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Transaction-level Modeling
Transaction-level modeling (TLM) is an approach to modelling complex digital systems by using electronic design automation software. TLM language (TLML) is a hardware description language, usually, written in C++ and based on SystemC library. TLMLs are used for modelling where details of communication among modules are separated from the details of the implementation of functional units or of the communication architecture. It's used for modelling of systems that involve complex data communication mechanisms. Components such as buses or FIFOs are modeled as channels, and are presented to modules using SystemC interface classes. Transaction requests take place by calling interface functions of these channel models, which encapsulate low-level details of the information exchange. At the transaction level, the emphasis is more on the functionality of the data transfers – what data are transferred to and from what locations – and less on their actual implementation, that is, on ...
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Electronic Design Automation
Electronic design automation (EDA), also referred to as electronic computer-aided design (ECAD), is a category of software tools for designing Electronics, electronic systems such as integrated circuits and printed circuit boards. The tools work together in a Design flow (EDA), design flow that chip designers use to design and analyze entire semiconductor chips. Since a modern semiconductor chip can have billions of components, EDA tools are essential for their design; this article in particular describes EDA specifically with respect to integrated circuits (ICs). History Early days Prior to the development of EDA, integrated circuits were designed by hand and manually laid out. Some advanced shops used geometric software to generate tapes for a Gerber format, Gerber photoplotter, responsible for generating a monochromatic exposure image, but even those copied digital recordings of mechanically drawn components. The process was fundamentally graphic, with the translation f ...
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Discrete Event Simulation
A discrete-event simulation (DES) models the operation of a system as a (discrete) sequence of events in time. Each event occurs at a particular instant in time and marks a change of state in the system. Between consecutive events, no change in the system is assumed to occur; thus the simulation time can directly jump to the occurrence time of the next event, which is called next-event time progression. In addition to next-event time progression, there is also an alternative approach, called incremental time progression, where time is broken up into small time slices and the system state is updated according to the set of events/activities happening in the time slice. Because not every time slice has to be simulated, a next-event time simulation can typically run faster than a corresponding incremental time simulation. Both forms of DES contrast with continuous simulation in which the system state is changed continuously over time on the basis of a set of differential equations def ...
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Asynchronous Circuit
Asynchronous circuit (clockless or self-timed circuit) is a sequential digital logic circuit that does not use a global clock circuit or signal generator to synchronize its components. Instead, the components are driven by a handshaking circuit which indicates a completion of a set of instructions. Handshaking works by simple data transfer protocols. Many synchronous circuits were developed in early 1950s as part of bigger asynchronous systems (e.g. ORDVAC). Asynchronous circuits and theory surrounding is a part of several steps in integrated circuit design, a field of digital electronics engineering. Asynchronous circuits are contrasted with synchronous circuits, in which changes to the signal values in the circuit are triggered by repetitive pulses called a clock signal. Most digital devices today use synchronous circuits. However asynchronous circuits have a potential to be much faster, have a lower level of power consumption, electromagnetic interference, and better modular ...
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Transaction Processing
Transaction processing is information processing in computer science that is divided into individual, indivisible operations called ''transactions''. Each transaction must succeed or fail as a complete unit; it can never be only partially complete. For example, when you purchase a book from an online bookstore, you exchange money (in the form of credit) for a book. If your credit is good, a series of related operations ensures that you get the book and the bookstore gets your money. However, if a single operation in the series fails during the exchange, the entire exchange fails. You do not get the book and the bookstore does not get your money. The technology responsible for making the exchange balanced and predictable is called transaction processing. Transactions ensure that data-oriented resources are not permanently updated unless all operations within the transactional unit complete successfully. By combining a set of related operations into a unit that either completely su ...
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Proactor Pattern
Proactor is a software design pattern for event handling in which long running activities are running in an asynchronous part. A ''completion handler'' is called after the asynchronous part has terminated. The proactor pattern can be considered to be an asynchronous variant of the synchronous reactor pattern.Pattern-Oriented Software Architecture, Volume 2, Schmidt et al., Jon Wiley & Sons, Ltd, 2000 Interaction Operation specific actors: * The ''Proactive Initiator'' starts the asynchronous operation via the Asynchronous Operation Processor and defines the Completion Handler * ''Completion Handler'' is a call at the end of the operation from the Asynchronous Operation Processor * ''Asynchronous Operation'' Standardized actors * The ''Asynchronous Operation Processor'' controls the whole asynchronous operation * The ''Completion Dispatcher'' handles the call, depending on the execution environment. Implementations Proactor and Boost.Asio(C++) * Adaptive Communication Environ ...
