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Tumblebugs Screenshot
''Tumblebugs'' is a fast-paced puzzle game developed by Wildfire Studios. It was released for a number of platforms, including Windows, Mac OS X, iOS and WiiWare. An updated version for Windows, Tumblebugs Remastered was released for sale in April 2018. Gameplay The objective is to save all of the bugs rolling round the screen, before they reach the opening to the Black Bug Empire's underground lair. When one bug reaches the opening, the player loses a life and the other bugs in the line quickly rush underground. The player can save the bugs by firing a coloured bug from Tumble's back towards a group of two or more of the same coloured balls. When three or more of the same colour come in contact with each other, they are set free, possibly triggering other bugs to escape as part of a chain reaction. Occasionally, Powerup indicators will appear on bugs in the queue. If you complete the group while the Powerup is active, you'll collect that Powerup. If you don't collect it, the ...
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Wildfire Studios
Wildfire Studios is an Australian video game developer that was established in 1995. It is based in Brisbane, Australia. Wildfire has developed several pinball games for video game publishers, but their most recent games are released through RealNetworks. Portfolio * ''Jungo'', self-published * '' Danny Phantom Ghost Frenzy'', published by Nickelodeon * '' Tumblebugs'', published by Realarcade * '' Balls of Steel'', published by ''Pinball Wizards'' (see 3D Realms) * ''Kiss Pinball'', Global Star Software (named after band Kiss) * ''Dirt Track Racing Pinball'', Ratbag Games * ''Austin Powers Pinball'', Gotham Games and Global Star Software (named after film series ''Austin Powers'') * ''Devil's Island Pinball'', self-published * ''Tumblebugs 2,'' published by Big Fish Games RealNetworks games * ''Balls of Steel: Creature Attack!'' * ''Devil's Island Pinball'' * ''Tumblebugs'' WiiWare games * ''Tumblebugs'', published by Gameshastra Gameshastra is a video game company ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Video Games Developed In Australia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Video Games About Insects
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Wii Games
The list of Wii games spans from the console's launch in 2006 to the last game release in 2020. There are video games, some unreleased, for the Wii video game console. Games On November 19, 2006, the Wii launch was accompanied by 22 launch games. The last game releases for the Wii, ''Retro City Rampage DX+'' and ''Shakedown: Hawaii'', were released on July 9, 2020. Nintendo issued re-releases for key retail Wii games with the Nintendo Selects label, but those do not count as new releases. The original Wii revision is backward compatible with games made for its predecessor, the GameCube. This list does not include games released on Virtual Console or WiiWare. This list is sorted by game title, developer, publisher, release date, and region by Japanese, European, Australian, and American. A game title without a region abbreviation in superior letters is a North American title and may be shared in another region if there is no secondary title with a matching region in superior ...
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2005 Video Games
2005 saw the release of many sequels and prequels in video games, such as ''Resident Evil 4'', '' Brothers in Arms: Road to Hill 30'', '' Devil May Cry 3: Dante's Awakening'', ''Mario Kart DS'', '' Mario & Luigi: Partners in Time'', '' Need for Speed: Most Wanted'', and '' Prince of Persia: The Two Thrones'', alongside prominent new releases including ''Brain Age'', '' F.E.A.R.'', ''Forza Motorsport'', ''God of War'', ''Guitar Hero'', ''Nintendogs'', ''Shadow of the Colossus'', and ''Sniper Elite''. The seventh generation of video game consoles also began with the launch of the Xbox 360 on November 22nd 2005 The year's best-selling video game worldwide was ''Gran Turismo 4'' for the PlayStation 2. The year's most critically acclaimed title was ''Resident Evil 4'' for the GameCube and PlayStation 2. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Trends In 2005, the total U.S. sales of video game hardware, soft ...
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WiiWare Games
This is a list of original downloadable games on the Wii video game console that could only be downloaded from the WiiWare section of the Wii Shop Channel. Translations of Japanese exclusive titles are highlighted between parenthesis. All WiiWare titles can be transferred to and/or purchased via Wii Mode on the Wii U console. The last officially released WiiWare title was "Karaoke Joysound" on July 3, 2014. Nintendo discontinued the Wii Shop Channel on January 31, 2019, nearly a year after the purchase of Wii Points ended on March 26, 2018. Released Games There are games included in the list. Released Applications There are applications included in the list. Released games on disc There are games included in the list. See also * Lists of Virtual Console games * List of WiiWare games (North America) * List of WiiWare games (PAL region) * List of DSiWare games and applications * List of Nintendo 3DS games * List of Wii U software Notes References External l ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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Game Center
Game Center is a service by Apple that allows users to play and challenge friends when playing online multiplayer social gaming network games. Games can now share multiplayer functionality between the Mac and iOS versions of the app. Game Center can be implemented by developers as of iOS 4.1 or later, and macOS 10.12 or later, through the GameKit framework. Game Center is available on iPod Touch 2nd generation and later (iOS 4.1 or higher required); iPhone 3GS and later (iOS 4.1 or higher required); all models of the iPad (iOS 4.2 or higher required); Mac computers running macOS 10.12 Sierra or later, Apple TV 4 running tvOS, and Apple Watch running watchOS 3. History Gaming became a significant part of the iOS platform when Apple launched the App Store on July 10, 2008. Unlike the console systems that were currently on the market, Apple had no unified multiplayer and social structure for their platform. This gap was soon filled by third parties, such as OpenFeint, Plus ...
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GameHouse
GameHouse is a casual game developer, publisher, digital video game distributor, and portal, based in Seattle, Washington, United States. It is a division of RealNetworks. GameHouse distributes casual games for PC and Mac computers, as well as for mobile devices such as phones and tablets (on both iOS (iTunes) and Android (Google Play and the Amazon Appstore)). GameHouse offers 2,300+ online and downloadable games, consisting of both in-house produced titles (such as the Delicious series) and third party games. History GameHouse was founded by Ben Exworthy and Garr Godfrey in 1998. The first downloadable game developed by the company was ''Collapse!'', a game similar to ''SameGame''. In 2003, company revenues topped $10 million ($5.5 million net). In 2004, GameHouse was acquired by RealNetworks for $14.6 million cash and about 3.3 million RNWK shares, then estimated at $21 million. After the acquisition, the GameHouse studio continued operations as a developer, while its g ...
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