Tock
Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home". Like Sorry!, it is played with playing cards rather than dice. Overview Tock is a Cross and Circle game in the style of Pachisi, an Indian game played since the first millennium BC. Tock's exact origins are unclear, but traditionally it is believed that it originated with the early settlers of Quebec, Canada. From Quebec, the game ''Jeu du Toc'' (or ''Tock'') moved to France where it is also known as ''Jeu des petits chevaux canadiens''. Tock is also similar to the French game ''Jeu des petits chevaux ''Jeu des petits chevaux'' () is a French cross and circle game Cross and circle is a board game design used for race games played th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Tock Board (taken Without Flash)
Tock (also known as Tuck in some English parts of Quebec and Atlantic Canada, and Pock in some parts of Alberta) is a board game, similar to Ludo, Aggravation or Sorry!, in which players race their four tokens (or marbles) around the game board from start to finish—the objective being to be the first to take all of one's tokens "home". Like Sorry!, it is played with playing cards rather than dice. Overview Tock is a Cross and Circle game in the style of Pachisi, an Indian game played since the first millennium BC. Tock's exact origins are unclear, but traditionally it is believed that it originated with the early settlers of Quebec, Canada. From Quebec, the game ''Jeu du Toc'' (or ''Tock'') moved to France where it is also known as ''Jeu des petits chevaux canadiens''. Tock is also similar to the French game ''Jeu des petits chevaux ''Jeu des petits chevaux'' () is a French cross and circle game Cross and circle is a board game design used for race games played th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ludo (board Game)
Ludo (; ) is a strategy board game for two to four players, in which the players race their four from start to finish according to the rolls of a single die. Like other cross and circle games, Ludo is derived from the Indian game Pachisi. The game and its variations are popular in many countries and under various names. History The Mahabharata Pachisi was created in India in the sixth century CE. The earliest evidence of this game's evolution in India is the depiction of boards on the caves of Ellora. The original version is also described in the Indian epic Mahabharata in which Shakuni uses cursed dice to beat the Pandavas, and at last after losing everything, Yudhisthira puts his wife Draupadi on stake and loses her, too. The Pandavas get all their belongings back, though, after Draupadi vows to curse the whole Kuru lineage, but stops at the intervention of Gandhari, and seeing an opportunity to still Draupadi's anger, Kuru king Dhritarashtra promises to give back to ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Marble (toy)
A marble is a small spherical object often made from glass, clay, steel, plastic, or agate. They vary in size, and most commonly are about in diameter. These toys can be used for a variety of games called ''marbles'', as well being placed in marble runs or races, or created as a form of art. They are often collected, both for nostalgia and for their aesthetic colors. Sizes may range from less than to over , while some art glass marbles for display purposes are over wide. In the North of England the objects and the game are called "taws", with larger taws being called "bottle washers" after the use of a marble in Codd-neck bottles, which were often collected for play. Games History In the early twentieth century, small balls of stone from about 2500 BCE, identified by archaeologists as marbles, were found by excavation near Mohenjo-daro, in a site associated with the Indus Valley civilization. Marbles are often mentioned in Roman literature, as in Ovid's poem "Nux" (which ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Aggravation (board Game)
''Aggravation'' is a board game for up to four players and later versions for up to six players, whose object is to be the first player to have all four playing pieces (usually represented by marbles) reach the player's home section of the board. The game's name comes from the action of capturing an opponent's piece by landing on its space, which is known as "aggravating". Captioned by one of the creators, Lois Elaine, who did not always enjoy defeat. ''Aggravation'' was originally created by BERL Industries and sold for royalties of 1 penny per game sold. It was previously owned by Milton Bradley and Parker Bros. Today, it is manufactured by Hasbro. The children and grandchildren of the creators still hold rights to all game boards and sales. Its distinctive features are that the track accommodates from four to six players, unlike other Pachisi-like games which only allow four; that it is normally drilled to accept colored glass marbles A marble is a small spherical object ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Sorry! (game)
''Sorry!'' is a board game that is based on the ancient Indian cross and circle game ''Pachisi''. Players move their three or four pieces around the board, attempting to get all of their pieces "home" before any other player. Originally manufactured by W.H. Storey & Co in England and now by Hasbro, ''Sorry!'' is marketed for two to four players, ages 6 and up. The game title comes from the many ways in which a player can negate the progress of another, while issuing an apologetic "Sorry!" Objective The objective is to be the first player to get all four of their coloured pawns from their start space, around the board to their "home" space. The pawns are normally moved in a clockwise direction but can be moved backward if directed. Movement of pawns is directed by the drawing of a card. The board game is laid out in a square with 16 spaces per side, with each player assigned their own coloured Start location and Home locations offset towards the centre, one per side. Four fi ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Playing Card
