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Total Entertainment Network
Total Entertainment Network (TEN) was an online gaming service that existed from September 1996 until October 1999. T E Network, Inc., which created and operated the TEN service, was formed from the merger of Optigon Interactive and Outland in June 1995 when they received their first round of venture capital funding from Vinod Khosla, a general partner at Kleiner Perkins Caufield & Byers. History Total Entertainment Network was the first online gaming provider to go live. Operating out of San Francisco, the service offered PC game players a place to play DOS and Windows-based games online with and against other players, to chat, to download game-related content, and to compete for high scores and to win tournaments. The service was bundled with many PC games and offered as a subscription service. The games supported on TEN include ''Duke Nukem 3D'', NASCAR Racing Online Series, '' Quake'', ''Command & Conquer'', ''Panzer General'', and ''Big Red Racing''. Many online games, espe ...
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San Francisco, California
San Francisco (; Spanish for " Saint Francis"), officially the City and County of San Francisco, is the commercial, financial, and cultural center of Northern California. The city proper is the fourth most populous in California and 17th most populous in the United States, with 815,201 residents as of 2021. It covers a land area of , at the end of the San Francisco Peninsula, making it the second most densely populated large U.S. city after New York City, and the fifth most densely populated U.S. county, behind only four of the five New York City boroughs. Among the 91 U.S. cities proper with over 250,000 residents, San Francisco was ranked first by per capita income (at $160,749) and sixth by aggregate income as of 2021. Colloquial nicknames for San Francisco include ''SF'', ''San Fran'', ''The '', ''Frisco'', and ''Baghdad by the Bay''. San Francisco and the surrounding San Francisco Bay Area are a global center of economic activity and the arts and sciences, spurred ...
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Low-latency
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Command & Conquer
''Command & Conquer'' (''C&C'') is a real-time strategy (RTS) video game franchise, first developed by Westwood Studios. The first game was one of the earliest of the RTS genre, itself based on Westwood Studios' influential strategy game ''Dune II'' and introducing trademarks followed in the rest of the series. This includes full-motion video cutscenes with an ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. Westwood Studios was taken over by Electronic Arts in 1998 and closed down in 2003. The studio and some of its members were absorbed into EA Los Angeles, which continued development on the series. History After Westwood Studios developed the critically acclaimed ''Dune II'', ''Computer Gaming World'' reported in 1993 that the company would not use the ''Dune'' license for Westwood's next strategy game "mostly because the programmers are tired of sand". The magazine stated that it would have "new terrain and enemies", and that "the des ...
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Blood (computer Game)
''Blood'' is a 3D first-person shooter video game developed by Monolith Productions and published by GT Interactive and it was developed using Ken Silverman’s ''Build engine''. The shareware version was released for MS-DOS on March 6, 1997, while the full version was later released on May 21 in North America, and June 20 in Europe. The game follows the story of Caleb, an undead early 20th century gunslinger seeking revenge against the dark god Tchernobog. It features a number of occult and horror themes. ''Blood'' includes large amounts of graphic violence, a large arsenal of weapons ranging from the standard to the bizarre, and numerous enemies and bosses. ''Blood'' received largely positive reviews from critics upon its release, with many praising its creative level designs, the humor (particularly its use of pop-culture references), atmosphere and its gameplay, though some criticism was aimed at the game’s challenging difficulty. It later gained a cult following from rev ...
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Big Red Racing
''Big Red Racing'' is a racing video game released for MS-DOS in 1995. It was developed by Big Red Software and published by Domark. Versions were planned for Nintendo 64, PlayStation (console), PlayStation, Sega Saturn, Saturn, 3DO Interactive Multiplayer, 3DO, and Atari Jaguar, Jaguar but were not released. Gameplay ''Big Red Racing'' is a comedic racing game. During races, the commentators make humorous comments, stereotypically themed to the country they are from. When menu items are clicked, humorous phrases are played. There are 24 courses and 6 cups, encompassing the globe, the Moon, Venus, and Mars. Each course has a humorous subtitle, usually a parody of a famous phrase or film. Customisation For the driver, the player can choose from a few different body shapes and change the colour of the clothes. For the vehicle, the player can change the colour and decal. Development The later ''Eurogamer'' writer Keith Stuart was commissioned to write an expansive backstory for ...
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Attack Retrieve Capture
''Attack Retrieve Capture'' (ARC) was a free multiplayer, 2D computer game created by John Vechey and Brian Fiete, who would go on to co-found PopCap Games, as a college project and was later published by Hoopy Entertainment in 1995. The game was primarily capture the flag (CTF), but other game modes existed. In the two-team CTF mode, each team tried to capture the other's flag(s). Players piloted small ships equipped with four types of weapons: lasers, missiles, bouncy lasers, and grenades. Gameplay There are two to four teams (green, red, blue, and yellow). Each player pilots a ship of his or her team's color. The ships move around a plane. There are obstacles which the ships cannot pass through (walls, areas with no floor, etc.) Ships are armed with a laser and a special weapon. When the laser is fired, its power drains. Laser power returns at a constant rate. In Capture the Flag Mode, a team wins by bringing the other team's or teams' flags to their own flagpost correspondi ...
