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Target Games
Target Games was a Swedish publisher of role-playing games active from 1980 until the year 1999 when they went into bankruptcy proceedings. Until the mid-1990s they published their Swedish roleplaying games under the brand name Äventyrsspel (meaning "adventure games"). Publications They published much of their early material in the form of stapled books in Paper size#Swedish extensions, G5 (169 by 239 mm) format in a box together with dice. Until the mid-1990s Target Games published their Swedish role-playing games under the brand name Äventyrsspel (meaning "adventure games"). Äventyrsspel released the role-playing games ''Drakar och Demoner'' (1982), ''Mutant (role-playing game), Mutant'' (1984) (with the later versions ''Mutant'' (1989) ''Mutant RYMD'' (1992) and ''Mutant Chronicles''), ''Kult (role-playing game), Kult'' (1991), ''Chock'' (1985, a translation of ''Chill (role-playing game), Chill''), ''Sagan om Ringen'' (1986, a translation of ''Middle-earth Role Playi ...
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Public Company
A public company is a company whose ownership is organized via shares of stock which are intended to be freely traded on a stock exchange or in over-the-counter markets. A public (publicly traded) company can be listed on a stock exchange (listed company), which facilitates the trade of shares, or not (unlisted public company). In some jurisdictions, public companies over a certain size must be listed on an exchange. In most cases, public companies are ''private'' enterprises in the ''private'' sector, and "public" emphasizes their reporting and trading on the public markets. Public companies are formed within the legal systems of particular states, and therefore have associations and formal designations which are distinct and separate in the polity in which they reside. In the United States, for example, a public company is usually a type of corporation (though a corporation need not be a public company), in the United Kingdom it is usually a public limited company (plc), i ...
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Mutant (role-playing Game)
''Mutant'' is a series of Swedish role-playing games that were developed and published by Target Games using their ''Äventyrsspel'' (Adventure games) brand. The current version is developed by Fria Ligan under license by Cabinet Entertainment and published in Swedish and English by Fria Ligan and Modiphius respectively. A video game adaptation named '' Mutant Year Zero: Road to Eden'' was released December 2018. Publication history ''Mutant'' (1984) was the second role-playing game published by Äventyrsspel after Drakar och Demoner, and like it, was based on the ''Basic Role-Playing'' system. Instead of a fantasy setting, however, ''Mutant'' adopted a setting full of mutants (humans with enhanced powers) and mutated animals (anthropomorphic intelligent humanoids with similar powers) in a post-apocalyptic Scandinavia. It was written by Gunilla Jonsson & Michael Petersén with illustrations by Nils Gulliksson. The game was expanded by ''Mutant 2'' (1986) and published through ...
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Conan The Barbarian
Conan the Barbarian (also known as Conan the Cimmerian) is a fictional sword and sorcery hero who originated in pulp magazines and has since been adapted to books, comics, films (including '' Conan the Barbarian'' and '' Conan the Destroyer''), television programs (animated and live-action), video games, and role-playing games. Robert E. Howard created the character in 1932 for a series of fantasy stories published in ''Weird Tales'' magazine. Thought to be the earliest known appearance of Robert E. Howard’s character was that of a black-haired barbarian with heroic attributes named Conan in the 1931 short story "People of the Dark". By 1932, Howard had officially conceptualised Conan and in his lifetime wrote 21 stories. Over the years many other writers have written works featuring Conan. Many Conan the Barbarian stories feature Conan embarking on heroic adventures filled with common fantasy elements such as princesses and wizards. Howard's mythopoeia has the stories se ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Lone Wolf (gamebooks)
''Lone Wolf'' is a series currently consisting of 31 gamebooks, created by Joe Dever and initially illustrated (books 1–8) by Gary Chalk. Dever wrote the first 29 books of the series before his son Ben, with help from French author Vincent Lazzari, took over writing duty upon his father's death. The first book was published in July 1984 and the series has sold more than 12 million copies worldwide. The story focuses on the fictional world of Magnamund, where the forces of good and evil are fighting for control. The main protagonist is Lone Wolf, last of his caste of warrior monks known as Kai Lords, although in latter books the focus shifts on one of his pupils as the main character. The book series is written in the second person and recounts Lone Wolf's adventures as if the reader is the main character. Original publication (1984 - late 1990s) Development and popularization Joe Dever was seven years old when he became a fan of the British comic series The Rise and Fall of ...
