Touhou Project Fangames
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Touhou Project Fangames
The , also known simply as , is a Shoot 'em up#Bullet hell, bullet hell shoot 'em up video game series created by one-man indie game, independent Japanese Doujin soft, ''doujin'' soft developer Team Shanghai Alice. Since 1995, the team's member, ZUN (video game developer), Jun'ya "ZUN" Ōta, has independently developed programming, graphics, writing, and music for the series, self-publishing 18 mainline games and six Spin-off (media), spin-offs . ZUN has also produced related Doujinshi, print works and Doujin music, music albums, and collaborated with developer Twilight Frontier on seven official ''Touhou'' spin-offs, most being fighting games. The ''Touhou Project'' is set in a land sealed from the outside world and primarily inhabited by humans and ''yōkai'', legendary creatures from Japanese folklore that are personified in ''Touhou'' as ''bishōjo'' in an Moe anthropomorphism, anthropomorphic ''moe'' style. Reimu Hakurei, the ''miko'' of the Hakurei Shrine and the main char ...
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ZUN (video Game Developer)
, known by his pseudonym ZUN, is a Japanese composer and video game developer best known for developing and self-publishing the ''Touhou Project'' video game series through the dojin group Team Shanghai Alice, of which he is the only member. In 2010, the Guinness World Records called the ''Touhou Project'' "the most prolific fan-based shooter series" ever created. ZUN is also known as the Hakurei Kannushi (博麗神主), which is also the name he uses for his Twitter account. Early life ZUN was born in Hakuba on March 18, 1977, and described himself as a "normal countryside kid." His first exposure to video games was in 1982-1983, when he played the Game & Watch and arcade games from Hakuba ski resorts. Later, his parents bought him a Famicom Disk System (an add-on for the Nintendo Entertainment System exclusive to Japan). ZUN claimed that ''SonSon'', ''Super Mario Bros.'' and ''Street Fighter II'' were the games that left the greatest impression on him during this period. A ...
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Shoot 'em Up
Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of character movement, while others allow a broader definition including characters on foot and a variety of perspectives. The genre's roots can be traced back to earlier shooting games, including target shooting electro-mechanical games of the mid-20th-century and the early mainframe game '' Spacewar!'' (1962). The shoot 'em up genre was established by the hit arcade game ''Space Invaders'', which popularised and set the general template for the genre in 1978, and spawned many clones. The genre was then further developed by arcade hits such as ''Asteroids'' and ''Galaxian'' in 1979. Shoot 'em ups were popular throughout the 1980s to early 1990s, diversifying into a variety of subgenres such as scrolling shooters, run and gun games and rail shoote ...
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Dōjin
In Japan, is a group of people who share an interest, activity, or hobby. The word is sometimes translated into English as "clique", "fandom", "coterie", "society", or "circle" (as in "sewing circle"). Self-published creative works produced by these groups are also called ''doujin'', including manga, magazines, novels, music ( ''doujin'' music), anime, and video games ( ''doujin'' soft). Print ''doujin'' works are collectively called ''doujinshi''. ''Doujin'' works are typically amateur and derivative in nature, though some professional artists participate in ''doujin'' culture as a way to publish material outside the regular publishing industry. Annual research by the research agency Media Create indicated that of the US$1.65 billion of the otaku industry in 2007, ''doujin'' sales made up 48% (US$792 million). Literary societies Literary circles first appeared in the Meiji period when groups of like-minded ''waka'' writers, poets and novelists met and published l ...
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Embodiment Of Scarlet Devil
is a 2002 bullet hell scrolling shoot 'em up video game developed by Team Shanghai Alice. It is the sixth game in the '' Touhou Project'' series, and the first ''Touhou'' game to be released for Microsoft Windows. The story follows either the ''miko'' Reimu Hakurei or the magician Marisa Kirisame, as they fight through the world of Gensokyo to find the cause of a vampiric mist, covering the sky scarlet red in the middle of summer. ZUN, the developer of the ''Touhou Project'' series, had planned to end the series after the release of '' Mystic Square'' in 1998. After graduating, ZUN started work at Taito as a game developer and composed music for games created by Amusement Makers, publishers of the PC-98 ''Touhou'' games. Leaving the group in 2001 but remaining at Taito, he formed the one-man '' doujin'' circle Team Shanghai Alice, initially applying as a music circle to the 61st Comiket. After a denial, ZUN then instead decided to develop a full game to submit at Comiket 62, r ...
