The Adventure Begins
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The Adventure Begins
''Greyhawk: The Adventure Begins'' is a 1998 sourcebook for the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. The 128 page book was written by Roger E. Moore and published by Wizards of the Coast under the TSR imprint it had recently acquired. Contents ''The Adventure Begins'' contains a general overview of the world of Oerth, including updates on the world's history, notable calendar events, and descriptions of the cultural and geographical divisions of the area. The book provides much specific information on the City of Greyhawk, the largest and most populous city of Oerth, including details on everything from its ruling council to its criminal codes, and descriptions of notable locations and characters within the city. Publication history ''The Adventure Begins'' was intended as a "bridge" between previous Greyhawk products, and the relaunch of the new product line. The book updates material from the earlier '' From the Ashes''. ...
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Roger E
Roger is a given name, usually masculine, and a surname. The given name is derived from the Old French personal names ' and '. These names are of Germanic origin, derived from the elements ', ''χrōþi'' ("fame", "renown", "honour") and ', ' ("spear", "lance") (Hrōþigēraz). The name was introduced into England by the Normans. In Normandy, the Frankish name had been reinforced by the Old Norse cognate '. The name introduced into England replaced the Old English cognate '. ''Roger'' became a very common given name during the Middle Ages. A variant form of the given name ''Roger'' that is closer to the name's origin is ''Rodger''. Slang and other uses Roger is also a short version of the term "Jolly Roger", which refers to a black flag with a white skull and crossbones, formerly used by sea pirates since as early as 1723. From up to , Roger was slang for the word "penis". In ''Under Milk Wood'', Dylan Thomas writes "jolly, rodgered" suggesting both the sexual double entend ...
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Free City Of Greyhawk
The Free City of Greyhawk, also known as Greyhawk City and the "Gem of the Flanaess," is a fictional city-state in the ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Since the setting was originally published in a folio and then again in a boxed set that were both titled ''World of Greyhawk'', the word "Greyhawk" is often used to describe the entire campaign world setting, although the proper name for that part of the world is the Flanaess. Sometimes the lands controlled by the Free City are also referred to as Greyhawk, though the proper term for the region is the Domain of Greyhawk. Early development In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, game designer Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as Dungeons & Dragons. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place ca ...
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Greyhawk Books
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's '' Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Oerth Journal
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Living Greyhawk Gazetteer
The ''Living Greyhawk Gazetteer'' (''LGG'') is a sourcebook for the ''World of Greyhawk'' campaign setting for the 3rd edition of the ''Dungeons & Dragons'' roleplaying game. Despite the title, the ''Living Greyhawk Gazetteer'' is not exclusive to the Living Greyhawk Campaign. Other publications linked to the ''Living Greyhawk Gazetteer'' have treated it as superior to the '' D&D Gazetteer'' and used it in the ''D&D Gazetteers place. Contents The ''Living Greyhawk Gazetteer'' expands upon material covered by previous products, such as Gary Gygax's ''World of Greyhawk Fantasy Game Setting'' and Carl Sargent's '' From the Ashes'' (TSR, 1993). Publication history The ''Living Greyhawk Gazetteer'' was written by Gary Holian, Erik Mona, Sean K Reynolds, and Frederick Weining, and published in November 2000, featuring a cover by William O'Connor. Interior art was by Joel Biske, Vince Locke, and Daniela Castillo. Critical response Of the two Greyhawk Gazetteers (The ''Living Greyh ...
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World Of Greyhawk Fantasy Game Setting
''The World of Greyhawk Fantasy Game Setting'' and the ''World of Greyhawk Fantasy World Setting'' are two closely related publications from TSR, Inc. that detail the fictional ''World of Greyhawk'' campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy roleplaying game. Both publications were authored by Gary Gygax, and they were the first stand-alone offerings to provide detailed, comprehensive information regarding a ''D&D'' campaign setting. Early development of Greyhawk In 1972, after seeing a demonstration of Dave Arneson's Castle Blackmoor game, Gary Gygax agreed with Arneson to co-develop a set of rules for a game that would eventually become known as ''Dungeons & Dragons''. Gygax liked the idea of a castle and dungeon that players could explore, and created his own imaginary place called Castle Greyhawk, which he used to test and develop the game. With almost continuous play during the years 1972–1975, Gygax, and later his co- Dungeon Master (co-DM), Rob Kunt ...
