Taki (Soulcalibur)
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Taki (Soulcalibur)
, known as the , is a fictional character in the ''Soulcalibur'' series of historical fantasy fighting games by Namco. Taki is a Japanese demon-hunting kunoichi and the greatest warrior of the Fu-Ma ninja clan, who is traveling the world on a quest to destroy the powerful swords known as Soul Edge and Soul Calibur. Taki has been introduced in the original arcade version of ''Soul Edge'' in 1995 as one of the main characters along with her friend Sophitia. Taki has been featured as a player character in every main entry in the series up until 2012's ''Soulcalibur V'', when her place was taken by her own young disciple named Natsu, but returned in 2018's ''Soulcalibur VI''. She has further appeared in all of ''Soulcalibur'' spin-off games, as well as in some other titles such as ''Namco × Capcom'' and ''Queen's Gate''. She has been voiced in Japanese by Fujiko Takimoto until ''Soulcalibur III'', and then by Sachiko Kojima in later games, while her English voice actors includ ...
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Soulcalibur VI
''Soulcalibur VI'' is a fighting game developed by Bandai Namco Studios and Dimps and published by Bandai Namco Entertainment for the PlayStation 4, Xbox One, and Microsoft Windows in 2018. It is the seventh main installment in the ''Soulcalibur'' series. Gameplay Following the tradition of prior installments of the ''Soulcalibur'' series, ''Soulcalibur VI'' gameplay involves two weapons-wielding combatants battling against one another using a 3D system. The game kept many of the familiar gameplay elements including 8-Way Run, Guard Impact, and character creation, but adds to the traditional formula by introducing new mechanics such as Reversal Edge and the newly revamped Soul Charge. The Reversal Edge allows players to defend against an oncoming attack and quickly strike back, alongside a slow-motion effect, enabling more defensive options for the players. Characters ''Soulcalibur VI'' contains a base roster consisting of 21 fighters. Additional characters are added through DL ...
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Ninjutsu
, sometimes used interchangeably with the modern term , is the martial art strategy and tactics of unconventional warfare, guerrilla warfare and espionage purportedly practised by the ninja. ''Ninjutsu'' was a separate discipline in some traditional Japanese schools, which integrated study of more conventional martial arts (''taijutsu'') along with ''shurikenjutsu'', ''kenjutsu'', ''sōjutsu'', '' bōjutsu'' and others. While there is an international martial arts organization representing several modern styles of ''ninjutsu'', the historical lineage of these styles is disputed. Some schools claim to be the only legitimate heir of the art, but ''ninjutsu'' is not centralized like modernized martial arts such as judo or karate. Togakure-ryū claims to be the oldest recorded form of ninjutsu, and claims to have survived past the 16th century. History Spying in Japan dates as far back as Prince Shōtoku (572–622). According to Shōninki, the first open usage of ''ninjutsu'' ...
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Queen's Gate (gamebook)
is a series of visual combat books published by Hobby Japan. The supplement to the ''Queen's Blade'' series, it features licensed female characters from other games and works, including those from Hobby Japan. Like ''Queen's Blade'' before it, it is also compatible with Flying Buffalo's '' Lost Worlds'' gamebooks. The first gamebook, featuring Alice, was released on November 30, 2007, with a total of nineteen gamebooks released as of June 29, 2012. A novel adaptation by Eiji Okita and Eiichi Shitara was published by Kenkyusha from April to July 2009. A video game adaptation of ''Queen's Gate'' was developed by Bandai Namco Games for the PlayStation Portable and released on July 28, 2011. Plot In the original game, the general story comes from Alice's bio: she is a treasure hunter who one day discovers the "Queen's Gate", which unleashes a battle across space-time. In the novels, the plot is expanded a little more (though characters from other franchises do not appear), int ...
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Namco × Capcom
(pronounced as "Namco Cross Capcom") is a tactical role-playing (RPG) crossover video game developed by Monolith Soft for the PlayStation 2 and published by Namco in 2005. The gameplay combines tactical RPG and action sequences during battles, featuring characters from video game series owned by Namco and Capcom. The narrative sees original characters Reiji Arisu and Xiaomu, operatives for paranormal investigative group Shinra, confront distortions bringing characters from other realities into their own. The project was proposed by Monolith Soft to celebrate Namco's 50th anniversary, and Capcom was contacted as a partner due to their large character roster. Development began in 2003, directed and written by former Banpresto staff member Soichiro Morizumi. The artwork was cooperatively designed by ''Soulcalibur'' artist Takuji Kawano, Kazue Saito of ''Super Robot Wars'', and veteran artist Kazunori Haruyama. The soundtrack uses arrangements of themes from the represented series, ...
