Tri-nim
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Tri-nim
''Tri-nim'' is a mathematical abstract strategy game developed by brothers Bruce L. Hicks and Hervey C. Hicks and published by WFF 'N PROOF Games from 1970 to 1975. Players move pieces around a triangular board, attempting to score points by being the last to enter each of the corners. It is a variation on the strategy game Nim. Gameplay ''Tri-nim'' is played on a game board that has on it an equilateral triangle cut into 36 smaller triangles. The centre triangles are marked with zeros, while the rest are marked with a point value from one to six moving towards the corners. Players take turns moving stacks of counters from the centre towards one of the three corners marked with a six. On their turn, a player can move any number of counters from a single triangle, but they must be moved parallel to an edge of the triangle and can only be moved to a higher number space if there are no possible triangles of lower or equal values. A player gains control of a corner if their piece ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Mathematical Game
A mathematical game is a game whose rules, strategies, and outcomes are defined by clear mathematical parameters. Often, such games have simple rules and match procedures, such as Tic-tac-toe and Dots and Boxes. Generally, mathematical games need not be conceptually intricate to involve deeper computational underpinnings. For example, even though the rules of Mancala are relatively basic, the game can be rigorously analyzed through the lens of combinatorial game theory. Mathematical games differ sharply from mathematical puzzles in that mathematical puzzles require specific mathematical expertise to complete, whereas mathematical games do not require a deep knowledge of mathematics to play. Often, the arithmetic core of mathematical games is not readily apparent to players untrained to note the statistical or mathematical aspects. Some mathematical games are of deep interest in the field of recreational mathematics. When studying a game's core mathematics, arithmetic theory i ...
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Abstract Strategy Game
Abstract strategy games admit a number of definitions which distinguish these from strategy games in general, mostly involving no or minimal narrative theme, outcomes determined only by player choice (with no randomness), and perfect information. For example, Go is a pure abstract strategy game since it fulfills all three criteria; chess and related games are nearly so but feature a recognizable theme of ancient warfare; and Stratego is borderline since it is deterministic, loosely based on 19th-century Napoleonic warfare, and features concealed information. Definition Combinatorial games have no randomizers such as dice, no simultaneous movement, nor hidden information. Some games that do have these elements are sometimes classified as abstract strategy games. (Games such as '' Continuo'', Octiles, '' Can't Stop'', and Sequence, could be considered abstract strategy games, despite having a luck or bluffing element.) A smaller category of abstract strategy games manages to ...
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Strategy Game
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Games & Puzzles
''Games & Puzzles'' was a magazine about games and puzzles. The magazine was first published in May 1972 by Edu-Games (UK) Ltd. The first editor was Graeme Levin who recruited a variety of games and puzzles experts as writers and consultant editors including Darryl Francis, David Parlett, David Pritchard, Don Turnbull, Eric Solomon, Gyles Brandreth, Nick Palmer, R. C. Bell, Richard Sharp, Sid Sackson and Tony Buzan. This gave it a good reputation; for example, ''Popular Computing'' wrote "Quite simply, ''Games & Puzzles Magazine'' is unique. There is no other publication quite like it anywhere in the world." Its headquarters was in London London is the capital and List of urban areas in the United Kingdom, largest city of England and the United Kingdom, with a population of just under 9 million. It stands on the River Thames in south-east England at the head of a estuary dow .... The magazine ceased publication in 1981 but was relaunched in 1994, and then stopped ag ...
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Internet Archive
The Internet Archive is an American digital library with the stated mission of "universal access to all knowledge". It provides free public access to collections of digitized materials, including websites, software applications/games, music, movies/videos, moving images, and millions of books. In addition to its archiving function, the Archive is an activist organization, advocating a free and open Internet. , the Internet Archive holds over 35 million books and texts, 8.5 million movies, videos and TV shows, 894 thousand software programs, 14 million audio files, 4.4 million images, 2.4 million TV clips, 241 thousand concerts, and over 734 billion web pages in the Wayback Machine. The Internet Archive allows the public to upload and download digital material to its data cluster, but the bulk of its data is collected automatically by its web crawlers, which work to preserve as much of the public web as possible. Its web archiving, web archive, the Wayback Machine, contains hu ...
