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Time-compressed Speech
Time-compressed speech refers to an audio recording of verbal text in which the text is presented in a much shorter time interval than it would through normally-paced real time speech. The basic purpose is to make recorded speech contain more words in a given time, yet still be understandable. For example: a paragraph that might normally be expected to take 20 seconds to read, might instead be presented in 15 seconds, which would represent a time-compression of 25% (5 seconds out of 20). The term "time-compressed speech" should not be confused with " speech compression", which controls the volume range of a sound, but does not alter its time envelope. Methods While some voice talents are capable of speaking at rates significantly in excess of general norms, the term "time-compressed speech" most usually refers to examples in which the time-reduction has been accomplished through some form of electronic processing of the recorded speech. In general, recorded speech can be elec ...
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Real Time (media)
Real time within the media is a method in which events are portrayed at the same rate at which they occur in the plot. For example, if a film told in real time is two hours long, then the plot of that movie covers two hours of fictional time. If a daily real time comic strip runs for six years, then the characters will be six years older at the end of the strip than they were at the beginning. This technique can be enforced with varying levels of precision. In some stories, every minute of screen time is a minute of fictional time. In other stories, such as the daily comic strip '' For Better or For Worse'', each day's strip does not necessarily correspond to a new day of fictional time, but each year of the strip does correspond to one year of fictional time. Real time fiction dates back to the climactic structure of classical Greek drama. Film, television and radio Often, use of split screens or picture-in-pictures are used to show events occurring at the same time, or the co ...
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Dynamic Range Compression
Dynamic range compression (DRC) or simply compression is an audio signal processing operation that reduces the volume of loud sounds or amplifies quiet sounds, thus reducing or ''compressing'' an audio signal's dynamic range. Compression is commonly used in sound recording and reproduction, broadcasting, sound reinforcement system, live sound reinforcement and in some instrument amplifiers. A dedicated electronic hardware unit or audio software that applies compression is called a compressor. In the 2000s, compressors became available as software plugins that run in digital audio workstation software. In recorded and live music, compression parameters may be adjusted to change the way they affect sounds. Compression and limiting are identical in process but different in degree and perceived effect. A limiter is a compressor with a high #Ratio, ratio and, generally, a short #Attack and release, attack time. Types There are two types of compression, downward and upward. Bot ...
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Fine Print
Fine print, small print, or mouseprint is less noticeable print smaller than the more obvious larger print it accompanies that advertises or otherwise describes or partially describes a commercial product or service. The larger print that is used in conjunction with fine print by the merchant often has the effect of deceiving the consumer into believing the offer is more advantageous than it really is. This may satisfy a legal technicality which requires full disclosure of all (even unfavorable) terms or conditions, but does not specify the manner (size, typeface, coloring, etc.) of disclosure. There is strong evidence that suggests the fine print is not read by the majority of consumers. Fine print may say the opposite of what the larger print says. For example, if the larger print says "pre-approved" the fine print might say "subject to approval".AG filing against BlueHippo Especially in pharmaceutical advertisements, fine print may accompany a warning message, but this messa ...
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Sandra Gordon-Salant
Sandra Gordon-Salant is an American audiologist. She is a professor at the University of Maryland, College Park, where she is also director of the doctoral program in clinical audiology. Gordon-Salant investigates the effects of aging and hearing loss on auditory processes, as well as signal enhancement devices for hearing-impaired listeners. She is the senior editor of the 2010 book, ''The Aging Auditory System''. Gordon-Salant has served as editor of the ''Journal of Speech, Language, and Hearing Research''. Biography Gordon-Salant earned her B.S. in Speech Pathology at University at Albany, State University of New York in 1974. She attended graduate school at Northwestern University, where she received her Masters of Arts in Audiology in 1976. In 1977, she was awarded her membership from and Certificate of Clinical Competence in Audiology from the American Speech and Hearing Association. Gordon-Salant completed her Ph.D. in Audiology at Northwestern University in 1981. In 19 ...
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Voice Mail
A voicemail system (also known as voice message or voice bank) is a computer-based system that allows users and subscribers to exchange personal voice messages; to select and deliver voice information; and to process transactions relating to individuals, organizations, products, and services, using an ordinary phone. The term is also used more broadly to denote any system of conveying a stored telecommunications voice messages, including using an answering machine. Most cell phone services offer voicemail as a basic feature; many corporate private branch exchanges include versatile internal voice-messaging services, and *98 vertical service code subscription is available to most individual and small business landline subscribers (in the US). History The term ''Voicemail'' was coined by Televoice International (later Voicemail International, or VMI) for their introduction of the first US-wide Voicemail service in 1980. Although VMI trademarked the term, it eventually became a ge ...
