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Tecmo Koei
is a Japanese video game, amusement and anime holding company created in 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation. On April 1, 2010, Tecmo was declared disbanded in Japan. Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan. The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011. In addition to its primary trademark, Koei Tecmo Games occasionally used until 2016 the "Tecmo" and "Ko ...
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Tecmo Koei Holdings
is a Japanese video game, amusement and anime holding company created in 2009 in video gaming, 2009 by the merger of Koei and Tecmo. Koei Tecmo Holdings owns several companies, the biggest one of those being its flagship game developer and publisher Koei Tecmo Games that was founded in 1978 as Koei. Koei Europe was the first subsidiary to change its name to Tecmo Koei Europe, Ltd and to release video games under the new moniker. In January 2010, Tecmo, Inc. and Koei Corporation followed suit by merging to form Tecmo Koei America Corporation. On April 1, 2010, Tecmo was declared disbanded in Japan. Its sister company Koei survived but was renamed Tecmo Koei Games (today Koei Tecmo Games) and is now the main publishing arm of the group in Japan. The former development divisions of Tecmo and Koei were briefly spun-off as separate companies in March 2010, but folded into Tecmo Koei Games in April 2011. In addition to its primary trademark, Koei Tecmo Games occasionally used until 20 ...
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Kabushiki Gaisha
A or ''kabushiki kaisha'', commonly abbreviated K.K. or KK, is a type of defined under the Companies Act of Japan. The term is often translated as "stock company", " joint-stock company" or "stock corporation". The term ''kabushiki gaisha'' in Japan refers to any joint-stock company regardless of country of origin or incorporation; however, outside Japan the term refers specifically to joint-stock companies incorporated in Japan. Usage in language In Latin script, ''kabushiki kaisha'', with a , is often used, but the original Japanese pronunciation is ''kabushiki gaisha'', with a , owing to rendaku. A ''kabushiki gaisha'' must include "" in its name (Article 6, paragraph 2 of the Companies Act). In a company name, "" can be used as a prefix (e.g. , '' kabushiki gaisha Dentsū'', a style called , ''mae-kabu'') or as a suffix (e.g. , '' Toyota Jidōsha kabushiki gaisha'', a style called , ''ato-kabu''). Many Japanese companies translate the phrase "" in their name as "Compan ...
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Uncharted Waters
''Uncharted Waters'' (originally released as , "Great Age of Sailing") is a Japanese video game series produced by Koei under its " Rekoeition" brand. It is a simulation and role-playing video game series dealing with sailing and trading, themed around the Age of Discovery. In the games, the player takes up the role of a captain (or commodore in some translations) and manages a seagoing fleet to participate in trades, privateering, treasure hunting, exploration, and plain piracy. Even though the series is largely open-ended, there is still a loose plot which requires the player to follow certain paths, and deviating from these paths may stall the progress of the story. In East Asia, the series has a large cult following, but it has not received much recognition outside the region. However, it has been compared to the earlier ''Sid Meier's Pirates!'' in gameplay and theme. Historical background In Japan, the term "daikoukai jidai" refers to the Age of Discovery, the period betwe ...
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History Of China
The earliest known written records of the history of China date from as early as 1250 BC, from the Shang dynasty (c. 1600–1046 BC), during the reign of king Wu Ding. Ancient historical texts such as the '' Book of Documents'' (early chapters, 11th century BC), the '' Bamboo Annals'' (c. 296 BC) and the ''Records of the Grand Historian'' (c. 91 BC) describe a Xia dynasty before the Shang, but no writing is known from the period, and Shang writings do not indicate the existence of the Xia. The Shang ruled in the Yellow River valley, which is commonly held to be the cradle of Chinese civilization. However, Neolithic civilizations originated at various cultural centers along both the Yellow River and Yangtze River. These Yellow River and Yangtze civilizations arose millennia before the Shang. With thousands of years of continuous history, China is among the world's oldest civilizations and is regarded as one of the cradles of civilization. The Zhou dynasty (1046–256 BC) ...
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Three Kingdoms
The Three Kingdoms () from 220 to 280 AD was the tripartite division of China among the dynastic states of Cao Wei, Shu Han, and Eastern Wu. The Three Kingdoms period was preceded by the Eastern Han dynasty and was followed by the Western Jin dynasty. The short-lived state of Yan on the Liaodong Peninsula, which lasted from 237 to 238, is sometimes considered as a "4th kingdom". Academically, the period of the Three Kingdoms refers to the period between the establishment of Cao Wei in 220 and the conquest of the Eastern Wu by the Western Jin in 280. The earlier, "unofficial" part of the period, from 184 to 220, was marked by chaotic infighting between warlords in various parts of China during the downfall of the Eastern Han dynasty. The middle part of the period, from 220 to 263, was marked by a more militarily stable arrangement between three rival states of Cao Wei, Shu Han, and Eastern Wu. The later part of the era was marked by the conquest of Shu by Wei in 263, ...
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Romance Of The Three Kingdoms (video Game Series)
is a series of turn-based tactical role-playing simulation grand strategy wargames produced by Koei. Originating from Japan in 1985, fourteen installments of the game have been published in Japan, Taiwan, China, South Korea and North America to date. While the game's title as it was released in English refers to the 14th century historical novel ''Romance of the Three Kingdoms'' (三國演義) by Luo Guanzhong, the title as it was released in Japan and Chinese regions refers to the 3rd century historical text ''Records of the Three Kingdoms'' (三國志) by Chen Shou. Overview The series are based on the romanticized ''Romance of the Three Kingdoms'' novel and the historical text ''Records of the Three Kingdoms'', the storyline takes place during the Han Dynasty in China with many warring factions that included the Shu Han, Cao Wei and Eastern Wu kingdoms. Gameplay revolves around managing numerical statistics, each representing an attribute of a city or a character. A city ...
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History Of Japan
The first human inhabitants of the Japanese archipelago have been traced to prehistoric times around 30,000 BC. The Jōmon period, named after its cord-marked pottery, was followed by the Yayoi period in the first millennium BC when new inventions were introduced from Asia. During this period, the first known written reference to Japan was recorded in the Chinese '' Book of Han'' in the first century AD. Around the 3rd century BC, the Yayoi people from the continent immigrated to the Japanese archipelago and introduced iron technology and agricultural civilization. Because they had an agricultural civilization, the population of the Yayoi began to grow rapidly and ultimately overwhelmed the Jōmon people, natives of the Japanese archipelago who were hunter-gatherers. Between the fourth to ninth century, Japan's many kingdoms and tribes gradually came to be unified under a centralized government, nominally controlled by the Emperor of Japan. The imperial dynasty establishe ...
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Sengoku Period
The was a period in History of Japan, Japanese history of near-constant civil war and social upheaval from 1467 to 1615. The Sengoku period was initiated by the Ōnin War in 1467 which collapsed the Feudalism, feudal system of Japan under the Ashikaga shogunate. Various samurai warlords and Japanese clans, clans fought for control over Japan in the power vacuum, while the emerged to fight against samurai rule. The Nanban trade, arrival of Europeans in 1543 introduced the arquebus into Japanese warfare, and Japan ended its status as a Tributary system of China, tributary state of China in 1549. Oda Nobunaga dissolved the Ashikaga shogunate in 1573 and launched a war of political unification by force, including the Ishiyama Hongan-ji War, until his death in the Honnō-ji Incident in 1582. Nobunaga's successor Toyotomi Hideyoshi completed his campaign to unify Japan and consolidated his rule with numerous influential reforms. Hideyoshi launched the Japanese invasions of Korea (159 ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strat ...
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