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Tonkin House
Tonkin House was a Japanese video game publisher owned by Tokyo Shoseki, which was active in late 1980s and early 2000s. Video games * '' Dig & Spike Volleyball'' (1992, SNES) * ''Felicia'' (1995, Super Famicom) * ''Ugetsu Kitan'' (1996, PlayStation) See also *Tokyo Shoseki is a Japanese company engaged in the textbook and other publishing businesses. The company is well known as the largest publisher of textbooks in Japan, but also publishes reference books and Digital textbooks, educational assessment question, ... References Game SpotNeo SeekerUVL Video game companies established in 1988 Video game companies of Japan Video game publishers {{Japan-videogame-company-stub ...
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Japan
Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north toward the East China Sea, Philippine Sea, and Taiwan in the south. Japan is a part of the Ring of Fire, and spans Japanese archipelago, an archipelago of List of islands of Japan, 6852 islands covering ; the five main islands are Hokkaido, Honshu (the "mainland"), Shikoku, Kyushu, and Okinawa Island, Okinawa. Tokyo is the Capital of Japan, nation's capital and largest city, followed by Yokohama, Osaka, Nagoya, Sapporo, Fukuoka, Kobe, and Kyoto. Japan is the List of countries and dependencies by population, eleventh most populous country in the world, as well as one of the List of countries and dependencies by population density, most densely populated and Urbanization by country, urbanized. About three-fourths of Geography of Japan, the c ...
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Video Game Industry
The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstream. , video games generated annually in global sales. In the US, it earned about in 2007, in 2008, and 2010, according to the ESA annual report. Research from Ampere Analysis indicated three points: the sector has consistently grown since at least 2015 and expanded 26% from 2019 to 2021, to a record ; the global games and services market is forecast to shrink 1.2% annually to in 2022; the industry is not recession-proof. The industry has influenced the advance of personal computers with sound cards, graphics cards and 3D graphic accelerators, CPUs, and co-processors like PhysX. Sound cards, for example, were originally developed for games and then improved for the music industry. Industry overview Size In 2017 in the United Stat ...
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Dig & Spike Volleyball
''Dig & Spike Volleyball'' - known as in Japan - is a volleyball video game developed by TOSE. The player can choose either two variations: Men's indoor volleyball and Women's beach volleyball. The game was published by Nintendo, and released on the Super Nintendo Entertainment System on November 26th in Japan, and in December 1993 in North America Teams The indoor variation is represented by eight men's national volleyball teams, based on teams that played the volleyball tournament in the 1992 Summer Olympics: Reception See also * FIVB World Rankings * List of volleyball video games References External links ''Dig & Spike Volleyball''at MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... ''Volleyball Twin''at superfamicom.org at super-famicom.jp 1992 video ...
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Super Nintendo Entertainment System
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the ...
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Ugetsu Kitan
, is a 1953 Japanese historical drama and fantasy film directed by Kenji Mizoguchi starring Masayuki Mori and Machiko Kyō. It is based on two stories in Ueda Akinari's 1776 book of the same name, combining elements of the ''jidaigeki'' (period drama) genre with a ghost story. Drawing from Ueda's tales "The House in the Thicket" and "The Lust of the White Serpent", the film is set in Japan's civil war torn Azuchi–Momoyama period (1568–1600). In a small rural community, a potter leaves his wife and young son behind to make money selling pottery and ends up being seduced by a spirit that makes him forget all about his family. A subplot, inspired by Guy de Maupassant's 1883 short story "How He Got the Legion of Honor" ("Décoré !"), involves his brother-in-law, who dreams of becoming a samurai and chases this goal at the unintended expense of his wife. The film won the Silver Lion Award at the 1953 Venice Film Festival and other honours. ''Ugetsu'' is one of Mizoguchi's mo ...
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PlayStation (console)
The (abbreviated as PS, commonly known as the PS1/PS one or its codename PSX) is a home video game console developed and marketed by Sony Computer Entertainment. It was released in Japan on 3 December 1994, in North America on 9 September 1995, in Europe on 29 September 1995, and in Australia on 15 November 1995. As a fifth-generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn. Sony began developing the PlayStation after a failed venture with Nintendo to create a CD-ROM peripheral for the Super Nintendo Entertainment System in the early 1990s. The console was primarily designed by Ken Kutaragi and Sony Computer Entertainment in Japan, while additional development was outsourced in the United Kingdom. An emphasis on 3D polygon graphics was placed at the forefront of the console's design. PlayStation game production was designed to be streamlined and inclusive, enticing the support of many third-party developers. The console proved ...
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Tokyo Shoseki
is a Japanese company engaged in the textbook and other publishing businesses. The company is well known as the largest publisher of textbooks in Japan, but also publishes reference books and Digital textbooks, educational assessment question, and many other general books (mainly educational books, personal documents, and literary books), in a wide range of business areas. The company was founded in 1909 and celebrated its 100th anniversary in 2009. Product areas Textbook * For elementary schools – 10 types (Japanese, '' shodo''-calligraphy, social studies, arithmetic, science, English, life, home economics, physical education, and morality) are published. * For junior high schools – 10 types (Japanese, '' shodo''-calligraphy, social studies, mathematics, science, English, home economics and technology, physical education, and morality) are published. * For high schools – 8 types (Japanese, geography, maps, mathematics, science, English, home economics and technolog ...
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Video Game Companies Established In 1988
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Of Japan
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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