A playing card is a piece of specially prepared card stock, heavy paper, thin cardboard, plastic-coated paper, cotton-paper blend, or thin plastic that is marked with distinguishing motifs. Often the front (face) and back of each card has a finish to make handling easier. They are most commonly used for playing card games, and are also used in magic tricks, cardistry, card throwing, and card houses; cards may also be collected. Some patterns of Tarot playing card are also used for divination, although bespoke cards for this use are more common. Playing cards are typically palm-sized for convenient handling, and usually are sold together in a set as a deck of cards or pack of cards. The most common type of playing card in the West is the French-suited, standard 52-card pack, of which the most widespread design is the English pattern, followed by the Belgian-Genoese pattern. However, many countries use other, traditional types of playing card, including those that are German ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Cross And Circle Game
Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic example of this design is Yut. However, the term "cross and circle game" is also applied to boards that replace the circle with a square, and cruciform boards that collapse the circle onto the cross; all three types are topologically equivalent. Ludo and ''Parcheesi'' (both descendants of Pachisi) are examples of frequently played cruciform games. The category may also be expanded to include circular or square boards ''without'' a cross which are nevertheless quartered ( Zohn Ahl), and boards that have more than four spokes ( Aggravation, Trivial Pursuit). The game board for the Aztec game Patolli consists of a collapsed circle ''without'' an interior cross and thus has the distinction of being a cross that ''is'' a circle (topologically), w ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Pachisi
Pachisi (, Hindustani: əˈtʃiːsiː is a cross and circle board game that originated in Ancient India. It is described in the ancient text ''Mahabharata'' under the name of "Pasha". It is played on a board shaped like a symmetrical cross. A player's pieces move around the board based upon a throw of six or seven cowrie shells, with the number of shells resting with the aperture upward indicating the number of spaces to move. The name of the game is derived from the Hindi word ''paccīs'', meaning "twenty-five", the largest score that can be thrown with the cowrie shells; thus this game is also known by the name ''Twenty-Five''. There are other versions of this game where the largest score that can be thrown is thirty. In addition to chaupar, there are many versions of the game. (barsis) is popular in the Levant, mainly Syria, while Parchís is another version popular in Spain and northern Morocco. Parqués is its Colombian variant. Parcheesi, Sorry!, and Ludo are amo ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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India
India, officially the Republic of India (Hindi: ), is a country in South Asia. It is the seventh-largest country by area, the second-most populous country, and the most populous democracy in the world. Bounded by the Indian Ocean on the south, the Arabian Sea on the southwest, and the Bay of Bengal on the southeast, it shares land borders with Pakistan to the west; China, Nepal, and Bhutan to the north; and Bangladesh and Myanmar to the east. In the Indian Ocean, India is in the vicinity of Sri Lanka and the Maldives; its Andaman and Nicobar Islands share a maritime border with Thailand, Myanmar, and Indonesia. Modern humans arrived on the Indian subcontinent from Africa no later than 55,000 years ago., "Y-Chromosome and Mt-DNA data support the colonization of South Asia by modern humans originating in Africa. ... Coalescence dates for most non-European populations average to between 73–55 ka.", "Modern human beings—''Homo sapiens''—originated in Africa. Then, int ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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1st Millennium BC
The 1st millennium BC, also known as the last millennium BC, was the period of time lasting from the years 1000 BC to 1 BC (10th to 1st centuries BC; in astronomy: JD – ). It encompasses the Iron Age in the Old World and sees the transition from the Ancient Near East to classical antiquity. World population roughly doubled over the course of the millennium, from about 100 million to about 200–250 million.Klein Goldewijk, K. , A. Beusen, M. de Vos and G. van Drecht (2011). The HYDE 3.1 spatially explicit database of human induced land use change over the past 12,000 years, Global Ecology and Biogeography20(1): 73–86. pbl.nl. Goldewijk et al. (2011) estimate 188 million as of AD 1, citing a literature range of 170 million (low) to 300 million (high). Out of the estimated 188M, 116M are estimated for Asia (East, South/Southeast and Central Asia, excluding Western Asia), 44M for Europe and the Near East, 15M for Africa (including Egypt and Roman North Africa), 12M for Me ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Jeu Des Petits Chevaux
''Jeu des petits chevaux'' () is a French cross and circle game Cross and circle is a board game design used for race games played throughout the world. Design The basic design comprises a circle divided into four equal portions by a cross inscribed inside it like four spokes in a wheel; the classic exam ..., closely related to ludo. It consists of moving several pawns (called horses) to the home reserved for their color. Each player will receive between 1 and 3 horses in general. The first player to reach the last triangular square wins the game. Rules Two to four players each have one or more horse pawns, and play by rolling a dice in turn. A player must first roll a 6 with the dice to be able to remove a horse from his stable. He must then make it go through all the squares located on the periphery of the board, moving it forward by a number of squares equal to the result of the die. The pawns are advanced clockwise. There are different special cases. Thus, when ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |