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Two-player Game
A two-player game is a multiplayer game that is played by precisely two players. This is distinct from a solitaire game, which is played by only one player. Examples The following are some examples of two-player games. This list is not intended to be exhaustive. * Board games: ** Chess ** Draughts ** Go ** Some wargames, such as '' Hammer of the Scots'' * Card games: ** Cribbage ** Whist ** Rummy ** 66 ** Pinochle ** ''Magic: The Gathering'', a collectible card game in which players duel * Sports: ** Cue sports, a family of games that use cue sticks and billiard balls ** Many athletic games, such as tennis (singles) * Video games: **''Pong'' ** A Way Out See also * List of types of games * Zero-sum game Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is e ... References {{Reflist ...
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Multiplayer Game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Duel
A duel is an arranged engagement in combat between two people, with matched weapons, in accordance with agreed-upon Code duello, rules. During the 17th and 18th centuries (and earlier), duels were mostly single combats fought with swords (the rapier and later the small sword), but beginning in the late 18th century in England, duels were more commonly fought using pistols. Fencing and shooting continued to co-exist throughout the 19th century. The duel was based on a Code of conduct, code of honor. Duels were fought not so much to kill the opponent as to gain "satisfaction", that is, to restore one's honor by demonstrating a willingness to risk one's life for it, and as such the tradition of dueling was originally reserved for the male members of nobility; however, in the modern era, it extended to those of the upper classes generally. On occasion, duels with swords or pistols were fought between women. Legislation against dueling goes back to the medieval period. The Fourth Co ...
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Zero-sum Game
Zero-sum game is a mathematical representation in game theory and economic theory of a situation which involves two sides, where the result is an advantage for one side and an equivalent loss for the other. In other words, player one's gain is equivalent to player two's loss, therefore the net improvement in benefit of the game is zero. If the total gains of the participants are added up, and the total losses are subtracted, they will sum to zero. Thus, cutting a cake, where taking a more significant piece reduces the amount of cake available for others as much as it increases the amount available for that taker, is a zero-sum game if all participants value each unit of cake equally. Other examples of zero-sum games in daily life include games like poker, chess, and bridge where one person gains and another person loses, which results in a zero-net benefit for every player. In the markets and financial instruments, futures contracts and options are zero-sum games as well. In c ...
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List Of Types Of Games
This list contains types of games. Main types Party games * Pong * Conversation games * Drinking games * Guessing games * Singing games * Power games Tabletop games * Board games * Card games * Dice games * Miniature games * Pencil-and-paper games * Tile-based games * Role-playing games * Skill games * Carrom Boards * Strategy games * Deck-building games * Eurogames * Amerigame * Cooperative games Video games Technology * Arcade games * Console games * Handheld console games * Handheld electronic game * Mobile games * PC games Generation/type * Action-adventure games * Adventure games * Escape games * Fighting games * First person shooter games * Third person shooter games * Multiplayer online battle arena games * Platforming games * Real-time strategy games * Rhythm games * Role-playing video games * Simulation Games * Sports games * Casual games * Browser games * Minigames * Alternate reality games Others * Chance games * Educational games * Play-by ...
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A Way Out (video Game)
''A Way Out'' is an action-adventure video game developed by Hazelight Studios and published by Electronic Arts. It is the second video game to be directed by Josef Fares after '' Brothers: A Tale of Two Sons''. ''A Way Out'' does not have a single-player option; it is playable on local or online split screen co-op between two players. The game was released for Microsoft Windows, PlayStation 4 and Xbox One on March 23, 2018, selling over a million copies in two weeks. Gameplay ''A Way Out'' is an action-adventure game played from a third-person perspective. It is specifically designed for split screen (computer graphics), split-screen cooperative multiplayer, which means that it must be played with another player through either local or online play while both players' screens are displayed next to each other. In the game, players control Leo and Vincent, two convicted prisoners who must break out of prison and stay on the run from authorities. As the story of both protagonists ...
