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Tweening
Inbetweening, also known as tweening, is a process in animation that involves creating intermediate frames, called inbetweens, between two keyframes. The intended result is to create the illusion of movement by smoothly transitioning one image into another. Traditional animation Traditional inbetweening involves the use of a light table to draw a set of pencil and paper drawings. The process of inbetweening in traditional animation starts with a primary artist, who draws key frames to define movement. After the testing and approval of a rough animation, the scene is passed down to assistants, who perform clean-up and add necessary inbetweening. In large studios, assistants usually add breakdowns, which define the movement in more detail. The scene is then passed down to another assistant, the inbetweener, who completes the animation. In small animation teams, animators will often carry out the full inbetweening process themselves. Dick Huemer developed this system in the 192 ...
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Computer Animation
Computer animation is the process used for digitally generating Film, moving images. The more general term computer-generated imagery (CGI) encompasses both still images and moving images, while computer animation refers to moving images. Virtual cinematography, Modern computer animation usually uses 3D computer graphics. Computer animation is a digital successor to stop motion and traditional animation. Instead of a physical model or illustration, a digital equivalent is manipulated frame-by-frame. Also, computer-generated animations allow a single graphic artist to produce such content without using actors, expensive set pieces, or Theatrical property, props. To create the illusion of movement, an image is displayed on the computer monitor and repeatedly replaced by a new similar image but advanced slightly in time (usually at a rate of 24, 25, or 30 frames/second). This technique is identical to how the illusion of movement is achieved with television and Film, motion pictur ...
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Interpolation (computer Graphics)
In the context of live-action and computer animation, interpolation is inbetweening,{{Cite web, url=https://www.freecodecamp.org/news/understanding-linear-interpolation-in-ui-animations-74701eb9957c/, title=Understanding Linear Interpolation in UI Animation, date=2017-05-14, website=Developer News, language=en, access-date=2019-08-26 or filling in frames between the key frames. It typically calculates the in-between frames through use of (usually) piecewise polynomial interpolation to draw images semi-automatically. For all applications of this type, a set of "key points" is defined by the graphic artist. These are values that are rather widely separated in space or time, and represent the desired result, but only in very coarse steps. The computed interpolation process is then used to insert many new values in between these key points to give a "smoother" result. In its simplest form, this is the drawing of two-dimensional curves. The key points, placed by the artist, are ...
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Key Frame
In animation and filmmaking, a key frame (or keyframe) is a drawing or shot that defines the starting and ending points of a smooth transition. These are called ''frames'' because their position in time is measured in frames on a strip of film or on a digital video editing timeline. A sequence of key frames defines which movement the viewer will see, whereas the position of the key frames on the film, video, or animation defines the timing of the movement. Because only two or three key frames over the span of a second do not create the illusion of movement, the remaining frames are filled with " inbetweens". Use of key frames as a means to change parameters In software packages that support animation, especially 3D graphics, there are many parameters that can be changed for any one object. One example of such an object is a light. In 3D graphics, lights function similarly to real-world lights. They cause illumination, cast shadows, and create specular highlights. Lights ha ...
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Animator
An animator is an artist who creates images, known as frames, which give an illusion of movement called animation when displayed in rapid sequence. Animators can work in a variety of fields including film, television, and video games. Animation is closely related to filmmaking and like filmmaking is extremely labor-intensive, which means that most significant works require the collaboration of several animators. The methods of creating the images or frames for an animation piece depend on the animators' artistic styles and their field. Other artists who contribute to animated cartoons, but who are not animators, include Page layout, layout artists (who design the backgrounds, lighting, and camera angles), storyboard artists (who draw panels of the action from the script), and background artists (who paint the "scenery"). Animated films share some film crew positions with regular live action films, such as director, producer, sound engineer, and editor, but differ radically i ...
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Morphing
Morphing is a special effect in motion pictures and animations that changes (or morphs) one image or shape into another through a seamless transition. Traditionally such a depiction would be achieved through dissolving techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions. A similar method is applied to audio recordings, for example, by changing voices or vocal lines. Early transformation techniques Long before digital morphing, several techniques were used for similar image transformations. Some of those techniques are closer to a matched dissolve – a gradual change between two pictures without warping the shapes in the images – while others did change the shapes in between the start and end phases of the transformation. Tabula scalata Known since at least the end of the 16th century, Tabula scalata is a type of painting with two images divided over a corrugated surface. Each image is only correctly ...
