Totems (video Game)
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Totems (video Game)
''Totems'' (officially ''TOTEMS'') is a cancelled video game for the Xbox 360 and PC developed by 10Tacle Studios Belgium. Gameplay, story and universe ''Totems'' is a 3D platformer for the Xbox 360 and PC. The player controls the main character Gia, a parkour Parkour () is an athletic training discipline or sport in which practitioners (called ''traceurs'') attempt to get from point A to point B in the fastest and most efficient way possible, without assisting equipment and often while performing a ... expert. Gia inherits various powers from four different animal totem spirits. Totems uses a Semantic Environment Sensing System (SESS), meaning all of these actions can be performed with one button and Gia will react automatically according to the place she is in the world. Each spirit will be mapped to a face button on the 360 controller enabling players to pull off parkour moves and attacks very quickly. The game contains a non-linear world placed on a fictional island ...
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Action-adventure Game
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are fast ...
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