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TriBond
''TriBond'' is a board game that has sold over 3 million copies in 14 countries since its release in 1990. It requires players to determine a common bond between three subjects. It follows in the tradition of ''Trivial Pursuit'', '' Outburst'' and other adult boardgames that require a wide range of knowledge but ''TriBond'' requires some problem solving ability as well. History ''TriBond'' was invented by Tim Walsh, Dave Yearick, and Ed Muccini. The idea first came to them in 1987 while they were students at Colgate University. The inspiration came when they learned that John Haney and Ed Werner, who invented ''Trivial Pursuit'', had also attended Colgate. They wanted to invent a game that provided an intellectual challenge but also had a broader appeal than games of straight trivia questions that had been very popular in the 80's. Within two years, they had their first prototype of ''TriBond'' and were ready to market the game. Initial marketing for the game was difficult. Pa ...
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Tim Walsh (game Inventor)
Tim Walsh (born December 25, 1964) is an American game inventor, writer and former sportsman. He attended Colgate University, with a major in biology and minors in art and art history. Here, he invented the game ''TriBond'' together with classmates Dave Yearick, and Ed Muccini in 1990. He invented '' Blurt!'' in 1994. After inventing ''TriBond'' he got a job at the game's license holder, Patch Products, as Corporate VP of Product Development and Marketing. At college, Walsh played varsity football and was a baseball pitcher. He also played baseball in Mexico, as well as for the barnstorming team Indianapolis Clowns in 1988. He later pursued a career as a game writer. He self-published the book ''The Playmakers: Amazing Origins of Timeless Toys'' after it was refused by publishers. It was later picked up by Andrews McMeel Universal and published as ''Timeless Toys''. A history book about the company Wham-O, ''Wham-O Super-Book: Celebrating 60 Years Inside the Fun Factory'', follow ...
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Patch Products
PlayMonster (formerly, Patch Products) is a manufacturer and marketer of family entertainment products that specializes in games, children's puzzles, toys, activities, and teaching tools. As of February 2016, Patch changed its company name to PlayMonster. History Brothers Fran and Bryce Patch opened a commercial printing company in 1971, producing games and related items for other companies. They printed ''Trivial Pursuit'' game boards and ''Cabbage Patch Kids'' sticker books, among other products. In 1985, the brothers began their own toy and game company: Patch Products. The company started a line of ''PuzzlePatch'' tray puzzles for preschoolers, which are still in production; the company produced its 100 millionth puzzle in 2008. The American Toy Institute, Great American Toy Contest, National Association for Gifted Children, Nick Jr. magazine and Toy Tips have recognized the puzzles for helping educate children. In 1992, the company obtained the license for '' TriBond'', i ...
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Example
Example may refer to: * '' exempli gratia'' (e.g.), usually read out in English as "for example" * .example, reserved as a domain name that may not be installed as a top-level domain of the Internet ** example.com, example.net, example.org, example.edu, second-level domain names reserved for use in documentation as examples * HMS ''Example'' (P165), an Archer-class patrol and training vessel of the Royal Navy Arts * ''The Example'', a 1634 play by James Shirley * ''The Example'' (comics), a 2009 graphic novel by Tom Taylor and Colin Wilson * Example (musician), the British dance musician Elliot John Gleave (born 1982) * ''Example'' (album), a 1995 album by American rock band For Squirrels See also * * Exemplar (other), a prototype or model which others can use to understand a topic better * Exemplum, medieval collections of short stories to be told in sermons * Eixample The Eixample (; ) is a district of Barcelona between the old city ( Ciutat Vella) an ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Trivial Pursuit
''Trivial Pursuit'' is a board game in which winning is determined by a player's ability to answer trivia and popular culture questions. Players move their pieces around a board, the squares they land on determining the subject of a question they are asked from a card (from six categories including "history" and "science and nature"). Each correct answer allows the player's turn to continue; a correct answer on one of the six "category headquarters" spaces earns a plastic wedge which is slotted into the answerer's playing piece. The object of the game is to collect all six wedges from each "category headquarters" space, and then return to the center "hub" space to answer a question in a category selected by the other players. Since the game's first release in 1981, numerous themed editions have been released. Some question sets have been designed for younger players, and others for a specific time period or as promotional tie-ins (such as ''Star Wars'', ''Saturday Night Live'', ...
