Telematic Art
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Telematic Art
Telematic art is a descriptive of art projects using computer-mediated telecommunications networks as their medium. Telematic art challenges the traditional relationship between active viewing subjects and passive art objects by creating interactive, behavioural contexts for remote aesthetic encounters. ''Telematics'' was first coined by Simon Nora and Alain Minc in ''The Computerization of Society''. Roy Ascott sees the telematic art form as the transformation of the viewer into an active participator of creating the artwork which remains in process throughout its duration. Ascott has been at the forefront of the theory and practice of telematic art since 1978 when he went online for the first time, organizing different collaborative online projects. Pioneering experiments Although Ascott was the first person to name this phenomenon, the first use of telecommunications as an artistic medium has occurred in 1922 when the Hungarian constructivist artist László Moholy-Nagy made th ...
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Telecommunications
Telecommunication is the transmission of information by various types of technologies over wire, radio, optical, or other electromagnetic systems. It has its origin in the desire of humans for communication over a distance greater than that feasible with the human voice, but with a similar scale of expediency; thus, slow systems (such as postal mail) are excluded from the field. The transmission media in telecommunication have evolved through numerous stages of technology, from beacons and other visual signals (such as smoke signals, semaphore telegraphs, signal flags, and optical heliographs), to electrical cable and electromagnetic radiation, including light. Such transmission paths are often divided into communication channels, which afford the advantages of multiplexing multiple concurrent communication sessions. ''Telecommunication'' is often used in its plural form. Other examples of pre-modern long-distance communication included audio messages, such as coded drumb ...
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Jacques Vallée
Jacques Fabrice Vallée (; born September 24, 1939) is an Internet pioneer, computer scientist, venture capitalist, author, ufologist and astronomer currently residing in San Francisco, California and Paris, France. His scientific career began as a professional astronomer at the Paris Observatory. Vallée co-developed the first computerized map of Mars for NASA in 1963. He later worked on the network information center for the ARPANET, a precursor to the modern Internet, as a staff engineer of SRI International's Augmentation Research Center under Douglas Engelbart. Vallée is also an important figure in the study of unidentified flying objects (UFOs), first noted for a defense of the scientific legitimacy of the extraterrestrial hypothesis and later for promoting the interdimensional hypothesis. Early life Vallée was born in Pontoise, France in 1939. He completed his undergraduate degree in mathematics at the University of Paris in 1959 and received the equivalent of an MS ...
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Transmedia
Transmedia storytelling (also known as transmedia narrative or multiplatform storytelling) is the technique of telling a single story or story experience across multiple platforms and formats using current digital technologies. From a production standpoint, transmedia storytelling involves creating content that engages an audience using various techniques to permeate their daily lives. In order to achieve this engagement, a transmedia production will develop stories across multiple forms of media in order to deliver unique pieces of content in each channel. Importantly, these pieces of content are not only linked together (overtly or subtly), but are in narrative synchronization with each other. History Transmedia storytelling can be related to the concepts of semiotics and narratology. Semiotics is the "science of signs" and a discipline concerned with sense production and interpretation processes. Narratology looks at how structure and function factor into narrative with rega ...
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Twitter
Twitter is an online social media and social networking service owned and operated by American company Twitter, Inc., on which users post and interact with 280-character-long messages known as "tweets". Registered users can post, like, and 'Reblogging, retweet' tweets, while unregistered users only have the ability to read public tweets. Users interact with Twitter through browser or mobile Frontend and backend, frontend software, or programmatically via its APIs. Twitter was created by Jack Dorsey, Noah Glass, Biz Stone, and Evan Williams (Internet entrepreneur), Evan Williams in March 2006 and launched in July of that year. Twitter, Inc. is based in San Francisco, California and has more than 25 offices around the world. , more than 100 million users posted 340 million tweets a day, and the service handled an average of 1.6 billion Web search query, search queries per day. In 2013, it was one of the ten List of most popular websites, most-visited websites and has been de ...
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Facebook
Facebook is an online social media and social networking service owned by American company Meta Platforms. Founded in 2004 by Mark Zuckerberg with fellow Harvard College students and roommates Eduardo Saverin, Andrew McCollum, Dustin Moskovitz, and Chris Hughes, its name comes from the face book directories often given to American university students. Membership was initially limited to Harvard students, gradually expanding to other North American universities and, since 2006, anyone over 13 years old. As of July 2022, Facebook claimed 2.93 billion monthly active users, and ranked third worldwide among the most visited websites as of July 2022. It was the most downloaded mobile app of the 2010s. Facebook can be accessed from devices with Internet connectivity, such as personal computers, tablets and smartphones. After registering, users can create a profile revealing information about themselves. They can post text, photos and multimedia which are shared with any ...