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Gamebook
A gamebook is a work of printed fiction that allows the reader to participate in the story by making choices. The narrative branches along various paths, typically through the use of numbered paragraphs or pages. Each narrative typically does not follow paragraphs in a linear or ordered fashion. Gamebooks are sometimes called choose your own adventure books or CYOA after the influential ''Choose Your Own Adventure'' series originally published by US company Bantam Books. Gamebooks influenced hypertext fiction. Production of new gamebooks in the West decreased dramatically during the 1990s as choice-based stories have moved away from print-based media, although the format may be experiencing a resurgence on mobile and ebook platforms. Such digital gamebooks are considered interactive fiction or visual novels. Description Gamebooks range from branching-plot novels, which require the reader to make choices but are otherwise like regular novels at one end, to what amounts to "solit ...
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Paradox Entertainment
Cabinet Entertainment, previously known as Paradox Entertainment, is a company dealing in intellectual properties and making motion pictures thereof. All business is conducted from the main office in Los Angeles, United States. The company was founded in 2015 by CEO Fredrik Malmberg, previously co-founder of Swedish role-playing game publishing house Target Games and CEO of Paradox Entertainment. Some of its most famous holdings are trademarks and certain rights related to Conan the Barbarian, a character created by pulp author Robert E. Howard and expanded upon by many other authors over the years. Cabinet owns these rights through Conan Properties International, a wholly owned subsidiary. Other properties held by Cabinet Entertainment include Bran Mak Morn, Kull, Solomon Kane, Mutant, Mutant Chronicles, Warzone, Kult, and Chronopia. Former licences include Heavy Gear. History Paradox Entertainment started out in 1999, created from the bankrupted Target Games (known at tha ...
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Intellectual Property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, copyrights, trademarks, and trade secrets. The modern concept of intellectual property developed in England in the 17th and 18th centuries. The term "intellectual property" began to be used in the 19th century, though it was not until the late 20th century that intellectual property became commonplace in the majority of the world's legal systems."property as a common descriptor of the field probably traces to the foundation of the World Intellectual Property Organization (WIPO) by the United Nations." in Mark A. Lemley''Property, Intellectual Property, and Free Riding'', Texas Law Review, 2005, Vol. 83:1031, page 1033, footnote 4. The main purpose of intellectual property law is to encourage the creation of a wide variety of intellectual goo ...
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Grimtooth's Traps
''Grimtooth's Traps'' is a 1981 role-playing game supplement edited by Paul Ryan O'Connor, illustrated by Steve Crompton and published by Flying Buffalo. Contents ''Grimtooth's Traps'' is a collection of traps selected from contributors. Reception Aaron Allston reviewed ''Grimtooth's Traps'' in ''The Space Gamer'' No. 43. Allston commented that "I'd recommend this as one of the best supplements released this year - but use it sparingly, unless you have several Indiana Joneses in the party." Anders Swenson reviewed ''Grimtooth's Traps'' for ''Different Worlds'' magazine and stated that "I liked the traps in this book, and I think that most GMs would do well to consider purchasing it if they feel the need for a source of trap ideas or simply to read an amusing book related to the FRP hobby." Nicholas Dougan reviewed ''Grimtooth's Traps'' for ''White Dwarf'' #33, giving it an overall rating of 7 out of 10, and stated that "Although perhaps a little expensive, ''Grimtooth's Traps'' ...
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