Transport Fever (video Game)
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Transport Fever (video Game)
''Transport Fever'' is a business simulation game developed by Urban Games and published by Gambitious Digital Entertainment. It is the second video game of the ''Transport Fever'' franchise, and was available worldwide for Microsoft Windows and macOS on 8 November 2016. Gameplay Like its predecessor ''Train Fever'', ''Transport Fever'' focuses on traffic simulation, but offers more varieties of transport vehicles, including buses, trains, ships and planes. The game starts in 1850 and allows players to play until the modern days, experiencing the transportation history stretching more than 150 years. New and better transport vehicles will be released gradually until the year 2014. The game also features American and European campaigns, with each provides seven challenges by telling the historical context of the 19th and 20th century. Development and release ''Transport Fever'' was revealed in April 2016. It was developed by Urban Games, which was the developer of the ''Transport ...
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Gambitious Digital Entertainment
Good Shepherd Entertainment (formerly Gambitious Digital Entertainment) is a Dutch video game publisher based in Amsterdam. The company was founded in 2011 and opened its equity crowdfunding platform in September 2012. Gambitious' publishing label was opened in 2014, offering publishing services. In August 2017, Gambitious Digital Entertainment was rebranded Good Shepherd Entertainment whereas they ceased their crowdfunding activities and fully transitioned into being a publisher. Having been a consultant to the company prior, Brian Grigsby now became the CEO of the company. History Foundation (2011–2012) Gambitious Digital Entertainment was established in 2011 by chief executive officer Paul Hanraets. Founding partners include Mike Wilson and Harry Miller of Devolver Digital, Sjoerd Geurts, and Andy Payne. Additional funding was provided by business funding platform Symbid. The company and its crowdfunding platform, also called Gambitious, were formally announced in F ...
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GameStar
''GameStar'' is a monthly-released PC gaming magazine in Germany. It is the best-selling German-language magazine focused on PC gaming and it also hosts the largest video gaming-related portal in the German-speaking internet. Content The print magazine features the following content: *News about the PC gaming community *Previews of PC games, (games which still are in development) *Reviews of lately released or to be released PC games *A section about freeware and open source games, mods and e-sports. *Articles about recent PC hardware components with regard to computer gaming (e.g. joysticks or computer mice) *Articles about important events, that influence the gaming community at large (i.e.: E-Sports, Censorship, etc.) The magazine also comes with a DVD, which features Demos, Mods, video-reviews as well as a full retail version of a videogame. Versions ''GameStar'' has been in published in various versions with different features. This includes the magazine version (wh ...
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Video Games Developed In Switzerland
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Transport Simulation Games
Transport (in British English), or transportation (in American English), is the intentional movement of humans, animals, and goods from one location to another. Modes of transport include air, land (rail and road), water, cable, pipeline, and space. The field can be divided into infrastructure, vehicles, and operations. Transport enables human trade, which is essential for the development of civilizations. Transport infrastructure consists of both fixed installations, including roads, railways, airways, waterways, canals, and pipelines, and terminals such as airports, railway stations, bus stations, warehouses, trucking terminals, refueling depots (including fueling docks and fuel stations), and seaports. Terminals may be used both for interchange of passengers and cargo and for maintenance. Means of transport are any of the different kinds of transport facilities used to carry people or cargo. They may include vehicles, riding animals, and pack animals. Vehicles may incl ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Business Simulation Games
Business is the practice of making one's living or making money by producing or buying and selling products (such as goods and services). It is also "any activity or enterprise entered into for profit." Having a business name does not separate the business entity from the owner, which means that the owner of the business is responsible and liable for debts incurred by the business. If the business acquires debts, the creditors can go after the owner's personal possessions. A business structure does not allow for corporate tax rates. The proprietor is personally taxed on all income from the business. The term is also often used colloquially (but not by lawyers or by public officials) to refer to a company, such as a corporation or cooperative. Corporations, in contrast with sole proprietors and partnerships, are a separate legal entity and provide limited liability for their owners/members, as well as being subject to corporate tax rates. A corporation is more complicated and ...
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2016 Video Games
Sixteen or 16 may refer to: *16 (number), the natural number following 15 and preceding 17 *one of the years 16 BC, AD 16, 1916, 2016 Films * '' Pathinaaru'' or ''Sixteen'', a 2010 Tamil film * ''Sixteen'' (1943 film), a 1943 Argentine film directed by Carlos Hugo Christensen * ''Sixteen'' (2013 Indian film), a 2013 Hindi film * ''Sixteen'' (2013 British film), a 2013 British film by director Rob Brown Music *The Sixteen, an English choir *16 (band), a sludge metal band * Sixteen (Polish band), a Polish band Albums * ''16'' (Robin album), a 2014 album by Robin * 16 (Madhouse album), a 1987 album by Madhouse * ''Sixteen'' (album), a 1983 album by Stacy Lattisaw *''Sixteen'' , a 2005 album by Shook Ones * ''16'', a 2020 album by Wejdene Songs * "16" (Sneaky Sound System song), 2009 * "Sixteen" (Thomas Rhett song), 2017 * "Sixteen" (Ellie Goulding song), 2019 *"16", by Craig David from ''Following My Intuition'', 2016 *"16", by Green Day from ''39/Smooth'', 1990 *"16", by ...
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The Guardian
''The Guardian'' is a British daily newspaper. It was founded in 1821 as ''The Manchester Guardian'', and changed its name in 1959. Along with its sister papers ''The Observer'' and ''The Guardian Weekly'', ''The Guardian'' is part of the Guardian Media Group, owned by the Scott Trust. The trust was created in 1936 to "secure the financial and editorial independence of ''The Guardian'' in perpetuity and to safeguard the journalistic freedom and liberal values of ''The Guardian'' free from commercial or political interference". The trust was converted into a limited company in 2008, with a constitution written so as to maintain for ''The Guardian'' the same protections as were built into the structure of the Scott Trust by its creators. Profits are reinvested in journalism rather than distributed to owners or shareholders. It is considered a newspaper of record in the UK. The editor-in-chief Katharine Viner succeeded Alan Rusbridger in 2015. Since 2018, the paper's main news ...
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Review Aggregator
A review aggregator is a system that collects reviews of products and services (such as films, books, video games, software, hardware, and cars). This system stores the reviews and uses them for purposes such as supporting a website where users can view the reviews, selling information to third parties about consumer tendencies, and creating databases for companies to learn about their actual and potential customers. The system enables users to easily compare many different reviews of the same work. Many of these systems calculate an approximate average assessment, usually based on assigning a numeric value to each review related to its degree of positive rating of the work. Review aggregation sites have begun to have economic effects on the companies that create or manufacture items under review, especially in certain categories such as electronic games, which are expensive to purchase. Some companies have tied royalty payment rates and employee bonuses to aggregate scores, and ...
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PC Games
A personal computer game, also known as a PC game or computer game, is a type of video game played on a personal computer (PC) rather than a video game console or arcade machine. Its defining characteristics include: more diverse and user-determined gaming hardware and software; and generally greater capacity in input, processing, video and audio output. The uncoordinated nature of the PC game market, and now its lack of physical media, make precisely assessing its size difficult. In 2018, the global PC games market was valued at about $27.7 billion. Home computer games became popular following the video game crash of 1983, leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games, before enjoying a resurgence in the mid-2000s through digital distribution on services such as Steam and GOG.com. Newzoo reports that the ''PC gaming sector'' is the third-largest category (and estimated in decline) across all platforms , with th ...
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4Players
''4Players'' is a German online magazine that provides news and reviews of video games and related content. Established in August 2000, ''4Players'' is owned by the Hamburg-based company 4Players GmbH, an indirect subsidiary of the Marquard Group conglomerate. History The company 4Players GmbH was established in May 2000 by the internet agency Active Newmedia GmbH in association with Freenet AG. 4Players GmbH subsequently launched the website ''4Players'' in August that year. Freenet sold 4Players GmbH to Computec Media in December 2012, with the purchase taking effect on 1 January 2013. On 30 June 2020, Computec Media owner Marquard Group transferred 4Players GmbH to 4Players AG, a newly formed ''Aktiengesellschaft'' in Switzerland owned directly by Marquard Group. The conglomerate stated that it expected "extraordinary expansion" of ''4Players'' as a result of the move. However, the site announced in August 2021 that it was to close on 31 October 2021. Consequently, 40 of 4Pl ...
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