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Takayoshi Sato
Takayoshi Sato (Japanese: 佐藤隆善, Hepburn: Satō Takayoshi) is a Japanese video game character designer, writer, and CGI director. Sato is best known as being a member of Team Silent from 1996 to 2003 and was responsible for creating the CGI cutscenes for ''Silent Hill'' and ''Silent Hill 2''. Biography Sato was born and raised in Tokyo, Japan. Sato began studying Art at Tama Art University in 1992 and in 1996 received his bachelor's degree in oil painting. Konami visited Tama Art University campus in 1996 and Sato took 3 art tests and had 5 interviews with them prior to successfully being hired. During his first year he worked on the team that ported the arcade cute 'em up Sexy Parodius to the Sega Saturn and Sony PlayStation. Sato described the experience as "hell", working 15 hour days 7 days per week. Sato began teaching himself how to 3D model and found many of his older colleagues at Konami frequently referring to him for assistance with this due to their lack ...
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Team Silent
Team Silent was a development team within Konami Computer Entertainment Tokyo (KCET), responsible for the first four games in the ''Silent Hill'' franchise by Konami released from 1999 to 2004. Later titles were developed by non-Japanese companies such as Climax Group, Climax Studios, Double Helix Games and Vatra Games. According to composer Akira Yamaoka, Team Silent consisted of staff members that had failed at other projects and originally intended to leave the company before the first ''Silent Hill'' game turned out to be a success. According to a ''Silent Hill: Homecoming'' artist, Team Silent was ultimately disbanded by Konami itself, because Konami wanted Western developers to make the games. KCET was Consolidation (business), merged into the parent company in April 2005. Key members of Team Silent include: *Keiichiro Toyama: Director of ''Silent Hill (video game), Silent Hill''. Left to join Japan Studio (Project Siren) in 1999 and created the ''Siren (video game), Siren'' ...
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Silent Hill (video Game)
is a 1999 survival horror game developed by Team Silent and published by Konami. The first installment in the video game series ''Silent Hill'', the game was released from February to July, originally for the PlayStation. ''Silent Hill'' uses a third-person view, with real-time rendering of 3D environments. To mitigate limitations of the console hardware, developers liberally used fog and darkness to muddle the graphics. Unlike earlier survival horror games that focused on protagonists with combat training, the player character of ''Silent Hill'' is an "everyman". The game follows Harry Mason as he searches for his missing adopted daughter in the eponymous fictional American town of Silent Hill; stumbling upon a cult conducting a ritual to revive a deity it worships, he discovers her true origin. Five game endings are possible, depending on actions taken by the player, including one joke ending. ''Silent Hill'' received positive reviews from critics on its release and was ...
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Silent Hill 2
is a 2001 survival horror game developed by Team Silent, a group in Konami Computer Entertainment Tokyo, and published by Konami. The game was released from September to November, originally for the PlayStation 2. The second installment in the ''Silent Hill'' series, ''Silent Hill 2'' centres on James Sunderland, a widower who journeys to the town of Silent Hill after receiving a letter from his dead wife informing him that she is waiting there for him. An extended version containing an extra bonus scenario, ''Born from a Wish'', and other additions was published for Xbox in December of the same year. In 2002, it was ported to Microsoft Windows and re-released on PlayStation 2 as a ''Greatest Hits'' version, which includes all bonus content from the Xbox port. A remastered high-definition version was released for the PlayStation 3 and Xbox 360 in 2012 as part of the ''Silent Hill HD Collection''. Work on ''Silent Hill 2'' began in June 1999, soon after ''Silent Hill'' had b ...
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Brackets
A bracket is either of two tall fore- or back-facing punctuation marks commonly used to isolate a segment of text or data from its surroundings. Typically deployed in symmetric pairs, an individual bracket may be identified as a 'left' or 'right' bracket or, alternatively, an "opening bracket" or "closing bracket", respectively, depending on the Writing system#Directionality, directionality of the context. Specific forms of the mark include parentheses (also called "rounded brackets"), square brackets, curly brackets (also called 'braces'), and angle brackets (also called 'chevrons'), as well as various less common pairs of symbols. As well as signifying the overall class of punctuation, the word "bracket" is commonly used to refer to a specific form of bracket, which varies from region to region. In most English-speaking countries, an unqualified word "bracket" refers to the parenthesis (round bracket); in the United States, the square bracket. Glossary of mathematical sym ...
