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Tom Chilton (game Developer)
''World of Warcraft'' (''WoW'') is a massively multiplayer online role-playing game (MMORPG) released in 2004 by Blizzard Entertainment. Set in the ''Warcraft'' fantasy universe, ''World of Warcraft'' takes place within the world of Azeroth, approximately four years after the events of the previous game in the series, '' Warcraft III: The Frozen Throne.'' The game was announced in 2001, and was released for the 10th anniversary of the ''Warcraft'' franchise on November 23, 2004. Since launch, ''World of Warcraft'' has had nine major expansion packs: ''The Burning Crusade'' (2007), ''Wrath of the Lich King'' (2008), '' Cataclysm'' (2010), ''Mists of Pandaria'' (2012), ''Warlords of Draenor'' (2014), ''Legion'' (2016), '' Battle for Azeroth'' (2018), '' Shadowlands'' (2020), and ''Dragonflight'' (2022). Similar to other MMORPGs, the game allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fightin ...
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Blizzard Entertainment
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like ''Rock n' Roll Racing'' and ''The Lost Vikings''. In 1993, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released '' Warcraft: Orcs & Humans''. Since then, Blizzard Entertainment has created several ''Warcraft'' sequels, including highly influential massively multiplayer online role-playing game ''World of Warcraft'' in 2004, as well as three other multi-million s ...
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Cataclysm
Cataclysm is derived from the Greek (), 'down, against', and (), 'wash over, surge'. It may refer to: Common meanings *Generally, any large-scale disaster *Deluge (mythology) *Doomsday event, see hypothetical risks to civilization, humans, and planet Earth *A catastrophic natural event: **List of geological phenomena **earthquake, the result of a sudden release of energy in the Earth's crust that creates seismic waves **volcanic eruption Video games *'' World of Warcraft: Cataclysm'', an expansion pack of Blizzard Entertainment's ''World of Warcraft'' *'' Cataclysm: Dark Days Ahead'', an open-source cross-platform roguelike video game *'' Homeworld: Cataclysm'', a stand-alone expansion, of the ''Homeworld'' space-based RTS franchise Books and comics * Cataclysm (''Dragonlance''), a fictional event in the ''Dragonlance'' novels *'' Batman: Cataclysm'', a DC Comics crossover story arc featuring Batman * '' Cataclysm: The Ultimates' Last Stand'' a 2013-2014 crossover storyline ...
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Non-player Character
A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player. In video games, this usually means a character controlled by the computer (instead of a player) that has a predetermined set of behaviors that potentially will impact gameplay, but will not necessarily be the product of true artificial intelligence. Role-playing games In a traditional tabletop role-playing game such as ''Dungeons & Dragons'', an NPC is a character portrayed by the gamemaster (GM). While the player characters (PCs) form the narrative's protagonists, non-player characters can be thought of as the "supporting cast" or "extras" of a roleplaying narrative. Non-player characters populate the fictional world of the game, and can fill any role not occupied by a player character. Non-player ...
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Quest (video Games)
A quest, or mission, is a task in video games that a player-controlled character, party, or group of characters may complete in order to gain a reward. Quests are most commonly seen in role-playing games and massively multiplayer online games. Rewards may include loot such as items or in-game currency, access to new level locations or areas, an increase in the character's experience in order to learn new skills and abilities, or any combination of the above. Quests often fall into several types, such as kill quests, gather quests, delivery/"fetch" quests, and escort quests. However, quests can include more than one mission, such as gathering something and transporting it somewhere. Quests can be linked together to form quest series or chains. In this manner, quests are used to provide the player with further background to the setting their characters are in. This mechanism is also used to advance any story or plot the game might have. Many types of quests are referred to as ...
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First-person (video Games)
In video games, first person is any graphical perspective rendered from the viewpoint of the player's character, or a viewpoint from the cockpit or front seat of a vehicle driven by the character. The most popular type of first-person video game today is the first-person shooter (FPS), in which the graphical perspective is an integral component of the gameplay. Many other genres incorporate first-person perspectives, including other types of shooter games (such as light gun shooters, rail shooters and shooting gallery games), adventure games (including visual novels), amateur flight simulations (including combat flight simulators), racing games (including driving simulators), role-playing video games, and vehicle simulations (including sailing simulators and vehicular combat games). Game mechanics Games with a first-person perspective are usually avatar-based, wherein the game displays what the player's avatar would see with the avatar's own eyes. Thus, players typical ...