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List Of Soulcalibur Characters
The following is a comprehensive list of characters from the ''Soulcalibur'' series of video games, beginning with ''Soul Edge'' (''Soul Blade'') in 1995. Overview The ''Soulcalibur'' series is a weapon-based fighting game franchise developed by Namco Bandai's Project Soul division. Set in the period of late 16th to early 17th century, the plot of the games revolve around Soul Edge, a cursed sword able to possess its wielder and devour souls. Its spirit is called Inferno, and his avatar/host is called Nightmare. Soul Calibur, a holy sword and Soul Edge's antithesis, also has a spirit called Elysium. With each character, their weapon was decided upon before other aspects were. The design was then built to revolve around it, starting with gender, then physical measurements, and lastly background details. Once established, appearance and movement were fleshed out by the team's concept artist and rendered as a 3D model by a design team that worked solely on the character. The comp ...
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Soulcalibur V
is a fighting video game developed and released by Namco Bandai Games for the PlayStation 3 and Xbox 360 in 2012. The sixth main installment in Namco's ''Soulcalibur'' series of fighting games, ''Soulcalibur V'' is the follow-up to ''Soulcalibur IV'' and retains the weapon-based combat that characterizes the series but follows a new character, Patroklos, who aims to rid his sister of a curse brought upon her by an ancient weapon. It is the last original ''Soul'' series timeline game. The game received positive reviews, in which it was praised for its gameplay, atmosphere and character creation, but was criticized for the removal of fan favorite characters and for its story mode. Gameplay Like the previous games in the series, ''Soulcalibur V'' is a weapon-based fighting game. Players use high and low vertical and horizontal attacks to damage opposing player characters and can block incoming attacks or parry enemies' moves to gain a tactical advantage. The game features a tweak ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Sophitia
, better known simply as Sophitia, is a fictional character in the ''Soulcalibur'' series of video games. Created by Namco's Project Soul division, she first appeared in ''Soul Edge'' and its subsequent sequels, as well as appearing in various merchandise related to the series. A baker-turned warrior, Sophitia became involved in the search for the cursed sword, Soul Edge, following the blessings of the god Hephaestus. The affair soon affected her other family members as well, including her sister, Cassandra, and later her children, Pyrrha and Patroklos. The character has received positive reception, often noted for her sexualized portrayal in the series. Conception and history As a character introduced in ''Soul Edge'', Sophitia's weaponry, a sword and shield combination designed to be unique amongst the other weapons in the game, were selected before other elements of the character. Her design and concept were then built to revolve around it, starting with gender, then physical me ...
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Ninja
A or was a covert agent or mercenary in feudal Japan. The functions of a ninja included reconnaissance In military operations, reconnaissance or scouting is the exploration of an area by military forces to obtain information about enemy forces, terrain, and other activities. Examples of reconnaissance include patrolling by troops (skirmisher ..., espionage, Infiltration tactics, infiltration, Military deception, deception, ambush, bodyguarding and their fighting skills in martial arts, including ninjutsu.Kawakami, pp. 21–22 Their covert methods of waging irregular warfare were deemed dishonorable and beneath the honor of the samurai. Though ''shinobi'' proper, as specially trained spies and mercenaries, appeared in the 15th century during the Sengoku period, antecedents may have existed as early as the 12th century. In the unrest of the Sengoku period, mercenaries and spies for hire became active in Iga Province and the adjacent area around the village of Kōka, Shi ...
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Kunoichi
is a Japanese cant term for . In popular culture, it is often used for female shinobi or practitioner of ninjutsu (''ninpo''). The term was largely popularized by novelist Yamada Futaro in his novel ''Ninpō Hakkenden'' (忍法八犬伝) in 1964. Although kunoichi have appeared in numerous creative works, including novels, TV-dramas, movies, and manga, Mie University historians have concluded that there are no historical records of female ninja performing reconnaissance and subversive activities in the same manner as their male counterparts. However, the late 17th century ninja handbook '' Bansenshukai'' describes a technique called ''kunoichi-no-jutsu'' (くノ一の術, "the ninjutsu of a woman") in which a woman is used for infiltration and information-gathering, which Fujita Seiko considers evidence of female ninja activity. Etymology The term is thought to derive from the names of characters that resemble the three strokes in the Japanese kanji character for {{nihongo, "w ...
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Namco
was a Japanese multinational corporation, multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China. Namco was founded by Masaya Nakamura (businessman), Masaya Nakamura on June 1, 1955, as beginning as an operator of coin-operated amusement rides. After reorganizing to Nakamura Seisakusho Co., Ltd. in 1959, a partnership with Walt Disney Productions provided the company with the resources to expand its operations. In the 1960s, it manufactured Electro-mechanical game, electro-mechanical arcade games such as the 1965 hit ''Periscope (arcade game), Periscope''. It entered the video game industry after acquiring the struggling Japanese division of Atari, Inc., Atari in 1974, distributing games such as ''Breakout (video game), Breakout'' in Japan. The company renamed itself Namco ...
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Fighting Game
A fighting game, also known as a versus fighting game, is a video game genre, genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken (video game), Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting ...
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