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Social Networking Service
A social networking service or SNS (sometimes called a social networking site) is an online platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests, activities, backgrounds or real-life connections. Social networking services vary in format and the number of features. They can incorporate a range of new information and communication tools, operating on desktops and on laptops, on mobile devices such as tablet computers and smartphones. This may feature digital photo/video/sharing and diary entries online (blogging). Online community services are sometimes considered social-network services by developers and users, though in a broader sense, a social-network service usually provides an individual-centered service whereas online community services are groups centered. Generally defined as "websites that facilitate the building of a network of contacts in order to exchange various types of ...
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Poietic Generator
The Poietic Generator is a social-network game designed by Olivier Auber in 1986, and developed from 1987 under the label free art thanks to many contributors. The game takes place within a two-dimensional matrix in the tradition of board games and its principle is similar to both Conway's Game of Life and the surrealists' exquisite corpse. However, it differs from these models in several respects. It is not an algorithm like Conway's, but human players who control in real time the graphic elements of a global matrix, based on one unit per person. Unlike the exquisite corpse, in which there are always hidden parts, here all the players' actions are visible at all times by each of them. Unlike board games, there is no concept of winning or losing, the goal of the game is simply to collectively draw recognizable forms and to observe how we create them together. The name "Poietic Generator", derived from the concept of autopoiesis in life sciences (Francisco Varela), and of poietic ...
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Fred Forest
Fred Forest (born July 6, 1933 in Mascara, French Algeria) is a French new media artist making use of video, photography, the printed press, mail, radio, television, telephone, telematics, and the internet in a wide range of installations, performances, and public interventions that explore both the ramifications and potential of media space. He was a cofounder of both the Sociological Art Collective (1974) and the Aesthetics of Communication movement (1983). Forest has taken part in the Biennale of Venice (1976) and the Documenta of Kassel (1977, 1987) and his work has won awards at the Bienal do São Paulo (1973) and the Festival of Electronic Arts of Locarno (1995). In 2004, Forest's archives, including his video works, were added to the collection of the Institut National de l'Audiovisuel of France. A retrospective of his work was held at the Slought Foundation in Philadelphia in 2007. The holder of a state doctorate in the humanities from the Sorbonne (his 1985 th ...
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Don Foresta
Don Foresta (born 1938 in Buffalo, NY, USA) is a research artist and theoretician in art. He has pioneered the use of new technologies as creative tools, with recent attention to online creation and archiving. His work ''Mondes Multiples'', published in French in 1990, is recognized as a landmark in the fields of art and science and art and technology. A graduate of the University of Buffalo, the Johns Hopkins School of Advanced International Studies, Foresta also holds a doctorate degree from the Sorbonne in Information Science. He is a dual citizen of the US and France and was named "Chevalier" of the Order of Arts and Lettres by the French Ministry of Culture. Foresta has contributed to many publications on the subject of the interface between art and science and philosophical parallels between the two in a period of profound change. He has been a Visiting Research Associate at the London School of Economics and is a retired professor of the École nationale supérieure des art ...
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Minitel
The Minitel was a videotex online service accessible through telephone lines, and was the world's most successful online service prior to the World Wide Web. It was invented in Cesson-Sévigné, near Rennes in Brittany, France. The service was rolled out experimentally on 15 July 1980 in Saint-Malo, France, and from autumn 1980 in other areas, and introduced commercially throughout France in 1982 by the PTT (Postes, télégraphes et téléphones (France), Postes, Télégraphes et Téléphones; divided since 1991 between Orange S.A., France Télécom and La Poste (France), La Poste)."Minitel: The rise and fall of the France-wide web"
Hugh Schofield, ''BBC News Magazine'' (Paris), 27 June 2012.
From its early days, users could make online purchases, make train reservations, check stock price ...
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World Wide Web
The World Wide Web (WWW), commonly known as the Web, is an information system enabling documents and other web resources to be accessed over the Internet. Documents and downloadable media are made available to the network through web servers and can be accessed by programs such as web browsers. Servers and resources on the World Wide Web are identified and located through character strings called uniform resource locators (URLs). The original and still very common document type is a web page formatted in Hypertext Markup Language (HTML). This markup language supports plain text, images, embedded video and audio contents, and scripts (short programs) that implement complex user interaction. The HTML language also supports hyperlinks (embedded URLs) which provide immediate access to other web resources. Web navigation, or web surfing, is the common practice of following such hyperlinks across multiple websites. Web applications are web pages that function as application s ...
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Interactivity
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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