose of healing, divination, or to aid human beings in some other way. Beliefs and practices categorized as "shamanic" have attracted the interest of scholars from a variety of disciplines, including anthropologists, archeologists, historians, religious studies scholars, philosophers and psychologists. Hundreds of books and academic papers on the subject have been produced, with a peer-reviewed academic journal being devoted to the study of shamanism. In the 20th century, non-Indigenous Westerners involved in countercultural movements, such as hippies and the New Age created modern magicoreligious practices influenced by their ideas of various Indigenous religions, creating what has been ter ...
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The Mind Masters
''The Mind Masters'' is a 1983 role-playing game adventure for ''Gamma World'' published by TSR. Plot summary ''The Mind Masters'' is an adventure in which the player characters go to explore a large trove of artifacts. Publication history ''The Mind Masters'' was the fourth adventure published for ''Gamma World''. Reception Chris Baylis reviewed ''The Mind Masters'' for ''Imagine'' magazine, and stated that "The impressive cover, good production and artwork fail to hide this time-wasting scenario TSR have released for the ''Gamma World'' game." Steve Crow reviewed ''The Mind Masters'' in ''Space Gamer'' No. 70. Crow commented that "While I would recommend this module to any gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ... looking for new and different ways to challe ...
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Michael Pierre Price
Michael Pierre Price is a techspressionist artist born on November 27, 1954, in Hammond, Indiana. He currently lives and works in Phoenix, Arizona. Price's work explores the connections between physics, neuroscience, and spirituality. After a successful career in game design, Price shifted his focus to fine art in 2010. Price's art has been exhibited in galleries and exhibitions across the United States. His works have garnered critical acclaim for their innovative approach and aesthetics. Price's background is eclectic in many ways, including his diverse ethnicity and career path. The artist's Native American and French heritage, has led him to explore the spirituality of his Ojibway ancestry, pursuing studies with tribal elders in Canada. His work is also informed with his science background, which includes physics studies at Purdue University and astrophysics research at the University of Toledo. His 30-year career as a game designer has also been an influence on his artistic ...
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Garry Spiegle
Garry Floyd Spiegle (August 12, 1945 in Fairfield, Alabama – June 25, 2018) was a game designer who worked primarily on role-playing games. Career After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Spiegle joined CEO John Rickets, as well as Mark Acres, Andria Hayday, Gaye Goldsberry O'Keefe, Gali Sanchez, Carl Smith, Stephen D. Sullivan, and Michael Williams in forming the game company Pacesetter on January 23, 1984. His ''D&D'' design work includes ''Death's Ride'' (1984) and ''The Kidnapping of Princess Arelina'' (1984). He was also involved in the design for the ''Gamma World'' module, ''The Cleansing War of Garik Blackhand ''The Cleansing War of Garik Blackhand'' ...
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Jim Holloway (artist)
James Holloway (died June 28, 2020) was an artist whose work appeared in role-playing games. Background Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father. Works Jim Holloway produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine starting in 1981, as well as cover art for ''The Land Beyond the Magic Mirror'' and ''Dungeonland'' (1983), and ''Mad Monkey vs. the Dragon Claw'' (1988), the '' Spelljammer: AD&D Adventures in Space'' boxed set (1989), and ''Ronin Challenge'' (1990). Holloway was the original artist for the ''Paranoia'' role-playing game, and also did the cover for ''Tales from the Floating Vagabond'' from Avalon Hill. He also created artwork for many products from FASA's ''BattleTech'' game line (''BattleTech'', ''CityTech'', ''AeroTech'', etc.). He produced artwork for many other games including ''Chill'' (Pacesetter Ltd) and ''Sovereign Stone'' (Sovereign Press). He also c ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Im ...
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