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Third-person (video Games)
In 3D video games, a virtual camera system aims at controlling a camera or a set of cameras to display a view of a 3D virtual world. Camera systems are used in video games where their purpose is to show the action at the best possible angle; more generally, they are used in 3D virtual worlds when a third-person view is required. As opposed to filmmakers, virtual camera system creators have to deal with a world that is interactive and unpredictable. It is not possible to know where the player character is going to be in the next few seconds; therefore, it is not possible to plan the shots as a film maker would do. To solve this issue, the system relies on certain rules or artificial intelligence to select the most appropriate shots. There are mainly three types of camera systems. In ''fixed camera systems'', the camera does not move at all and the system displays the player's character in a succession of still shots. ''Tracking cameras'', on the other hand, follow the characte ...
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Avatar (computing)
In computing, an avatar is a graphical representation of a user or the user's character or persona. Avatars can be two-dimensional icons in Internet forums and other online communities, where they are also known as profile pictures, userpics, or formerly picons (personal icons). Alternatively, an avatar can take the form of a three-dimensional model, as used in online worlds and video games. The term ' () originates from Sanskrit, and was adopted by early computer games and science fiction novelists. Richard Garriott extended the term to an on-screen user representation in 1985, and the term gained wider adoption in Internet forums and MUDs. Nowadays, avatars are used in a variety of online settings including social media, virtual assistants, instant messaging platforms, and digital worlds such as ''World of Warcraft'' and ''Second Life''. They can take the form of an image of one's real-life self, as often seen on platforms like Facebook, or a virtual character that diverge ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragonflight
''Dragonflight'' is a science fiction novel by the American-Irish author Anne McCaffrey. It is the first book in the ''Dragonriders of Pern'' series. First published by Ballantine Books in July 1968, it was a fix-up of two novellas which between them had made McCaffrey the first woman writer to win a Hugo and a Nebula Award. In 1987, ''Locus'' ranked ''Dragonflight'' at number nine among the 33 "All-Time Best Fantasy Novels", based on a poll of subscribers. Origins Two components of ''Dragonflight'' were award-winning novellas published by ''Analog'' science fiction magazine. The first segment, "Weyr Search", illustrated by John Schoenherr, had been the cover story for the October 1967 issue. The second segment, "Dragonrider", appeared in two parts, beginning in December 1967, and was also a cover story illustrated by Schoenherr. "Weyr Search" features a young woman named Lessa being recruited to establish a telepathic bond with a queen dragon at its hatching, thus becoming ...
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Shadowlands
Shadowlands may refer to: Books *''Shadowlands'', a non-fiction book on a scientific theory by Robert Foot *''Shadowlands: Fear and Freedom at the Oregon Standoff'', a book by Anthony McCann *''The Shadowlands'', a children's fantasy novel by Emily Rodda, from ''Deltora Quest 2'' *''Shadowlands: The True Story of C. S. Lewis and Joy Davidman'', a book by Brian Sibley Films * ''Shadowlands'' (1985 film), a 1985 BBC TV movie about the relationship between C. S. Lewis and Joy Davidman **Shadowlands (play), a stage play adapted from the 1985 TV Movie by William Nicholson about C. S. Lewis and Joy Gresham * ''Shadowlands'' (1993 film), a 1993 adaptation of the William Nicholson play Games * ''Shadowlands'' (video game), 1992 computer role playing game published by Domark *Shadowlands, the second expansion pack for the MMORPG ''Anarchy Online'' *'' World of Warcraft: Shadowlands,'' a 2020 expansion pack Settings within games: *Shadowlands, south of Rokugan in the ''Legend of the Fi ...
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Battle For Azeroth
''World of Warcraft: Battle for Azeroth'' is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) ''World of Warcraft'', following ''World of Warcraft: Legion, Legion''. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, ''Battle for Azeroth'' had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018. In addition to raising the level cap from 110 to 120, the expansion introduces the Kul Tiras and Zandalar continents and four races for both the Alliance and the Horde, while also adding dungeons and raids, warfronts, and uncharted islands. Gameplay The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion ''Legion''. Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, be ...
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