Tower Chaos
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Tower Chaos
''Tower Chaos'' is a fantasy role-playing game adventure module. Plot summary ''Tower Chaos'' is a scenario for character levels 9–12, third in the "Maze of Zayene" series. The heroes try again to assassinate mad King Orr, who is now protected in Tower Chaos. ''Dimensions of Flight'' proceeds this scenario; '' The Eight Kings'' is the sequel. Publication history ''Tower Chaos'' was written by Robert Kuntz, and was published by Creations Unlimited, Inc., in 1987 as a 32-page book. This adventure was part of the Maze of Zayene series, a set of four linked adventures set in the World of Kalibruhn; Kuntz began to work on them in 1986, and they were all published in 1987. ''Prisoners of the Maze'' and ''Dimensions of Flight'' were based on adventures that Kuntz had created while he was in college and that had been run in 1983 at EastCon. When Kuntz partnered with Necromancer Games Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Wa ...
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Robert J
The name Robert is an ancient Germanic given name, from Proto-Germanic "fame" and "bright" (''Hrōþiberhtaz''). Compare Old Dutch ''Robrecht'' and Old High German ''Hrodebert'' (a compound of '' Hruod'' ( non, Hróðr) "fame, glory, honour, praise, renown" and ''berht'' "bright, light, shining"). It is the second most frequently used given name of ancient Germanic origin. It is also in use as a surname. Another commonly used form of the name is Rupert. After becoming widely used in Continental Europe it entered England in its Old French form ''Robert'', where an Old English cognate form (''Hrēodbēorht'', ''Hrodberht'', ''Hrēodbēorð'', ''Hrœdbœrð'', ''Hrœdberð'', ''Hrōðberχtŕ'') had existed before the Norman Conquest. The feminine version is Roberta. The Italian, Portuguese, and Spanish form is Roberto. Robert is also a common name in many Germanic languages, including English, German, Dutch, Norwegian, Swedish, Scots, Danish, and Icelandic. It can be use ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dimensions Of Flight
''Dimensions of Flight'' is a fantasy role-playing game adventure module. Plot summary ''Dimensions of Flight'' is a scenario for character levels 8-12, second in the "Maze of Zayene" series after ''Prisoners of the Maze''. The heroes flee the minions of King Orr, who pursue them across their world and into others. '' Tower Chaos'' is the sequel. Publication history ''Dimensions of Flight'' was written by Robert Kuntz, and was published by Creations Unlimited, Inc., in 1987 as a 32-page book. This adventure was part of the Maze of Zayene series, a set of four linked adventures set in the World of Kalibruhn; Kuntz began to work on them in 1986, and they were all published in 1987. ''Prisoners of the Maze'' and ''Dimensions of Flight'' were based on adventures that Kuntz had created while he was in college and that had been run in 1983 at EastCon. When Kuntz partnered with Necromancer Games Necromancer Games was an American publisher of role-playing games. With offices in S ...
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The Eight Kings
''The Eight Kings'' is a fantasy role-playing game Adventure (Dungeons & Dragons), adventure module. Plot summary ''The Eight Kings'' is a scenario for character levels 9-12, fourth and last in the "Maze of Zayene" series, the sequel to ''Tower Chaos''. The heroes discover there are actually eight King Orrs, all created and re-created by the Zayene. Publication history ''The Eight Kings'' was written by Robert J. Kuntz, Robert Kuntz, and was published by Creations Unlimited, Inc., in 1987 as a 32-page book. This adventure was part of the Maze of Zayene series, a set of four linked adventures set in the World of Kalibruhn; Kuntz began to work on them in 1986, and they were all published in 1987. ''Prisoners of the Maze'' and ''Dimensions of Flight'' were based on adventures that Kuntz had created while he was in college and that had been run in 1983 at EastCon. When Kuntz partnered with Necromancer Games years later, he was considering his unpublished ''City of Brass'' but deci ...
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Creations Unlimited
Creations Unlimited was a game publisher founded by Robert J. Kuntz, which published role-playing games in the 1980s. History Robert J. Kuntz left TSR when Gary Gygax was forced out of the company, and retained the rights to his intellectual property for his fictional world of Kalibruhn as he never signed them over to anyone. Kuntz started a new company of his own to hold the rights to his creations, and thus formed Creations Unlimited in 1986. Through this company he produced a linked set of four adventures known as ''The Maze of Zayene'' series: ''Part 1: Prisoners of the Maze'' (1987), ''Part 2: Dimensions of Flight'' (1987), ''Part 3: Tower Chaos'' (1987) and ''Part 4: The Eight Kings'' (1987); Kuntz created the first two adventures while he was at college, and had later ran them at EastCon in 1983. The company's fifth and final publication was ''Garden of the Plantmaster'' (1987); while Kuntz had other adventures he wanted to publish through Creations Unlimited (RPGA The RPG ...
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World Of Kalibruhn
In its most general sense, the term "world" refers to the totality of entities, to the whole of reality or to everything that is. The nature of the world has been conceptualized differently in different fields. Some conceptions see the world as unique while others talk of a "plurality of worlds". Some treat the world as one simple object while others analyze the world as a complex made up of many parts. In ''scientific cosmology'' the world or universe is commonly defined as " e totality of all space and time; all that is, has been, and will be". '' Theories of modality'', on the other hand, talk of possible worlds as complete and consistent ways how things could have been. ''Phenomenology'', starting from the horizon of co-given objects present in the periphery of every experience, defines the world as the biggest horizon or the "horizon of all horizons". In ''philosophy of mind'', the world is commonly contrasted with the mind as that which is represented by the mind. ''Th ...
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Necromancer Games
Necromancer Games was an American publisher of role-playing games. With offices in Seattle, Washington and Coeur d'Alene, Idaho, the company specialized in material for the d20 System. Most of its products were released under the Open Game License of Wizards of the Coast. The company's slogan, "Third Edition Rules, First Edition Feel," alluded to the fact that while its products used the third edition of the ''Dungeons & Dragons'' rules system, they strove to mimic the flavor and style found in the game's first edition (1977-1989). The company was on hiatus by 2010, the two founders having started two separate new game companies, Frog God Games and Legendary Games. In June 2012, Necromancer Games was acquired by Frog God Games. The Necromancer Games logo features a depiction of Orcus. History Necromancer Games was founded in 2000 by Clark Peterson and Bill Webb, the same year Wizards of the Coast released the third edition of the ''Dungeons & Dragons'' roleplaying game. Th ...
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Fantasy Role-playing Game Adventures
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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