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Top Gear Pocket 2
known in Europe as ''Top Gear Rally 2'', is a racing video game developed by Kemco and released for the Game Boy Color handheld console, released on December 17, 1999 in Japan and in 2000 across other regions. It is a sequel to '' Top Gear Pocket''. Gameplay ''Top Gear Pocket 2'' is racing video game where the player drives rally cars through closed-circuit courses. The player starts in the last position and must overtake a number of opponents controlled by the game's artificial intelligence before crossing the finish line on the last lap. Points are awarded to the player depending o the position they finish a course. These can be used to buy or upgrade cars, which have four attributes: acceleration, top speed, handling, and braking. The game also includes a multiplayer mode where two players can race against each other. The Game Link Cable is required for multiplayer. Development and release ''Top Gear Pocket 2'' was developed by Kemco as a sequel to '' Top Gear Pocket''. The g ...
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Kemco
Kemco (abbreviated from Kotobuki Engineering & Manufacturing Co., Ltd.) is a Japanese video game developer and video game publisher, publisher established in 1984. It is headquartered in Kure, Hiroshima. One of its best known franchises is the Top Gear (video game series), ''Top Gear'' series, developed by Sheffield-based English developers Gremlin Interactive, Gremlin Graphics. History 1980s Kemco was founded in 1984 as Kotobuki System Co., Ltd. to be the video game subsidiary of the multifaceted corporation Kotobuki Engineering & Manufacturing Co., Ltd. (itself established in 1979). The Kemco name represents the initial letters of Kotobuki Engineering Manufacturing Co. Kemco started by developing video games for the Nintendo Entertainment System. Although technically called Kotobuki System until 2004, the company was already using the brand Kemco on its first game ''Dough Boy (video game), Dough Boy'' in 1985. In the late 1980s until the early 1990s, Kemco's video games wer ...
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Nintendo Power
''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Nintendo of America, then independently, and in December 2007 contracted to Future US, the American subsidiary of British publisher Future. Its 24–year production run is one of the longest of all video game magazines in the United States and Canada. On August 21, 2012, Nintendo announced that it would not be renewing its licensing agreement with Future Publishing, and that ''Nintendo Power'' would cease publication in December. The final issue, volume 285, was released on December 11, 2012. On December 20, 2017, ''Nintendo Power'' officially returned as a podcast. History ''Nintendo Fun Club News'' preceded ''Nintendo Power'' as a newsletter sent to club members for free. In mid-1988 it was discontinued after seven issues in favor of ''N ...
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Video Games Developed In Japan
Video games are a major industry in Japan. Japanese game development is often identified with the golden age of video games, including Nintendo under Shigeru Miyamoto and Hiroshi Yamauchi, Sega during the same time period, Sony Computer Entertainment when it was based in Tokyo, and other companies such as Taito, Namco, Capcom, Square Enix, Konami, NEC, and SNK, among others. The space is known for the catalogs of several major publishers, all of whom have competed in the video game console and video arcade markets at various points. Released in 1965, ''Periscope'' was a major arcade hit in Japan, preceding several decades of success in the arcade industry there. Nintendo, a former hanafuda playing card vendor, rose to prominence during the 1980s with the release of the home video game console called the Famicom or "Family Computer", which became a major hit as the Nintendo Entertainment System or "NES" internationally. Sony, already one of the world's largest electronics manu ...
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Video Game Sequels
A sequel is a work of literature, film, theatre, television, music or video game that continuity (fiction), continues the story of, or expanded universe, expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a film series, series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Au ...
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Off-road Racing Video Games
Off-roading is the activity of driving or riding in a vehicle on unpaved surfaces such as sand, gravel, riverbeds, mud, snow, rocks, and other natural terrain. Types of off-roading range in intensity, from leisure drives with unmodified vehicles, to competitions with customised vehicles and professional drivers. Off-roaders have been met with criticism for the environmental damage caused by their vehicles. There have also been extensive debates over the role of government in regulating the sport, including a Supreme Court case brought against the Bureau of Land Management in the United States. Off-road vehicle Travelling over difficult terrain requires vehicles capable of off-road driving such as ATVs. These vehicles have features designed specifically for use in off-road conditions such as extended ground clearance, off-road tires and a strengthened drive-train. Some manufacturers offer vehicles specifically designed for off-road use. Recreational off-roading Some ...