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Latency (engineering)
Latency, from a general point of view, is a time delay between the cause and the effect of some physical change in the system being observed. Lag, as it is known in gaming circles, refers to the latency between the input to a simulation and the visual or auditory response, often occurring because of network delay in online games. Latency is physically a consequence of the limited velocity at which any physical interaction can propagate. The magnitude of this velocity is always less than or equal to the speed of light. Therefore, every physical system with any physical separation (distance) between cause and effect will experience some sort of latency, regardless of the nature of the stimulation at which it has been exposed to. The precise definition of latency depends on the system being observed or the nature of the simulation. In communications, the lower limit of latency is determined by the medium being used to transfer information. In reliable two-way communication syst ...
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Audio Timescale-pitch Modification
Time stretching is the process of changing the speed or duration of an audio signal without affecting its pitch. Pitch scaling is the opposite: the process of changing the pitch without affecting the speed. Pitch shift is pitch scaling implemented in an effects unit and intended for live performance. Pitch control is a simpler process which affects pitch and speed simultaneously by slowing down or speeding up a recording. These processes are often used to match the pitches and tempos of two pre-recorded clips for mixing when the clips cannot be reperformed or resampled. Time stretching is often used to adjust radio commercials and the audio of television advertisements to fit exactly into the 30 or 60 seconds available. It can be used to conform longer material to a designated time slot, such as a 1-hour broadcast. Resampling The simplest way to change the duration or pitch of an audio recording is to change the playback speed. For a digital audio recording, this can be accomp ...
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John Moschitta Jr
John is a common English name and surname: * John (given name) * John (surname) John may also refer to: New Testament Works * Gospel of John, a title often shortened to John * First Epistle of John, often shortened to 1 John * Second Epistle of John, often shortened to 2 John * Third Epistle of John, often shortened to 3 John People * John the Baptist (died c. AD 30), regarded as a prophet and the forerunner of Jesus Christ * John the Apostle (lived c. AD 30), one of the twelve apostles of Jesus * John the Evangelist, assigned author of the Fourth Gospel, once identified with the Apostle * John of Patmos, also known as John the Divine or John the Revelator, the author of the Book of Revelation, once identified with the Apostle * John the Presbyter, a figure either identified with or distinguished from the Apostle, the Evangelist and John of Patmos Other people with the given name Religious figures * John, father of Andrew the Apostle and Saint Peter * Pope John ...
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Advertising Tools
Advertising is the practice and techniques employed to bring attention to a product or service. Advertising aims to put a product or service in the spotlight in hopes of drawing it attention from consumers. It is typically used to promote a specific good or service, but there are wide range of uses, the most common being the commercial advertisement. Commercial advertisements often seek to generate increased consumption of their products or services through "branding", which associates a product name or image with certain qualities in the minds of consumers. On the other hand, ads that intend to elicit an immediate sale are known as direct-response advertising. Non-commercial entities that advertise more than consumer products or services include political parties, interest groups, religious organizations and governmental agencies. Non-profit organizations may use free modes of persuasion, such as a public service announcement. Advertising may also help to reassure employees ...
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Oral Communication
Conversation is interactive communication between two or more people. The development of conversational skills and etiquette is an important part of socialization. The development of conversational skills in a new language is a frequent focus of language teaching and learning. Conversation analysis is a branch of sociology which studies the structure and organization of human interaction, with a more specific focus on conversational interaction. Definition and characterization No generally accepted definition of conversation exists, beyond the fact that a conversation involves at least two people talking together. Consequently, the term is often defined by what it is not. A ritualized exchange such as a mutual greeting is not a conversation, and an interaction that includes a marked status differential (such as a boss giving orders) is also not a conversation. An interaction with a tightly focused topic or purpose is also generally not considered a conversation. Summarizi ...
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Speech Processing
Speech processing is the study of speech signals and the processing methods of signals. The signals are usually processed in a digital representation, so speech processing can be regarded as a special case of digital signal processing, applied to speech signals. Aspects of speech processing includes the acquisition, manipulation, storage, transfer and output of speech signals. The input is called speech recognition and the output is called speech synthesis. History Early attempts at speech processing and recognition were primarily focused on understanding a handful of simple phonetic elements such as vowels. In 1952, three researchers at Bell Labs, Stephen. Balashek, R. Biddulph, and K. H. Davis, developed a system that could recognize digits spoken by a single speaker. Pioneering works in field of speech recognition using analysis of its spectrum were reported in 1940s. Linear predictive coding (LPC), a speech processing algorithm, was first proposed by Fumitada Itakura of N ...
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