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AD&D's Dark Sun Online
''Dark Sun Online: Crimson Sands'' was an early massively multiplayer online role-playing game (MMORPG) that was developed and published by Strategic Simulations, Inc. in 1996 for Windows 95. ''Dark Sun Online'' was based on the licensed Dark Sun campaign setting for the Advanced Dungeons & Dragons tabletop role-playing game. It was one of the first fully graphical MMORPGs. ''Dark Sun Online'' was one of the first fully graphical MMORPGs to feature a number of features popularized by later games like ''Ultima Online'', such as nearly unrestricted player versus player combat. Due to the game's peer-to-peer structure, the game was susceptible to hacking by its players. ''Dark Sun Online'' closed in 1999. History In the summer of 1994, representatives of AT&T's Interchange network pitched the idea of an advanced ''Dungeons & Dragons'' online game to Strategic Simulations, Inc. (SSI). AT&T was in the process of launching an online network, and wanted a strong game presence to hel ...
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TEN Advertisement For Duke Nukem Atomic
Ten, TEN or 10 may refer to: * 10, an even natural number following 9 and preceding 11 * one of the years 10 BC, AD 10, 1910 and 2010 * October, the tenth month of the year Places * Mount Ten, in Vietnam * Tongren Fenghuang Airport (IATA code), China * 10 (Los Angeles Railway) * TEN Atlantic City, Casino hotel resort in New Jersey People and characters * Tussenvoegsel prefix in Dutch surnames * Jeremy Ten (born 1989), Canadian competitive figure skater * Sergey Ten (born 1976), Russian politician * Vicente Ten (born 1966), Spanish politician * Ten Miyagi (born 2001), Japanese footballer ;Characters * Ten, a character from ''Urusei Yatsura'' * Tenshinhan, nicknamed "Ten", a character from ''Dragon Ball'' Art and entertainment Music * Ten (singer), a Thai Chinese singer and member of South Korean boy group NCT * Ten (band), a British melodic rock/hard rock band * ''Tenuto'' or ''Ten.'', a direction in musical notation * Ten, the runner-up contestant in the fourth season of ...
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Subscription Business Model
The subscription business model is a business model in which a customer must pay a recurring price at regular intervals for access to a product or service. The model was pioneered by publishers of books and periodicals in the 17th century, and is now used by many businesses, websites and even pharmaceutical companies in partnership with the government. Subscriptions Rather than selling products individually, a subscription offers periodic (daily, weekly, bi-weekly, monthly, semi-annual, yearly/annual, or seasonal) use or access to a product or service, or, in the case of performance-oriented organizations such as opera companies, tickets to the entire run of some set number of (e.g., five to fifteen) scheduled performances for an entire season. Thus, a one-time sale of a product can become a recurring sale and can build brand loyalty. Industries that use this model include mail order book sales clubs and music sales clubs, private web mail providers, cable television, sate ...
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Diablo (computer Game)
''Diablo'' is an action role-playing video game developed by Blizzard North and released by Blizzard Entertainment in January 1997, and is the first installment in the video game series of the same name. Set in the fictional Kingdom of Khanduras in the mortal realm, the player controls a lone hero battling to rid the world of Diablo, the Lord of Terror. Beneath the town of Tristram, the player journeys through sixteen randomly generated dungeon levels, ultimately entering Hell in order to face Diablo. An expansion pack, '' Diablo: Hellfire'', was released in November 1997 by Synergistic Software. In 1998, Electronic Arts released ''Diablo'' for the PlayStation. This version, developed by Climax Studios, featured direct control of the main character's direction using the PlayStation controller, as opposed to point-and-click movement. A Sega Saturn version was considered by Electronic Arts but never released. ''Diablo'' has been considered one of the greatest games of all time ...
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Battle
A battle is an occurrence of combat in warfare between opposing military units of any number or size. A war usually consists of multiple battles. In general, a battle is a military engagement that is well defined in duration, area, and force commitment. An engagement with only limited commitment between the forces and without decisive results is sometimes called a skirmish. The word "battle" can also be used infrequently to refer to an entire operational campaign, although this usage greatly diverges from its conventional or customary meaning. Generally, the word "battle" is used for such campaigns if referring to a protracted combat encounter in which either one or both of the combatants had the same methods, resources, and strategic objectives throughout the encounter. Some prominent examples of this would be the Battle of the Atlantic, Battle of Britain, and Battle of Stalingrad, all in World War II. Wars and military campaigns are guided by military strategy, whereas ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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