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Miko
A , or shrine maiden,Groemer, 28. is a young priestess who works at a Shinto shrine. were once likely seen as shamans,Picken, 140. but are understood in modern Japanese culture to be an institutionalized role in daily life, trained to perform tasks, ranging from sacred cleansing to performing the sacred dance. Appearance The traditional attire of a is a pair of red (divided, pleated trousers), a white (a predecessor of the kimono), and some white or red hair ribbons. In Shinto, the color white symbolizes purity. The garment put over the during dances is called a . Traditional tools include the , the (offertory -tree branches), and the . also use bells, drums, candles, , and bowls of rice in ceremonies. Definition The Japanese words and ("female shaman" and "shrine maiden" respectively)Kokugo Dai Jiten Dictionary, Revised edition, Shogakukan, 1988. are usually written as a compound of the kanji ("shaman"), and ("woman"). was archaically written (, or "g ...
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Reimu Hakurei
This is a list of the characters that belong to the ''Touhou Project'', a series of ''danmaku'' and fighting video games by ZUN from Team Shanghai Alice. Most ''Touhou'' characters reside in a fictional realm called Gensokyo (, 'Land of Illusions'), where humans and ''yōkai'' coexist. Gensokyo's culture are like those of feudal Japan, but the ''Touhou'' games take place in the present day. Many yōkai prey on and eat humans, and humans subsequently try to exorcise them, but no racial resentment exists between the two. The characters in the ''Touhou'' ''Project'' have unique abilities, and many of them are based on Japanese folklore and religion. All characters, except for the two main protagonists Reimu and Marisa, are listed by the first game of their appearance. Reimu first appeared in the first game, ''Highly Responsive to Prayers'', and Marisa in the second, ''Story in Eastern Wonderland. Protagonists Reimu Hakurei *Species: Human *Ability: Flight, using yin-yang orbs, ...
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Moe Anthropomorphism
is a form of anthropomorphism in anime and manga where '' moe'' qualities are given to non-human beings (such as animals, plants, supernatural entities and fantastical creatures), objects, concepts, or phenomena. In addition to ''moe'' features, ''moe'' anthropomorphs are also characterized by their accessories, which serve to emphasize their original forms before anthropomorphosis. The characters here, usually in a kind of cosplay, are drawn to represent an inanimate object or popular consumer product. Part of the humor of this personification comes from the personality ascribed to the character (often satirical) and the sheer arbitrariness of characterizing a variety of machines, objects, and even physical places as cute. This form of anthropomorphism is very common in ''otaku'' subcultures. With the exception of ''kemonomimi'' (which are human-like characters that have animal features), many ''moe'' anthropomorphizations started as '' dōjin'' efforts. An early form of moe ...
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Bishōjo
In Japanese popular culture, a , also romanized as ''bishojo'' or ''bishoujo'', is a cute girl character. ''Bishōjo'' characters appear ubiquitously in media including manga, anime, and computer games (especially in the ''bishojo'' game genre), and also appear in advertising and as mascots, such as for maid cafés. An attraction towards ''bishōjo'' characters is a key concept in ''otaku'' (manga and anime fan) subculture. The development of the ''bishōjo'' aesthetic in manga of the early 1980s marked a departure from previous realistic styles, and the emergence of the aesthetic of "cute eroticism" (''kawaii ero'') and '' moe''. History The ''bishōjo'' character type emerged in the ''lolicon'' boom of the early 1980s, particularly in the works of manga artist Hideo Azuma. Azuma's characters combined the round bodies of Osamu Tezuka characters and the round and emotive faces of ''shōjo'' manga. At the time, the dominant style in seinen and pornographic manga was ''gekiga'' ...
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Yōkai
are a class of supernatural entities and spirits in Japanese folklore. The word is composed of the kanji for "attractive; calamity" and "apparition; mystery; suspicious." are also referred to as , or . Despite often being translated as such, are not literally demons in the Western sense of the word, but are instead spirits and entities. Their behavior can range from malevolent or mischievous to benevolent to humans. often have animal features (such as the , depicted as appearing similar to a turtle, and the , commonly depicted with wings), but may also appear humanoid in appearance, such as the . Some resemble inanimate objects (such as the ), while others have no discernible shape. are typically described as having spiritual or supernatural abilities, with shapeshifting being the most common trait associated with them. that shapeshift are known as or . Japanese folklorists and historians explain as personifications of "supernatural or unaccountable phenomena to th ...
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Fighting Games
A fighting game, also known as a versus fighting game, is a genre of video game that involves combat between two or more players. Fighting game combat often features mechanics such as blocking, grappling, counter-attacking, and chaining attacks together into " combos". Characters generally engage in battle using hand-to-hand combat—often some form of martial arts. The fighting game genre is related to, but distinct from, the beat 'em up genre, which pits large numbers of computer-controlled enemies against one or more player characters. Battles in fighting games usually take place in a fixed-size arena along a two-dimensional plane, to which the characters' movement is restricted. Characters can navigate this plane horizontally by walking or dashing, and vertically by jumping. Some games, such as ''Tekken'', also allow limited movement in 3D space. The first video game to feature fist fighting was '' Heavyweight Champ'' in 1976, but it was ''Karate Champ'' that popularized ...
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