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Killer List Of Videogames
Killer List of Videogames (KLOV) is a website featuring an online encyclopedia devoted to cataloging arcade games past and present. It is the video game department of the International Arcade Museum, and has been referred to as "the IMDb for players".COLLECTING: JUST ADD QUARTERS
by Ramin Setoodeh on (2005-07-18)


Overview

The KLOV's encyclopedia contains extensive entries for more than 4,650 machines made from 1971 through the present. It has cabinet, control panel and marquee images, screen shots and even s of the machine in some cases. Entries have machine ...
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Pong
''Pong'' is a table tennis–themed twitch arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement. ''Pong'' was the first commercially successful video game, and it helped to establish the video game industry along with the Magnavox Odyssey. Soon after its release, several companies began producing games that closely mimicked its gameplay. Eventually, Atari's competitors released new types of video games that deviated from ''Pong'''s origi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Singles (tennis)
Traditionally, tennis is played between two people in a singles match, or two pairs in a doubles match. Tennis can also be played on different courts, including grass courts, clay courts, hard courts, and artificial grass courts. Standard types of match Singles involves two players competing against each other, usually two men or two women, although games between a man and a woman may be played on an informal basis or as exhibitions. The game starts with one player serving the ball from the right side of the court behind the baseline. The other player must stand behind or close to the baseline on the left side of the court. The server then hits the ball over the net into the diagonally opposite service box. The receiver must let the ball bounce before hitting it back over the net. If the receiver hits the ball before one bounce or after two bounces then is called "fault". The game continues until one of the players fails to hit the ball over the net or hits it outside the boundari ...
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Tennis
Tennis is a racket sport that is played either individually against a single opponent ( singles) or between two teams of two players each ( doubles). Each player uses a tennis racket that is strung with cord to strike a hollow rubber ball covered with felt over or around a net and into the opponent's court. The object of the game is to manoeuvre the ball in such a way that the opponent is not able to play a valid return. The player who is unable to return the ball validly will not gain a point, while the opposite player will. Tennis is an Olympic sport and is played at all levels of society and at all ages. The sport can be played by anyone who can hold a racket, including wheelchair users. The modern game of tennis originated in Birmingham, England, in the late 19th century as lawn tennis. It had close connections both to various field (lawn) games such as croquet and bowls as well as to the older racket sport today called real tennis. The rules of modern tennis have ...
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Billiard Ball
A billiard ball is a small, hard ball used in cue sports, such as carom billiards, pool, and snooker. The number, type, diameter, color, and pattern of the balls differ depending upon the specific game being played. Various particular ball properties such as hardness, friction coefficient, and resilience are important to accuracy. History Early balls were made of various materials, including wood and clay (the latter remaining in use well into the 20th century). Although affordable ox-bone balls were in common use in Europe, elephant ivory was favored since at least 1627 until the early 20th century; the earliest known written reference to ivory billiard balls is in the 1588 inventory of the Duke of Norfolk. Dyed and numbered balls appeared around the early 1770s. By the mid-19th century, elephants were being slaughtered for their ivory at an alarming rate, just to keep up with the demand for high-end billiard balls – no more than eight balls could be made from a single ...
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Cue Stick
A cue stick (or simply cue, more specifically billiards cue, pool cue, or snooker cue) is an item of sporting equipment essential to the games of pool, snooker and carom billiards. It is used to strike a ball, usually the . Cues are tapered sticks, typically about 57–59 inches (about 1.5 m) long and usually between 16 and 21 ounces (450–600 g), with professionals gravitating toward a 19-ounce (540 g) average. Cues for carom tend toward the shorter range, though cue length is primarily a factor of player height and arm length. Most cues are made of wood, but occasionally the wood is covered or bonded with other materials including graphite, carbon fiber or fiberglass. An obsolete term for a cue, used from the 16th to early 19th centuries, is billiard stick. History The forerunner of the cue was the , an implement similar to a light-weight golf club, with a foot that was generally used to shove rather than strike the cue ball. When the ball was ag ...
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