The Assassin (cancelled Video Game)
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The Assassin (cancelled Video Game)
''The Assassin'' is an unreleased action role-playing video game that was in development by American studio OMC Games and planned to be published under the company's Hellified Games label on a scheduled Q1 2000 release date for the Atari Jaguar CD. It was intended to be a prequel to ''Orb Of Bengazi'', another title that was in development by OMC for the add-on. ''The Assassin'' takes place in the future of the year 2147 where the player assume the role of Michael Steele, a detective from Chicago who is put on a trial for killing the perpetrator who murdered his brother Kavanaugh Steele as an act of revenge, but starts delving more in-depth on his investigation and getting caught on a web of deception when looking for answers to questions he was previously not aware of. Conceived and originally in development for the Atari 8-bit family of home computers, the game was later moved to the Jaguar CD after the author of the game came across with unforeseen technical issues with his ...
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Atari 8-bit Family
The Atari 8-bit family is a series of 8-bit home computers introduced by Atari, Inc. in 1979 as the Atari 400 and Atari 800. The series was successively upgraded to Atari 1200XL , Atari 600XL, Atari 800XL, Atari 65XE, Atari 130XE, Atari 800XE, and Atari XEGS, the last discontinued in 1992. They differ primarily in packaging, each based on the MOS Technology 6502 central processing unit, CPU at and the same custom coprocessor chips. As the first home computer architecture with coprocessors, it has graphics and sound more advanced than most contemporary machines. Video games were a major draw, and first-person space combat simulator ''Star Raiders'' is considered the platform's killer app. The plug-and-play peripherals use the Atari SIO serial bus, with one developer eventually also co-patenting USB. While using the same internal technology, the Atari 800 was sold as a high-end model, while the 400 was more affordable. The 400 has a pressure-sensitive, spillproof membrane keyboar ...
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Role-playing Game System
A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest'' system had the potential to become a "house system", where one set of game mechanics could be used for multiple games; Greg Stafford and Lynn Willis proved that theory by boiling down the RuneQuest rules into the thin 16-page ''Basic Role-Playing'' (1980). Hero Games used their ''Champions'' rules as the basis for their Hero System. The Pacesetter house system centered on a universal "action table" that used one chart to resolve all game actions. Steve Jackson became interested in publishing a new roleplaying system, designed by himself, with three goals: that it be detailed and realistic; logical and well-organized; and adaptable to any setting and any level of play; this system was eventually released as ''GURPS'' (1986). The ''D&D'' ...
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Commodore BASIC
Commodore BASIC, also known as PET BASIC or CBM-BASIC, is the dialect of the BASIC programming language used in Commodore International's 8-bit home computer line, stretching from the PET of 1977 to the C128 of 1985. The core is based on 6502 Microsoft BASIC, and as such it shares many characteristics with other 6502 BASICs of the time, such as Applesoft BASIC. Commodore licensed BASIC from Microsoft in 1977 on a "pay once, no royalties" basis after Jack Tramiel turned down Bill Gates' offer of a per unit fee, stating, "I'm already married," and would pay no more than for a perpetual license. The original PET version was very similar to the original Microsoft implementation with few modifications. BASIC 2.0 on the C64 was also similar, and was also seen on C128s (in C64 mode) and other models. Later PETs featured BASIC 4.0, similar to the original but adding a number of commands for working with floppy disks. BASIC 3.5 was the first to really deviate, adding a number of comma ...
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TI-99/4A
The TI-99/4 and TI-99/4A are home computers released by Texas Instruments in 1979 and 1981, respectively. Based on the Texas Instruments TMS9900 microprocessor originally used in minicomputers, the TI-99/4 was the first 16-bit home computer. The associated video display controller provides color graphics and sprite support which were only comparable with those of the Atari 400 and 800 released a month after the TI-99/4. The calculator-style keyboard of the TI-99/4 was cited as a weak point, and TI's reliance on ROM cartridges and their practice of limiting developer information to select third parties resulted in a lack of software for the system. The TI-99/4A was released in June 1981 to address some of these issues with a simplified internal design, full-travel keyboard, improved graphics, and a unique expansion system. At half the price of the original model, sales picked up significantly and TI supported the 4A with peripherals, including a speech synthesizer and a "Per ...
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TI-BASIC
TI-BASIC is the official name of a BASIC-like language built into Texas Instruments (TI)'s graphing calculators. TI-BASIC is a language family of three different and incompatible versions, released on different products: * TI-BASIC 83 (on Z80 processor) for TI-83 series, TI-84 Plus series * TI-BASIC 89 (on 68k processor) for TI-89 series, TI-92 series, Voyage 200 * TI-BASIC Nspire (on ARM processor) for TI-Nspire and TI-Nspire CAS TI rarely refers to the language by name, but the name TI-BASIC has been used in some developer documentation. For many applications, it is the most convenient way to program any TI calculator, since the capability to write programs in TI-BASIC is built-in. Assembly language (often referred to as "asm") can also be used, and C compilers exist for translation into assembly: TIGCC for Motorola 68000 (68k) based calculators, and SDCC for Zilog Z80 based calculators. However, both of them are cross-compilers, not allowing on-calculator programming. TI-BA ...
