Teenagers From Outer Space (role-playing Game)
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Teenagers From Outer Space (role-playing Game)
''Teenagers from Outer Space'' (often abbreviated ''TFOS'') is a rules-light comedy role-playing game written by Michael A. Pondsmith and published by R. Talsorian Games. It was inspired by gag anime such as ''Urusei Yatsura'' and ''Ranma ½''. The game was first released in 1987, when anime was still mostly an underground sensation. The game is currently in its third edition, published in 1997. This edition was retooled to play up the anime inspirations after anime had become more mainstream. At least two modules were published for the original edition. The first was "Field Trip" written by Dave Friedland and published by R. Talsorian Games. The second was "TFOS does Winterfest", written by Douglas Garrett, Paul Lidberg and Michael MacDonald and published under license by Crunchy Frog Enterprises. In 2001, A2 Press published a TFOS universe expansion book named "The Landing" which was written by Michael Cox. More expansions were supposed to follow. Concept The basic setting ...
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Dominion (manga)
is a Japanese manga written and illustrated by Masamune Shirow. Set in the fictional city of Newport, Japan, in a future in which bacteria as well as air pollution have become so severe that people must wear gas masks when outdoors, the series follows a police squadron that uses military-style tanks. ''Dominion'' has been adapted into three original video animation series: the first was released in 1988, the second, in 1993, and the third, in 2006. The 1988 OVA is four episodes long and animated by Agent 21, the 1993 OVA is six episodes long and animated by J.C.Staff, while ''TANK S.W.A.T.'' is one episode long and was animated by DOGA Productions. The manga was published by Hakusensha, Kodansha and later by Seishinsha. It has been published in English by Dark Horse Comics. The anime has been released in English translation in the United Kingdom and Australia by Manga Entertainment and in the United States by Central Park Media, under their U.S. Manga Corps division. Th ...
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Anime Role-playing Games
is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of the English word ''animation'') describes all animated works, regardless of style or origin. Animation produced outside of Japan with similar style to Japanese animation is commonly referred to as anime-influenced animation. The earliest commercial Japanese animations date to 1917. A characteristic art style emerged in the 1960s with the works of cartoonist Osamu Tezuka and spread in following decades, developing a large domestic audience. Anime is distributed theatrically, through television broadcasts, directly to home media, and over the Internet. In addition to original works, anime are often adaptations of Japanese comics ( manga), light novels, or video games. It is classified into numerous genres targeting various broad and n ...
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Isaac Asimov's Science Fiction Magazine
''Asimov's Science Fiction'' is an American science fiction magazine which publishes science fiction and fantasy named after science fiction author Isaac Asimov. It is currently published by Penny Publications. From January 2017, the publication frequency is bimonthly (six issues per year). Circulation in 2012 was 22,593, as reported in the annual ''Locus Magazine survey. History ''Asimov's Science Fiction'' began life as the digest-sized ''Isaac Asimov's Science Fiction Magazine'' (or ''IASFM'' for short) in 1977. Joel Davis of Davis Publications approached Asimov to lend his name to a new science fiction magazine, after the fashion of ''Ellery Queen's Mystery Magazine'' or ''Alfred Hitchcock's Mystery Magazine''. Asimov refused to act as editor, but served instead as editorial director, writing editorials and replying to reader mail until his death in 1992. At Asimov's request George Scithers, the first editor, negotiated an acquisitions contract with the Science Fiction Writ ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Ghostbusters (role-playing Game)
''Ghostbusters'' is a comedy role-playing game designed by Sandy Petersen, Lynn Willis and Greg Stafford and published by West End Games in 1986. It is based on the 1984 film ''Ghostbusters''. Setting The ''Ghostbusters'' role-playing game is set in the same fictional universe as the ''Ghostbusters'' films, but in a period sometime after the first film. In the game, the original Ghostbusters have created a corporation known as Ghostbusters International, which sells Ghostbusters franchising, franchises to individuals around the world. Most player characters in the ''Ghostbusters'' role-playing game are franchisees who operate in cities outside the film's New York locale. The game does, however, include profiles of the original four Ghostbusters for gamers who wish to role-play the cinematic characters or have them appear as non-player characters. While the ''Ghostbusters'' films limit the Ghostbusters to combating ectoplasmic entities such as ghosts and demons, the ''Ghostb ...