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Reactor Pattern
The reactor design pattern is an event handling pattern for handling service requests delivered concurrently to a service handler by one or more inputs. The service handler then demultiplexes the incoming requests and dispatches them synchronously to the associated request handlers. Structure ;Resources: Any resource that can provide input to or consume output from the system. ;Synchronous Event Demultiplexer: Uses an event loop to block on all resources. The demultiplexer sends the resource to the dispatcher when it is possible to start a synchronous operation on a resource without blocking (''Example:'' a synchronous call to read() will block if there is no data to read. The demultiplexer uses select() on the resource, which blocks until the resource is available for reading. In this case, a synchronous call to read() won't block, and the demultiplexer can send the resource to the dispatcher.) ;Dispatcher: Handles registering and unregistering of request handlers. Dispatches ...
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Message Passing
In computer science, message passing is a technique for invoking behavior (i.e., running a program) on a computer. The invoking program sends a message to a process (which may be an actor or object) and relies on that process and its supporting infrastructure to then select and run some appropriate code. Message passing differs from conventional programming where a process, subroutine, or function is directly invoked by name. Message passing is key to some models of concurrency and object-oriented programming. Message passing is ubiquitous in modern computer software. It is used as a way for the objects that make up a program to work with each other and as a means for objects and systems running on different computers (e.g., the Internet) to interact. Message passing may be implemented by various mechanisms, including channels. Overview Message passing is a technique for invoking behavior (i.e., running a program) on a computer. In contrast to the traditional technique of callin ...
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Event-driven Programming
In computer programming, event-driven programming is a programming paradigm in which the flow of the program is determined by events such as user actions ( mouse clicks, key presses), sensor outputs, or message passing from other programs or threads. Event-driven programming is the dominant paradigm used in graphical user interfaces and other applications (e.g., JavaScript web applications) that are centered on performing certain actions in response to user input. This is also true of programming for device drivers (e.g., P in USB device driver stacks). In an event-driven application, there is generally a main loop that listens for events and then triggers a callback function when one of those events is detected. In embedded systems, the same may be achieved using hardware interrupts instead of a constantly running main loop. Event-driven programs can be written in any programming language, although the task is easier in languages that provide high-level abstractions, such a ...
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Event Loop
In computer science, the event loop is a programming construct or design pattern that waits for and dispatches events or messages in a program. The event loop works by making a request to some internal or external "event provider" (that generally blocks the request until an event has arrived), then calls the relevant event handler ("dispatches the event"). The event loop is also sometimes referred to as the message dispatcher, message loop, message pump, or run loop. The event-loop may be used in conjunction with a reactor, if the event provider follows the file interface, which can be selected or 'polled' (the Unix system call, not actual polling). The event loop almost always operates asynchronously with the message originator. When the event loop forms the central control flow construct of a program, as it often does, it may be termed the main loop or main event loop. This title is appropriate, because such an event loop is at the highest level of control within the program. ...
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Electronic Design Automation
Electronic design automation (EDA), also referred to as electronic computer-aided design (ECAD), is a category of software tools for designing Electronics, electronic systems such as integrated circuits and printed circuit boards. The tools work together in a Design flow (EDA), design flow that chip designers use to design and analyze entire semiconductor chips. Since a modern semiconductor chip can have billions of components, EDA tools are essential for their design; this article in particular describes EDA specifically with respect to integrated circuits (ICs). History Early days Prior to the development of EDA, integrated circuits were designed by hand and manually laid out. Some advanced shops used geometric software to generate tapes for a Gerber format, Gerber photoplotter, responsible for generating a monochromatic exposure image, but even those copied digital recordings of mechanically drawn components. The process was fundamentally graphic, with the translation f ...
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Hardware Description Language
In computer engineering, a hardware description language (HDL) is a specialized computer language used to describe the structure and behavior of electronic circuits, and most commonly, digital logic circuits. A hardware description language enables a precise, formal description of an electronic circuit that allows for the automated analysis and simulation of an electronic circuit. It also allows for the synthesis of an HDL description into a netlist (a specification of physical electronic components and how they are connected together), which can then be placed and routed to produce the set of masks used to create an integrated circuit. A hardware description language looks much like a programming language such as C or ALGOL; it is a textual description consisting of expressions, statements and control structures. One important difference between most programming languages and HDLs is that HDLs explicitly include the notion of time. HDLs form an integral part of electr ...
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Synopsys
Synopsys is an American electronic design automation (EDA) company that focuses on silicon design and verification, silicon intellectual property and software security and quality. Products include tools for logic synthesis and physical design of integrated circuits, simulators for development and debugging environments that assist in the design of the logic for chips and computer systems. In recent years, Synopsys has expanded its products and services to include application security testing. Synopsys has gained attention due to its relationship with various Chinese state entities. In 2018, Synopsys formed a partnership with the People's Liberation Army National Defence University and, in 2022, the company came under investigation by the United States Department of Justice for technology transfers to sanctioned entities in China. History Synopsys was founded by Aart J de Geus and David Gregory in 1986 in Research Triangle Park, North Carolina. The company was initially est ...
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