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Equilateral Triangle
In geometry, an equilateral triangle is a triangle in which all three sides have the same length. In the familiar Euclidean geometry, an equilateral triangle is also equiangular; that is, all three internal angles are also congruent to each other and are each 60°. It is also a regular polygon, so it is also referred to as a regular triangle. Principal properties Denoting the common length of the sides of the equilateral triangle as a, we can determine using the Pythagorean theorem that: *The area is A=\frac a^2, *The perimeter is p=3a\,\! *The radius of the circumscribed circle is R = \frac *The radius of the inscribed circle is r=\frac a or r=\frac *The geometric center of the triangle is the center of the circumscribed and inscribed circles *The altitude (height) from any side is h=\frac a Denoting the radius of the circumscribed circle as ''R'', we can determine using trigonometry that: *The area of the triangle is \mathrm=\fracR^2 Many of these quantities have simple r ...
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Parallel (geometry)
In geometry, parallel lines are coplanar straight lines that do not intersect at any point. Parallel planes are planes in the same three-dimensional space that never meet. ''Parallel curves'' are curves that do not touch each other or intersect and keep a fixed minimum distance. In three-dimensional Euclidean space, a line and a plane that do not share a point are also said to be parallel. However, two noncoplanar lines are called ''skew lines''. Parallel lines are the subject of Euclid's parallel postulate. Parallelism is primarily a property of affine geometries and Euclidean geometry is a special instance of this type of geometry. In some other geometries, such as hyperbolic geometry, lines can have analogous properties that are referred to as parallelism. Symbol The parallel symbol is \parallel. For example, AB \parallel CD indicates that line ''AB'' is parallel to line ''CD''. In the Unicode character set, the "parallel" and "not parallel" signs have codepoint ...
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National Science Teaching Association
The National Science Teaching Association (NSTA), founded in 1944 (as the National Science Teachers Association) and headquartered in Arlington, Virginia, is an association of science teachers in the United States and is the largest organization of science teachers worldwide. NSTA's current membership of roughly 40,000 includes science teachers, science supervisors, administrators, scientists, business and industry representatives, and others involved in and committed to science education. The Association publishes a professional journal for each level of science teaching; a newspaper, ''NSTA Reports''; and many other educational books and professional publications. Each year NSTA conducts a national conference and a series of area conferences. These events attract over 30,000 attendees annually. The Association serves as an advocate for science educators by keeping its members and the general public informed about national issues and trends in science education. History NSTA w ...
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Galileo (magazine)
''Galileo Magazine of Science & Fiction'' was an American science and science fiction magazine published out of Boston, Massachusetts. Publication history The first issue was released in September 1976. Issue #5 was published in October 1977. It then changed to a bimonthly publishing schedule beginning with issue #6 published in January 1978. The last issue published was issue #16 in January 1980. Issue #17 was planned, but the magazine folded and only the covers for #17 were printed. Contributors Larry Niven's '' The Ringworld Engineers'' was serialized in #13–#16. Other contributors include: rian Aldiss *Ray Bradbury *Damien Broderick * Arthur C. Clarke *Harlan Ellison *Joe Haldeman * Frank Herbert *Robert Silverberg *Joan D. Vinge *Jack Williamson *Larry Blamire - Illustrator Issues *Issue #1 1976 (quarterly) *Issue #2 1976 (quarterly) *Issue #3 1977 (quarterly) *Issue #4 July 1977 (quarterly) *Issue #5 October 1977 (quarterly) *Issue #6 January 1978 (bimonthly) *Issu ...
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A Gamut Of Games
''A Gamut of Games'' is an innovative book of games written by Sid Sackson and first published in 1969. It contains rules for a large number of paper and pencil, card, and board games. Many of the games in the book had never before been published. It is considered by many hobbyist gamers to be an essential text for anyone interested in abstract strategy games, and a number of the rules were later expanded into full-fledged published board games. Some of the games which were later sold separately include Focus, Property and Origins of World War I; Robert Abbott expanded his game Crossings, published here, into the more-refined title Epaminondas. Many of the games covered in the book were creations of Sid Sackson himself, who was a prolific game designer. Book Sections The sections of the book and the games covered therein are as follows: In Search of Big and Little Games *''Blue and Gray'', a board game by Henry Busch and Arthur Jaeger *'' Hekaton'', a card game originally publ ...
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