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Toon (role-playing Game)
''Toon'' is a comedy tabletop role-playing game in which the players take the roles of cartoon characters. It is subtitled ''The Cartoon Roleplaying Game''. ''Toon'' was designed by Greg Costikyan and developed by Warren Spector, and first published in 1984 by Steve Jackson Games. Development Jeff Dee came up with the idea of creating a role-playing game based on cartoons when he and Greg Costikyan were talking with several other designers about genres that no one had designed game systems for; although they agreed that such a game would be impossible to design, Costikyan designed ''Toon'' a few years later as a full game with the assistance of Warren Spector. Style Although ''Toon'' is a genuine role-playing game requiring the participation of players and a game master (called the "Animator"), it is designed with a tongue-in-cheek style that deliberately parodies many of the conventions of more standard, "serious" role-playing games. In ''Toon'' the player characters neve ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Adventurer
An adventure is an exciting experience or undertaking that is typically bold, sometimes risky. Adventures may be activities with danger such as traveling, exploring, skydiving, mountain climbing, scuba diving, river rafting, or other extreme sports. Adventures are often undertaken to create psychological arousal or in order to achieve a greater goal, such as the pursuit of knowledge that can only be obtained by such activities. Motivation Adventurous experiences create psychological arousal, which can be interpreted as negative (e.g. fear) or positive (e.g. flow). For some people, adventure becomes a major pursuit in and of itself. According to adventurer André Malraux, in his ''Man's Fate'' (1933), "If a man is not ready to risk his life, where is his dignity?". Similarly, Helen Keller stated that "Life is either a daring adventure or nothing." Outdoor adventurous activities are typically undertaken for the purposes of recreation or excitement: examples are adventure racin ...
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James Wallis (games Designer)
James Wallis is a British designer and publisher of tabletop and role-playing games. He is not to be confused with Myriador's Jamie Wallis, who converted ''Steve Jackson's Sorcery!'' into d20 modules. Career James Wallis began roleplaying in 1981 through ''Dungeons & Dragons'' and '' Traveller'', which were both licensed in the UK by Games Workshop at the time. Wallis began publishing his own fanzines, first ''WEREMAN'' and then ''Sound & Fury'', and got to know game designer Erick Wujcik through the latter; Wujcik introduced Wallis to Kevin Siembieda at Gen Con 22 in 1989, resulting in Wallis writing two books for Palladium Books, ''Mutants in Avalon'' (1990) and ''Mutants in Orbit'' (1992). Wallis also began working on his own role-playing game based on the '' Bugtown'' comics, and in 1992 he brought the game to Phage Press, where it stalled for two years due to creative differences. ''Once Upon a Time'', a game designed by James Wallis, Andrew Rilstone and Richard Lambert, w ...
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Big Eyes, Small Mouth
''Big Eyes, Small Mouth'' (''BESM'') is a tabletop role-playing game originally produced by Guardians of Order in 1997 that was designed to simulate the action of anime and manga. The title alludes to the common anime drawing style of characters with large expressive eyes and comparatively small mouths. Gameplay BESM uses a point-based character creation system. Players roll two 6-sided dice, add 10 to the total and then divide the resultant sum between Mind, Body, and Soul, against which all action checks are made. These are supplemented by Attributes, which can be positive (Acrobatics) or negative (Easily Distracted), giving the characters unique abilities. First edition The initial edition, designed by Mark C. MacKinnon, was released by Guardians of Order in 1997. Soon after that, RPG writer David L. Pulver began writing supplements for what was essentially a fairly simple game, adding a detailed system for the creation of mecha with his book ''Big Robots, Cool Starships''. ...
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Psychokinesis
Psychokinesis (from grc, ψυχή, , soul and grc, κίνησις, , movement, label=ㅤ), or telekinesis (from grc, τηλε, , far off and grc, κίνησις, , movement, label=ㅤ), is a hypothetical psychic ability allowing a person to influence a physical system without physical interaction. Psychokinesis experiments have historically been criticized for lack of proper controls and repeatability. There is no good evidence that psychokinesis is a real phenomenon, and the topic is generally regarded as pseudoscience. Etymology The word ''psychokinesis'' was coined in 1914 by American author Henry Holt in his book ''On the Cosmic Relations''. The term is a compound of the Greek words ψυχή (''psyche'') – meaning "mind", "soul", "spirit", or "breath" – and κίνησις (''kinesis'') – meaning "motion" or "movement". The American parapsychologist J. B. Rhine coined the term ''extra-sensory perception'' to describe receiving information paranormally from an ...
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