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The University Of Texas At Austin
The University of Texas at Austin (UT Austin, UT, or Texas) is a public research university in Austin, Texas. It was founded in 1883 and is the oldest institution in the University of Texas System. With 40,916 undergraduate students, 11,075 graduate students and 3,133 teaching faculty as of Fall 2021, it is also the largest institution in the system. It is ranked among the top universities in the world by major college and university rankings, and admission to its programs is considered highly selective. UT Austin is considered one of the United States's Public Ivies. The university is a major center for academic research, with research expenditures totaling $679.8 million for fiscal year 2018. It joined the Association of American Universities in 1929. The university houses seven museums and seventeen libraries, including the LBJ Presidential Library and the Blanton Museum of Art, and operates various auxiliary research facilities, such as the J. J. Pickle Research Ca ...
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Computer Engineering
Computer engineering (CoE or CpE) is a branch of electrical engineering and computer science that integrates several fields of computer science and electronic engineering required to develop computer hardware and software. Computer engineers not only require training in electronic engineering, software design, and hardware-software integration, but also in software engineering. It uses the techniques and principles of electrical engineering and computer science, but also covers areas such as artificial intelligence (AI), robotics, computer networks, computer architecture and operating systems. Computer engineers are involved in many hardware and software aspects of computing, from the design of individual microcontrollers, microprocessors, personal computers, and supercomputers, to circuit design. This field of engineering not only focuses on how computer systems themselves work, yet it also demands them to integrate into the larger picture. Robots are one of the applicatio ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Prison
A prison, also known as a jail, gaol (dated, standard English, Australian, and historically in Canada), penitentiary (American English and Canadian English), detention center (or detention centre outside the US), correction center, correctional facility, lock-up, hoosegow or remand center, is a facility in which inmates (or prisoners) are confined against their will and usually denied a variety of freedoms under the authority of the state as punishment for various crimes. Prisons are most commonly used within a criminal justice system: people charged with crimes may be imprisoned until their trial; those pleading or being found guilty of crimes at trial may be sentenced to a specified period of imprisonment. In simplest terms, a prison can also be described as a building in which people are legally held as a punishment for a crime they have committed. Prisons can also be used as a tool of political repression by authoritarian regimes. Their perceived opponents may be ...
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Austin, Texas
Austin is the capital city of the U.S. state of Texas, as well as the county seat, seat and largest city of Travis County, Texas, Travis County, with portions extending into Hays County, Texas, Hays and Williamson County, Texas, Williamson counties. Incorporated on December 27, 1839, it is the List of United States cities by population, 11th-most-populous city in the United States, the List of cities in Texas by population, fourth-most-populous city in Texas, the List of capitals in the United States, second-most-populous state capital city, and the most populous state capital that is not also the most populous city in its state. It has been one of the fastest growing large cities in the United States since 2010. Downtown Austin and Downtown San Antonio are approximately apart, and both fall along the Interstate 35 corridor. Some observers believe that the two regions may some day form a new "metroplex" similar to Dallas–Fort Worth metroplex, Dallas and Fort Worth. Austin i ...
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Cyberpunk
Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cybernetics, juxtaposed with societal collapse, dystopia or decay. Much of cyberpunk is rooted in the New Wave science fiction movement of the 1960s and 1970s, when writers like Philip K. Dick, Michael Moorcock, Roger Zelazny, John Brunner, J. G. Ballard, Philip JosĂ© Farmer and Harlan Ellison examined the impact of drug culture, technology, and the sexual revolution while avoiding the utopian tendencies of earlier science fiction. Comics exploring cyberpunk themes began appearing as early as Judge Dredd, first published in 1977. Released in 1984, William Gibson's influential debut novel ''Neuromancer'' helped solidify cyberpunk as a genre, drawing influence from punk subculture and early hacker culture. Other influential cyberpunk ...
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Mythological Creature
A legendary creature (also mythical or mythological creature) is a type of fictional entity, typically a hybrid, that has not been proven and that is described in folklore (including myths and legends), but may be featured in historical accounts before modernity. In the classical era, monstrous creatures such as the Cyclops and the Minotaur appear in heroic tales for the protagonist to destroy. Other creatures, such as the unicorn, were claimed in accounts of natural history by various scholars of antiquity. Some legendary creatures have their origin in traditional mythology and were believed to be real creatures, for example dragons, griffins, and unicorns. Others were based on real encounters, originating in garbled accounts of travellers' tales, such as the Vegetable Lamb of Tartary, which supposedly grew tethered to the earth. Creatures A variety of mythical animals appear in the art and stories of the classical era. For example, in the ''Odyssey'', monstrous creatures in ...
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