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Onion Skinning
In 2D computer graphics, onion skinning is a technique used in creating animated cartoons and editing films to view several frames at once. This way, the animator or editor can make decisions on how to create or change an image based on the previous image in the sequence. In traditional animation, the individual frames of a film were initially drawn on thin onionskin paper over a light source. The animators (mostly inbetweeners) would put the previous and next drawings exactly beneath the working drawing, so that they could draw the 'in between' to give a smooth motion. In computer software, this effect is achieved by making frames translucent and projecting them on top of each other. This effect can also be used to create motion blur, as seen in ''The Matrix'' when characters dodge bullets. See also * Anime Studio * Adobe Flash Adobe Flash (formerly Macromedia Flash and FutureSplash) is a mostly discontinuedAlthough it is discontinued by Adobe Inc., for the Chi ...
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Smear Frame
In animation, a smear frame is a Film frame, frame used to simulate motion blur. Smear frames are used in between key frames. This animation technique has been used since the 1940s. Smear frames are used to stylistically visualize fast movement along a path of motion.Drury, Matthew R., "Creating 3D Smear Frames for Animation" (2016). ''Undergraduate Honors Theses.'' Paper 348. https://dc.etsu.edu/ honors/348 History While smear frames had been used sparingly in the 1930s, the most notable, major use of smear frames was in the 1942 film ''The Dover Boys at Pimento University or The Rivals of Roquefort Hall, The Dover Boys at Pimento University''. The nature of smear frames helped to reduce production costs of other motion blur techniques used in earlier cartoons. Developed for 2D animation, smear frames did not evolve much even with the emergence of CG animated films in the 1990s. The more sophisticated, rigged style of animation for CG films was not conducive to smear frames a ...
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Traditional Animation
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawing, drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as Traditional animation#Modern process, digital ink and paint, a modern form of traditional animation methods, and 3D computer animation. Process Writing and storyboarding Animation production usually begins after a story is converted into an animation film script, from which a storyboard is derived. A storyboard has an appearance somewhat similar to comic book panels, and is a shot by shot breakdown of the staging, acting and any camera moves that will be present in the film. The images allow the animation team to plan the flow of the Plot (narrative), plot and the composition of the imagery. Storyboard artists will have regular meetings with the film director, director and may redra ...
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Soap Opera Effect
The soap opera effect (SOE) is a complaint applied by some people against motion pictures with a high frame rate and/or shot on video as opposed to film stock. Images are denounced as "too realistic" or "too smooth" and therefore undesirable, especially for theatrical movies. Conversely, some people praise such characteristics, in general or especially for sports, news and video games due to superior ergonomics and fluidity onscreen. The opposite effect is the film look, felt by some as desirable enough to imitate through "filmization" or film emulation. Background This term is a reference to the distinctive appearance of most broadcast television soap operas or multicam sitcoms, which were typically shot using less expensive 50/60Hz video rather than pricier 24 FPS film used in theatrical movies or telecined for singlecam TV dramas. Differences in motion are most obvious in pans and other camera movement, while differences in color correction and other on-set dressing may ...
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Synfig
Synfig Studio (also known as Synfig) is a free and open-source vector-based 2D animation software. It is created by Robert Quattlebaum with additional contributions by Adrian Bentley. Synfig began as the custom animation platform for Voria Studios (now defunct), and in 2005 was released as free/open source software, under GNU GPL-2.0-or-later. Features As a true front-end and back-end application, it is possible to design the animation in the front-end, ''Synfig Studio'', and to render it at a later time with the backend, ''Synfig Tool'', on another (potentially faster) computer without a graphical display connected. Incremental and parallel rendering with Synfig Tool is supported by some open source render farm management software, such as RenderChan. The goal of the developers is to create a program that is capable of producing "feature-film quality animation with fewer people and resources." The program offers an alternative to manual tweening so that the animator d ...
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Motion Blur
Motion blur is the apparent streaking of moving objects in a photograph or a sequence of frames, such as a film or animation. It results when the image being recorded changes during the recording of a single exposure, due to rapid movement or long-exposure photography, long exposure. Usages / Effects of motion blur Photography When a camera creates an image, that image does not represent a single instant of time. Because of technological constraints or artistic requirements, the image may represent the scene over a period of time. Most often this exposure time is brief enough that the image captured by the camera appears to capture an instantaneous moment, but this is not always so, and a fast moving object or a longer exposure time may result in blurring artifacts which make this apparent. As objects in a scene move, an image of that scene must represent an Integral, integration of all positions of those objects, as well as the camera's viewpoint, over the period of exposur ...
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