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Virtual Heroes
Virtual Heroes, Inc. is a developer of serious games in Raleigh, North Carolina, United States. It was founded in 2004. Virtual Heroes' initial projects focused on creating new technology and content for the U.S. Army game '' America's Army''. The company has expanded to develop serious games, 3D computer simulations, and training applications. They also license the Unreal Engine in the government space through the Unreal Government Network. Organization Virtual Heroes, Inc. was founded by Jerry Heneghan, formerly at Tom Clancy's Red Storm Entertainment and Research Triangle Institute (RTI). In 2009, Virtual Heroes was acquired by Applied Research Associates, Inc. (ARA), a New Mexico-based scientific engineering and research firm. In 2012, Virtual Heroes became the Virtual Heroes Division of ARA managed by Randy Brown, formerly of Amoco, Digital Equipment Corporation, Data General, SAS Institute, SouthPeak Games and RTI International. History As Virtual Heroes, Inc. V ...
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Serious Games
A serious game or applied game is a game designed for a primary purpose other than pure entertainment. The "serious" adjective is generally prepended to refer to video games used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, politics and art. Serious games are a subgenre of serious storytelling, where storytelling is applied "outside the context of entertainment, where the narration progresses as a sequence of patterns impressive in quality ... and is part of a thoughtful progress". The idea shares aspects with simulation generally, including flight simulation and medical simulation, but explicitly emphasizes the added pedagogical value of fun and competition. History The use of games in educational circles has been practiced since at least the twentieth century. Use of paper-based educational games became popular in the 1960s and 1970s, but waned under the Back to Basics teaching movement. (The Bac ...
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Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong (video game), Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Nintendo Switch, Switch. It has created numerous major franchises, including ''Mario (franchise), Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', '' ...
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Sexy Parodius
is a 1996 horizontal-scrolling shooter arcade game developed by Konami. It is the fifth installment of the ''Parodius'' series. Like the rest of the series, it is a parody of the ''Gradius'' series and other Konami games. It also contains sexual level and enemy designs, as well as risqué innuendo. Many level bosses are women in various erotic costumes (such as the "bunny costume" modeled on Playboy Bunnies) or various states of undress. Plot Takosuke and Pentarou recruit various characters for an agency whose main goal is riches, power, and world peace. The agency helps people who have problems. In addition to Vic Viper and Lord British, Hikaru and Akane, Michael and Gabriel, Koitsu and Aitsu, and Mambo and Samba, Ivan and Toby, two rockhopper penguins, Option and Multiple, sentient versions of Vic Viper and Lord British's drones, Ace from '' TwinBee Yahho!'', who pilots the Shooting Star, and an unnamed woman who pilots the Black Viper, a spacecraft that originates in the game ...
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Rogue Agent
''GoldenEye: Rogue Agent'' is a first-person shooter video game in the James Bond franchise, developed by EA Los Angeles and published by Electronic Arts. The player takes the role of an ex- MI6 agent, who is recruited by Auric Goldfinger (a member of a powerful unnamed criminal organization based on Ian Fleming's SPECTRE) to assassinate his rival Dr. No. Several other characters from the Bond franchise make appearances throughout the game, including Pussy Galore, Oddjob, Xenia Onatopp and Francisco Scaramanga. Despite its name and being part of the ''James Bond'' franchise, this James Bond video game has no relation to the 1995 film or the 1997 video game of the same name, and is the first ''James Bond'' video game where the titular character does not appear in person. In this setting the game's protagonist is given the name 'GoldenEye' after he loses his eye and receives a gold-colored cybernetic replacement. Electronic Arts has listed the title along with ''007 ...
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