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Outburst (game)
Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were ''Monopoly'', Clue (licensed from the British publisher and known as ''Cluedo'' outside of North America), '' Sorry!'', ''Risk'', ''Trivial Pursuit'', ''Ouija'', '' Aggravation'', '' Bop It'', ''Scrabble'' (under a joint partnership with Milton Bradley in North America and Canada), and '' Probe''. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly games. History Parker Brothers was founded by George S. Parker. Parker's philosophy deviated from the prevalent theme of board game design; he believed that games should be played for enjoyment and did not need to emphasize morals and values. He created his first game, called ''Banking'', in 1883 when he was 16. '' ...
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Colgate University
Colgate University is a private liberal arts college in Hamilton, New York. The college was founded in 1819 as the Baptist Education Society of the State of New York and operated under that name until 1823, when it was renamed Hamilton Theological and Literary Institution, often called Hamilton College (1823–1846), then Madison College (1846–1890), and its present name since 1890. Colgate University is among the 100 most selective colleges and universities in the United States, and is considered a Hidden Ivy as well as one of the Little Ivies. In addition, Colgate campus is also consistently ranked as one of the most beautiful campuses in the nation due to a singular architectural theme of the campus and a hillside location adorned with a lake and trees. The university is located in Hamilton, New York, a small town in central New York in Madison County. Colgate now enrolls nearly 3,000 students in 56 undergraduate majors that culminate in a Bachelor of Arts degree. The stu ...
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Parker Brothers
Parker Brothers (known by Parker outside of North America) was an American toy and game manufacturer which in 1991 became a brand of Hasbro. More than 1,800 games were published under the Parker Brothers name since 1883. Among its products were ''Monopoly (game), Monopoly'', Cluedo, Clue (licensed from the British publisher and known as ''Cluedo'' outside of North America), ''Sorry! (game), Sorry!'', ''Risk (game), Risk'', ''Trivial Pursuit'', ''Ouija'', ''Aggravation (board game), Aggravation'', ''Bop It'', ''Scrabble'' (under a joint partnership with Milton Bradley Company, Milton Bradley in North America and Canada), and ''Probe (parlor game), Probe''. The trade name became defunct with former products being marketed under the "Hasbro Gaming" label with the logo shown on Monopoly (game), Monopoly games. History Parker Brothers was founded by George Swinnerton Parker, George S. Parker. Parker's philosophy deviated from the prevalent theme of board game design; he believed th ...
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Mattel
Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more than 150 countries. The company operates through three business segments: North America, International, and American Girl. It is the world's second largest toy maker in terms of revenue, after The Lego Group. Two of its historic and most valuable brands, Barbie and Hot Wheels, were respectively named the top global toy property and the top-selling global toy of the year for 2020 and 2021 by The NPD Group, a global information research company. The name of the company is a portmanteau of the names of two of the company's founders; the surname of Harold Matson and the first name of Elliot Handler. History Origins and early years Harold "Matt" Matson, Ruth Handler, and Elliot Handler founded Mattel as Mattel Creations in January 1945 in a ...
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Tyco Toys
Tyco Toys was an American toy manufacturer. It was acquired by Mattel in 1997. History Founding Mantua Metal Products was a Woodbury Heights, New Jersey, metalworks business founded in 1926 by John Tyler and family. In the 1930s Mantua began to manufacture HO scale model trains of die-cast metal and became a leading hobbyist brand. Wartime business From 1942 to 1945, the production of model railroad products was suspended as the company participated in the manufacturing of precision measuring and mapping equipment for the U.S. Army and Navy in World War II. The company received the Army-Navy ‘E’ Award for excellence in production in 1945. After the war, they converted the plant back to the production of model railroading equipment. Advent of the TYCO brand Launching in 1957, Mantua pioneered HO-scale model railroad “ready-to-run” die-cast locomotives. These products, also available as assembly kits, were sold under the TYCO (for ''Ty''ler ''Co''mpany) name.''Train Co ...
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Gameboard
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. ''Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distinc ...
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Game Show Network
Game Show Network (GSN) is an American basic cable channel owned by Sony Pictures Television. The channel's programming is primarily dedicated to game shows, including reruns of acquired game shows, along with new, first-run original and revived game shows. The network has also previously aired reality competition series and televised poker. As of October 2019, Game Show Network claimed that it was available to "nearly 75 million" households in America, primarily through traditional cable and satellite services. The network and its original programming are also available on streaming and Internet television services, including Frndly TV, YouTube TV, Philo, fuboTV, Sling TV, Plex, and Pluto TV. History 1994–2004: As "Game Show Network" On May 7, 1992, Sony Pictures Entertainment joined forces with the United Video Satellite Group to launch the Game Show Channel, which was set to begin in 1993. The announcement of the channel was made by SPE president Mel Harris. On Dece ...
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