TEST (x86 Instruction)
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TEST (x86 Instruction)
In the x86 assembly language, the TEST instruction performs a bitwise AND on two operands. The flags SF, ZF, PF are modified while the result of the AND is discarded. The OF and CF flags are set to 0, while AF flag is undefined. There are 9 different opcodes for the TEST instruction depending on the type and size of the operands. It can compare 8-bit, 16-bit, 32-bit or 64-bit values. It can also compare registers, immediate values and register indirect values. TEST opcode variations The TEST operation clears the flags CF and OF to zero. The SF is set to the most significant bit of the result of the AND. If the result is 0, the ZF is set to 1, otherwise set to 0. The parity flag is set to the bitwise XNOR of the least significant byte In computing, bit numbering is the convention used to identify the bit positions in a binary number. Bit significance and indexing In computing, the least significant bit (LSB) is the bit position in a binary integer representing the bi ...
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X86 Assembly Language
x86 assembly language is the name for the family of assembly languages which provide some level of backward compatibility with CPUs back to the Intel 8008 microprocessor, which was launched in April 1972. It is used to produce object code for the x86 class of processors. Regarded as a programming language, assembly is ''machine-specific'' and '' low-level''. Like all assembly languages, x86 assembly uses mnemonics to represent fundamental CPU instructions, or machine code. Assembly languages are most often used for detailed and time-critical applications such as small real-time embedded systems, operating-system kernels, and device drivers, but can also be used for other applications, such as the game '' Roller Coaster Tycoon'', 99% of which was written in x86 assembly. A compiler will sometimes produce assembly code as an intermediate step when translating a high-level program into machine code. Keywords Mnemonics and opcodes Each x86 assembly instruction is represented ...
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Opcode
In computing, an opcode (abbreviated from operation code, also known as instruction machine code, instruction code, instruction syllable, instruction parcel or opstring) is the portion of a machine language instruction that specifies the operation to be performed. Beside the opcode itself, most instructions also specify the data they will process, in the form of operands. In addition to opcodes used in the instruction set architectures of various CPUs, which are hardware devices, they can also be used in abstract computing machines as part of their byte code specifications. Overview Specifications and format of the opcodes are laid out in the instruction set architecture ( ISA) of the processor in question, which may be a general CPU or a more specialized processing unit. Opcodes for a given instruction set can be described through the use of an opcode table detailing all possible opcodes. Apart from the opcode itself, an instruction normally also has one or more specifiers ...
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Xnor
The XNOR gate (sometimes XORN'T, ENOR, EXNOR or NXOR and pronounced as Exclusive NOR. Alternatively XAND, pronounced Exclusive AND) is a digital logic gate whose function is the logical complement of the Exclusive OR (XOR) gate. It is equivalent to the logical connective (\leftrightarrow) from mathematical logic, also known as the material biconditional. The two-input version implements logical equality, behaving according to the truth table to the right, and hence the gate is sometimes called an "equivalence gate". A high output (1) results if both of the inputs to the gate are the same. If one but not both inputs are high (1), a low output (0) results. The algebraic notation used to represent the XNOR operation is S = A \odot B. The algebraic expressions (A + \overline) \cdot (\overline + B) and A \cdot B + \overline A \cdot \overline B both represent the XNOR gate with inputs ''A'' and ''B''. Symbols There are two symbols for XNOR gates: one with distinctive shape and one ...
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Bitwise Operation
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least signi ...
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Bit Numbering
In computing, bit numbering is the convention used to identify the bit positions in a binary number. Bit significance and indexing In computing, the least significant bit (LSB) is the bit position in a binary integer representing the binary 1s place of the integer. Similarly, the most significant bit (MSB) represents the highest-order place of the binary integer. The LSB is sometimes referred to as the ''low-order bit'' or ''right-most bit'', due to the convention in positional notation of writing less significant digits further to the right. The MSB is similarly referred to as the ''high-order bit'' or ''left-most bit''. In both cases, the LSB and MSB correlate directly to the least significant digit and most significant digit of a decimal integer. Bit indexing correlates to the positional notation of the value in base 2. For this reason, bit index is not affected by how the value is stored on the device, such as the value's byte order. Rather, it is a property of the numeri ...
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Register Indirect
Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode. Caveats Note that there is no generally accepted way of naming the various addressing modes. In particular, different authors and computer manufacturers may give different names to the same addressing mode, or the same na ...
