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TIA-MC-1
The TIA-MC-1 (russian: ТИА-МЦ-1) — Телевизионный Игровой Автомат Многокадровый Цветной (pronounced ''Televizionniy Igrovoi Automat Mnogokadrovyi Tcvetnoi''; meaning ''Video Game Machine – Multiframe Colour'') was a Soviet arcade machine with replaceable game programs and was one of the most famous arcade machines from the Soviet Union. The TIA-MC-1 was developed in Vinnytsia, Ukraine by the ''Ekstrema-Ukraina'' company in the mid-1980s under the leadership of V.B. Gerasimov. The machine was manufactured by the production association ''Terminal'' and some other factories. Games Some of the TIA-MC-1 based games are: * Автогонки (''Avtogonki'', Autoracing) * Биллиард (Billiard, a pool-like game) * Звёздный рыцарь (''Zvezdnyi Rytsar'', Star Knight) * Истребитель (''Istrebiteli'', Fighter Jet, Harrier) * Конёк-Горбунок (''Konek-Gorbunok'', The Humpbacked Horse by Pyotr ...
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Photon (arcade Cabinet)
Photon (russian: Фотон) is a Soviet arcade cabinet produced between the late 1980s and the early 1990s in Penza. Production The Photon arcade cabinet was produced in the late 1980s to early 1990s by the eponymous cooperative in Penza. Components were purchased from the plants of Voronezh, Saransk and Nizhny Novgorod. Machines were purchased from the manufacturer "Union" and the Ministry of Culture. The volume of production of automatic machines was up to 150 units per month. Games The Photon machine with a PC8000 (russian: ПК8000) card has three games loaded on it. The game variants of the machine differ by a sign with instructions depending on the installed game. * Питон (''Python'') * Клад / Лабиринт (''Klad / Labyrinth'', ''Treasure / Labyrinth'') * Тетрис ('' Tetris'') Versions of the games "Labyrinth" and "Treasure" also exist for the ordinary PC8000. The versions differ due to the lack of a coin acceptor and a time counter. The fol ...
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List Of Soviet Computer Systems
This is the list of Soviet computer systems. The Russian abbreviation EVM (ЭВМ), present in some of the names below, means “electronic computing machine” (russian: электронная вычислительная машина). List of hardware The Russian abbreviation EVM (ЭВМ), present in some of the names below, means “electronic computing machine” (russian: электронная вычислительная машина). Ministry of Radio Technology Computer systems from the Ministry of Radio Technology: * Agat (Агат) — Apple II clone * ES EVM (ЕС ЭВМ), IBM mainframe clone * ES PEVM (ЕС ПЭВМ), IBM PC compatible * M series — series of mainframes and mini-computers * Minsk (Минск) * Poisk ( Поиск) — IBM PC XT clone * Setun (Сетунь) — unique balanced ternary computer. * Strela (Стрела) * Ural (Урал) — mainframe series * Vector-06C (Вектор-06Ц) Ministry of Instrument Making Computer systems from t ...
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KR580VM80A
The KR580VM80A (russian: КР580ВМ80А) is a Soviet microprocessor, a clone of the Intel 8080 CPU. Different versions of this CPU were manufactured beginning in the late 1970s, the earliest known use being in the SM1800 computer in 1979. Initially called the K580IK80 (К580ИК80), it was produced in a 48-pin planar metal-ceramic package. Later, a version in a PDIP-40 package was produced and was named the KR580IK80A (КР580ИК80А). The pin layout of the latter completely matched that of Intel's 8080A CPU. In 1986 this CPU received a new part number to conform with the 1980 Soviet integrated circuit designation and became known as the KR580VM80A (КР580ВМ80А), the number it is most widely known by today (the KR580VV51A and KR580VV55A peripheral devices went through similar revisions). Normal clock frequency for the K580IK80A is 2 MHz, with speeds up to 2.5 MHz for the KR580VM80A. The KR580IK80A was manufactured in a 6 µm process. In the later KR580VM80A ...
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Arcade Machine
An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Machine Manufacturers Association (JAMMA) wiring standard. Some include additional connectors for features not included in the standard. Parts of an arcade cabinet Because arcade cabinets vary according to the games they were built for or contain, they may not possess all of the parts listed below: *A display output, on which the game is displayed. They may display either raster or vector graphics, raster being most common. Standard resolution is between 262.5 and 315 vertical lines, depending on the refresh rate (usually between 50 and 60 Hz). Slower refresh rates allow for better vertical resolution. Monitors may be oriented horizontally or vertically, depending on the game. Some games use more than one monitor. Some newer cabinets h ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Soviet Brands
Soviet Brands Brands A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create an ...
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Computing In The Soviet Union
Computing is any goal-oriented activity requiring, benefiting from, or creating computing machinery. It includes the study and experimentation of algorithmic processes, and development of both hardware and software. Computing has scientific, engineering, mathematical, technological and social aspects. Major computing disciplines include computer engineering, computer science, cybersecurity, data science, information systems, information technology and software engineering. The term "computing" is also synonymous with counting and calculating. In earlier times, it was used in reference to the action performed by mechanical computing machines, and before that, to human computers. History The history of computing is longer than the history of computing hardware and includes the history of methods intended for pen and paper (or for chalk and slate) with or without the aid of tables. Computing is intimately tied to the representation of numbers, though mathematical concepts ...
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Arcade System Boards
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arcade cabinet, and located in amusement arcades alongside other kinds of arcade games. Until the late 1990s, arcade video games were the largest and most technologically advanced segment of the video game industry. Early prototypical entries ''Galaxy Game'' and ''Computer Space'' in 1971 established the principle operations for arcade games, and Atari's ''Pong'' in 1972 is recognized as the first successful commercial arcade video game. Improvements in computer technology and gameplay design led to a golden age of arcade video games, the exact dates of which are debated but range from the late 1970s to mid-1980s. This golden age includes ''Space Invaders'', ''Pac-Man'', and ''Donkey Kong''. The arcade industry had a resurgence from the early ...
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MAME
MAME (formerly an acronym of Multiple Arcade Machine Emulator) is a free and open-source emulator designed to recreate the hardware of arcade game systems in software on modern personal computers and other platforms. Its intention is to preserve gaming history by preventing vintage games from being lost or forgotten. It does this by emulating the inner workings of the emulated arcade machines; the ability to actually play the games is considered "a nice side effect". ''Joystiq'' has listed MAME as an application that every Windows and Mac gamer should have. The first public MAME release was by Nicola Salmoria on 5 February 1997. It now supports over 7,000 unique games and 10,000 actual ROM image sets, though not all of the games are playable. MESS, an emulator for many video game consoles and computer systems, based on the MAME core, was integrated into MAME in 2015. History and overview The MAME project was started by Italian programmer Nicola Salmoria. It began as a project ...
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Intel 8253
The Intel 8253 and 8254 are programmable interval timers (PITs), which perform timing and counting functions using three 16-bit counters. The 825x family was primarily designed for the Intel 8080/ 8085-processors, but were later used in x86 compatible systems. The 825x chips, or an equivalent circuit embedded in a larger chip, are found in all IBM PC compatibles and Soviet computers like the Vector-06C. In PC compatibles, Timer Channel 0 is assigned to IRQ-0 (the highest priority hardware interrupt). Timer Channel 1 is assigned to DRAM refresh (at least in early models before the 80386). Timer Channel 2 is assigned to the PC speaker. The Intel 82c54 (c for CMOS logic) variant handles up to 10 MHz clock signals. History The 8253 is described in the 1980 Intel "Component Data Catalog" publication. The 8254, described as a superset of the 8253 with higher clock speed ratings, has a "preliminary" data sheet in the 1982 Intel "Component Data Catalog". The 8254 is impleme ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Intel 8080
The Intel 8080 (''"eighty-eighty"'') is the second 8-bit microprocessor designed and manufactured by Intel. It first appeared in April 1974 and is an extended and enhanced variant of the earlier 8008 design, although without binary compatibility.'' Electronic News'' was a weekly trade newspaper. The same advertisement appeared in the May 2, 1974 issue of ''Electronics'' magazine. The initial specified clock rate or frequency limit was 2 MHz, with common instructions using 4, 5, 7, 10, or 11 cycles. As a result, the processor is able to execute several hundred thousand instructions per second. Two faster variants, the 8080A-1 (sometimes referred to as the 8080B) and 8080A-2, became available later with clock frequency limits of 3.125 MHz and 2.63 MHz respectively. The 8080 needs two support chips to function in most applications: the i8224 clock generator/driver and the i8228 bus controller. It is implemented in N-type metal-oxide-semiconductor logic (NMOS) usin ...
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