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Kemco Games
This is a list of Kemco games. Of note, the video games in North America prior to 1992 were not published by Kemco themselves, but instead by their distributor Seika Corporation of Torrance, California, who used the label Kemco * Seika to market Kemco's titles in the region. Console-based games Original games Ports, localizations, and licensed games Digital games 2007 *''Alphadia'' (NTT DoCoMo Mobile Phone) 2008 *''Alphadia II'' (NTT DoCoMo Mobile Phone) *''Orleans no Otome: Jeanne D'Arc no Monogatari'' (NTT DoCoMo Mobile Phone) *''Sorcery Blade'' (WiiWare) 2009 *''Alphadia III'' (NTT DoCoMo Mobile Phone) *''Ayakashigatari'' (NTT DoCoMo Mobile Phone) *''Symphony of Eternity'' (NTT DoCoMo Mobile Phone) 2010 *''Alphadia IV'' (NTT DoCoMo Mobile Phone) *''Dark Gate'' (NTT DoCoMo Mobile Phone) *''Eve of the Genesis'' (NTT DoCoMo Mobile Phone) *''Fantasy Chronicle'' (NTT DoCoMo Mobile Phone) *''Symphony of Eternity'' (iOS & Android) 2011 *''Aeon Avenger'' (iOS & Android) *''Alphad ...
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Game Boy Color-only Games
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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Game Boy Color Games
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such as jigsaw puzzles or games involving an artistic layout such as Mahjong, solitaire, or some video games). Games are sometimes played purely for enjoyment, sometimes for achievement or reward as well. They can be played alone, in teams, or online; by amateurs or by professionals. The players may have an audience of non-players, such as when people are entertained by watching a World Chess Championship, chess championship. On the other hand, players in a game may constitute their own audience as they take their turn to play. Often, part of the entertainment for children playing a game is deciding who is part of their audience and who is a player. A toy and a game are not the same. Toys generally allow for unrestr ...
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1999 Video Games
File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shootings in the United States; the Year 2000 problem ("Y2K"), perceived as a major concern in the lead-up to the year 2000; the Millennium Dome opens in London; online music downloading platform Napster is launched, soon a source of online piracy; NASA loses both the Mars Climate Orbiter and the Mars Polar Lander; a destroyed T-55 tank near Prizren during the Kosovo War., 300x300px, thumb rect 0 0 200 200 Death and state funeral of King Hussein rect 200 0 400 200 1999 İzmit earthquake rect 400 0 600 200 Columbine High School massacre rect 0 200 300 400 Kosovo War rect 300 200 600 400 Year 2000 problem rect 0 400 200 600 Mars Climate Orbiter rect 200 400 400 600 Napster rect 400 400 600 600 Millennium Dome 1999 was designated as th ...
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Future Publishing
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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AllGame
RhythmOne , previously known as Blinkx, and also known as RhythmOne Group, is an American digital advertising technology company that owns and operates the web properties AllMusic, AllMovie, and SideReel. Blinkx was founded in 2004, went public on the AIM market of the London Stock Exchange in 2007, and began trading as RhythmOne in 2017. The company is headquartered in San Francisco, California, and London, England. RhythmOne acquired All Media Network and its portfolio of web properties in April 2015. In April 2019, RhythmOne merged with Taptica International (renamed Tremor International in June 2019), an advertising technology company headquartered in Israel. History Blinkx was named after blinkx.com, an Internet Media platform that connects online video viewers with publishers and distributors, using advertising to monetize those interactions. Blinkx has an index of over 35 million hours of video and 800 media partnerships, as well as 111 patents related to the site's ...
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