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Addressing Mode
Addressing modes are an aspect of the instruction set architecture in most central processing unit (CPU) designs. The various addressing modes that are defined in a given instruction set architecture define how the machine language instructions in that architecture identify the operand(s) of each instruction. An addressing mode specifies how to calculate the effective memory address of an operand by using information held in registers and/or constants contained within a machine instruction or elsewhere. In computer programming, addressing modes are primarily of interest to those who write in assembly languages and to compiler writers. For a related concept see orthogonal instruction set which deals with the ability of any instruction to use any addressing mode. Caveats Note that there is no generally accepted way of naming the various addressing modes. In particular, different authors and computer manufacturers may give different names to the same addressing mode, or the same na ...
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Register (computing)
A processor register is a quickly accessible location available to a computer's Processor (computing), processor. Registers usually consist of a small amount of fast Computer storage, storage, although some registers have specific hardware functions, and may be read-only or write-only. In computer architecture, registers are typically addressed by mechanisms other than main memory, but may in some cases be assigned a memory address e.g. DEC PDP-10, ICT 1900 series, ICT 1900. Almost all computers, whether load/store architecture or not, load data from a larger memory into registers where it is used for arithmetic operations and is manipulated or tested by machine instructions. Manipulated data is then often stored back to main memory, either by the same instruction or by a subsequent one. Modern processors use either Static random-access memory, static or Dynamic random-access memory, dynamic Random-access memory, RAM as main memory, with the latter usually accessed via one or more ...
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Bitwise AND
In computer programming, a bitwise operation operates on a bit string, a bit array or a binary numeral (considered as a bit string) at the level of its individual bits. It is a fast and simple action, basic to the higher-level arithmetic operations and directly supported by the processor. Most bitwise operations are presented as two-operand instructions where the result replaces one of the input operands. On simple low-cost processors, typically, bitwise operations are substantially faster than division, several times faster than multiplication, and sometimes significantly faster than addition. While modern processors usually perform addition and multiplication just as fast as bitwise operations due to their longer instruction pipelines and other architectural design choices, bitwise operations do commonly use less power because of the reduced use of resources. Bitwise operators In the explanations below, any indication of a bit's position is counted from the right (least signif ...
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Instruction (computing)
In computer science, an instruction set architecture (ISA), also called computer architecture, is an abstract model of a computer. A device that executes instructions described by that ISA, such as a central processing unit (CPU), is called an ''implementation''. In general, an ISA defines the supported instructions, data types, registers, the hardware support for managing main memory, fundamental features (such as the memory consistency, addressing modes, virtual memory), and the input/output model of a family of implementations of the ISA. An ISA specifies the behavior of machine code running on implementations of that ISA in a fashion that does not depend on the characteristics of that implementation, providing binary compatibility between implementations. This enables multiple implementations of an ISA that differ in characteristics such as performance, physical size, and monetary cost (among other things), but that are capable of running the same machine code, so that a ...
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Parity Flag
In computer processors the parity flag indicates if the numbers of set bits is odd or even in the binary representation of the result of the last operation. It is normally a single bit in a processor status register. For example, assume a machine where a set parity flag indicates even parity. If the result of the last operation were 26 (11010 in binary), the parity flag would be 0 since the number of set bits is odd. Similarly, if the result were 10 (1010 in binary) then the parity flag would be 1. x86 processors In x86 processors, the parity flag reflects the parity only of the ''least significant byte'' of the result, and is set if the number of set bits of ones is even (put another way, the parity bit is set if the sum of the bits is even). According to 80386 Intel manual, the parity flag is changed in the x86 processor family by the following instructions: * All arithmetic instructions; * In conditional jumps, parity flag is used, where e.g. the JP instruction jumps to th ...
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Zero Flag
The zero flag is a single bit flag that is a central feature on most conventional CPU architectures (including x86, ARM, PDP-11, 68000, 6502, and numerous others). It is often stored in a dedicated register, typically called status register or flag register, along with other flags. The zero flag is typically abbreviated Z or ZF or similar in most documentation and assembly languages. Along with a carry flag, a sign flag and an overflow flag, the zero flag is used to check the result of an arithmetic operation, including bitwise logical instructions. It is set to 1, or true, if an arithmetic result is zero, and reset otherwise. This includes results which are not stored, as most traditional instruction sets implement the compare instruction as a subtract where the result is discarded. It is also common that processors have a bitwise AND-instruction that does not store the result. The logical formula of the zero flag for a twos-complement binary operand is NOT(OR(all bits of the ...
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