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Origins Award
The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 awards were given at the 1980 Origins. The Origins Award is commonly referred to as a Calliope, as the statuette is in the likeness of the muse of the same name. Academy members frequently shorten this name to "Callie". History Originally, the ''Charles S. Roberts Awards'' and the Origins Awards were one and the same. Starting with the 1987 awards, the Charles S. Roberts were given separately, and they moved away from Origins entirely in 2000, leaving the Origins Awards as a completely separate system. In 1978, the awards also hosted the 1977 ''H. G. Wells awards'' for role-playing games and miniature wargaming. Categories The Origins Awards were originally presented at the Origins Game Fair in five categories: ''Best Professional Gam ...
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The City Of Greyhawk
''The City of Greyhawk'' is a boxed set accessory for the World of Greyhawk campaign setting, part of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. It was designed by Doug Niles, Carl Sargent, and Rik Rose, and published by TSR in 1989. It describes the Free City of Greyhawk (the major city of the campaign setting) in detail, and was highly praised by '' Dragon'' magazine. Contents ''The City of Greyhawk'' is a boxed set that details the most prominent city of the World of Greyhawk campaign setting. The Free City of Greyhawk, Gem of the Flanaess, is the adventuring town that gives the World of Greyhawk setting its name. The set includes a detailed fold-out bird's-eye-view of the town, which matches the diagrammatic, keyed-location street map. The map is cross-referenced with one of the booklets to describe the major features of the city. Also included are large maps of the sewers and underground passages, and a map of the surrounding region. The set describes ...
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Return Of The Eight
''Return of the Eight'' is an adventure module for the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. The module was published by Wizards of the Coast in 1998 under its recently acquired "TSR" imprint for the second edition ''Advanced Dungeons & Dragons'' rules. The 64-page module was written by Roger E. Moore and involves several iconic Greyhawk figures and legends, such as Tenser the Archmage. Plot summary An enemy of the Circle of Eight, "a group of powerful magicians dedicated to preserving the balance between good and evil", has captured one of the Circle's members, Jallarzi Sallavarian. The player characters become embroiled in the Circle's machinations as they try to rescue her. The characters move from the shantytowns of Greyhawk City, to the fortress-tower of the archmage Tenser, a member of the Circle of Eight who was slain some years ago. The characters will ultimately uncover a conspiracy which threatens th ...
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Return To The Tomb Of Horrors
''Return to the Tomb of Horrors'' is a boxed set Adventure (Dungeons & Dragons), adventure module for the ''Dungeons & Dragons, Advanced Dungeons & Dragons'' role-playing game released in 1998 by TSR, Inc. Plot summary This module expanded significantly upon the plot of the original ''Tomb of Horrors'', revealing that the tomb of the first adventure was merely an antechamber to the Lich (Dungeons & Dragons), lich Acererak's true resting place, and the Demilich (Dungeons & Dragons), demilich "slain" in the first adventure was both decoy and key to proceeding further. The dust from the destroyed skull opened a way to the cursed city of Moil in a pocket universe of eternal darkness and ice, and beyond that to Acererak's fortress hovering at the edge of the Inner plane#Negative Energy Plane, Negative Energy Plane itself. Acererak is revealed in this publication to be near the completion of a multi-thousand-year project to achieve godhood, powered by souls consumed over the years. He n ...
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Return To The Temple Of Elemental Evil
''Return to the Temple of Elemental Evil'' is an adventure module written by Monte Cook for the 3rd edition of the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It was originally published by American game company Wizards of the Coast in 2001 as a sequel to the 1985 ''Advanced Dungeons & Dragons'' (AD&D) module, ''The Temple of Elemental Evil''. The plot of the module pits the player characters against the third iteration of the cult of the Elder Elemental Eye and the power of their Temple of Elemental Evil, first introduced in the original module. The events of ''Return to the Temple of Elemental Evil'' occur nine years after the previous module as the adventurers attempt to prevent cultists of Tharizdun from harnessing the power of four elemental nodes in order to release their god. Plot summary The player characters must foil the plan of the cultists of Tharizdun who have again occupied the temple. The cultists are ...
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