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''The Myst Reader'' is a collection of three novels based on the ''Myst'' series of adventure games. The collection was published in September 2004 and combines three works previously published separately: ''The Book of Atrus'' (1995), ''The Book of Tiana'' (1996), and ''The Book of Dni'' (1997). The novels were each written by British science-fiction writer David Wingrove with assistance from ''Myst''s creators, Rand and Robyn Miller. Each novel centers on the family of Atrus, a scientist and explorer who has the ability to write special books which serve as links to other worlds, known as Ages. This ability, known as the Art, was practiced extensively by an ancient civilization known as the D'ni, who were only mentioned briefly in the original ''Myst'' game. The plot of each book reveals more of the ''Myst'' back-story and the workings of the D'ni. Upon release, reception of the novels have been mixed. Many reviewers expressed surprise that a novel based on a videogame wor ...
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Myst (series)
''Myst'' is a franchise centered on a series of adventure video games. The first game in the series, ''Myst'', was released in 1993 by brothers Rand and Robyn Miller and their video game company Cyan, Inc. The first sequel to ''Myst'', ''Riven'', was released in 1997 and was followed by three more direct sequels: '' Myst III: Exile'' in 2001, '' Myst IV: Revelation'' in 2004, and '' Myst V: End of Ages'' in 2005. A spinoff featuring a multiplayer component, '' Uru: Ages Beyond Myst'', was released in 2003 and followed by two expansion packs. ''Myst''s story concerns an explorer named Atrus who has the ability to write books that serve as links to other worlds, known as Ages. This practice of creating linking books was developed by an ancient civilization known as the D'ni, whose society crumbled after being ravaged by disease. The player takes the role of an unnamed person referred to as the Stranger and assists Atrus by traveling to other Ages and solving puzzles. Over the cour ...
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Stranger (Myst)
The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. ''Myst'' was a commercial and critical success upon release and spawned four sequels—''Riven'', ''Exile'', '' Revelation'' and '' End of Ages''— as well as several spinoffs and adaptations. While the player, referred to as a Stranger, remains faceless and unnamed, ''Myst'' and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of ...
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Characters Of Myst
The ''Myst'' series of adventure computer games deals with the events following the player's discovery of a mysterious book describing an island known as Myst. The book is no ordinary volume; it is a linking book, which serves as a portal to the world it describes. The player is transported to Myst Island and must unravel the world's puzzles in order to return home. ''Myst'' was a commercial and critical success upon release and spawned four sequels—''Riven'', ''Exile'', ''Revelation'' and '' End of Ages''— as well as several spinoffs and adaptations. While the player, referred to as a Stranger, remains faceless and unnamed, ''Myst'' and its sequels introduce a variety of non-player characters. The inhabitants of Myst include the explorer Atrus, a writer of many linking books, and his wife Catherine and their children. Other characters introduced in the series include Gehn, Atrus' power-hungry father; Saavedro, a traumatized victim of Atrus' sons; and Esher, a member of an ...
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Myst
''Myst'' is a graphic adventure/puzzle video game designed by the Miller brothers, Robyn and Rand. It was developed by Cyan, Inc., published by Broderbund, and initially released for the Macintosh in 1993. In the game, the player's character travels via a special book to the island of Myst. From there, solving puzzles allows the player to travel to four other worlds which reveal the backstory of the game's characters, one of which the player must eventually choose to aid. The Miller brothers got their start in video game development by creating titles for children. They conceived of ''Myst'' as their first game for adults, receiving funding from Japanese publisher Sunsoft. Development began in 1991 and was Cyan's biggest undertaking to date. Technical constraints of the time influenced the design of the game and the production of its graphics, which were state-of-the-art but mostly relied on static images. Robyn Miller composed 40 minutes of synthesized music for the soundtrac ...
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Rand Miller
Rand Miller (born January 17, 1959) is a C.E.O. and co-founder of Cyan WorldsMyst creator Rand Miller teases new Kickstarter project during IndieCade
PCWorld. Retrieved on 2014-01-14.
(originally Cyan). He and brother became famous due to the success of their '''', which remained the all-time best-selling computer game from its releas ...
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David Wingrove
David Wingrove (born September 1954) is a British science fiction writer. He is well known as the author of the '' Chung Kuo'' novels. He is also the co-author (with Rand and Robyn Miller) of the three ''Myst'' novels. Biography Wingrove worked in the banking industry for seven years until he became fed up with it. He then attended the University of Kent, Canterbury, where he read English and American Literature. He is married and, with his wife Susan, has four daughters: Jessica, Amy, Georgia, and Francesca. Career Between 1972 and 1982 he wrote over 300 unpublished short stories and 15 novels. He started work on a new fictional project called ''A Perfect Art''. Between 1984 and 1988, when it was first submitted, the title was changed twice, becoming first ''A Spring Day at the Edge of the World'' and then finally ''Chung Kuo'', under which title it was sold to 18 publishers throughout the world. The ''Chung Kuo'' series ran to eight of nine planned volumes before the series ...
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Screen Rant
''Screen Rant'' is an entertainment website that offers news in the fields of television, films, video games, and film theories. ''Screen Rant'' was launched by Vic Holtreman in 2003, and originally had its primary office in Ogden, Utah. ''Screen Rant'' has expanded its coverage with red-carpet events in Los Angeles, New York film festivals and San Diego Comic-Con panels. The associated YouTube channel was created on August 18, 2008, and has over 8.36 million subscribers and over 4,000 videos. In February 2015, ''Screen Rant'' was acquired by Valnet Inc., an online media company based in Montreal, Quebec Quebec ( ; )According to the Canadian government, ''Québec'' (with the acute accent) is the official name in Canadian French and ''Quebec'' (without the accent) is the province's official name in Canadian English is one of the thirtee .... ''Pitch Meeting'' The channel previously hosted a video series called ''Pitch Meeting'' by Ryan George that debuted in 201 ...
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Fantasy & Science Fiction
''The Magazine of Fantasy & Science Fiction'' (usually referred to as ''F&SF'') is a U.S. fantasy fiction magazine, fantasy and science fiction magazine first published in 1949 by Mystery House, a subsidiary of Lawrence E. Spivak, Lawrence Spivak's Mercury Publications, Mercury Press. Editors Anthony Boucher and J. Francis McComas had approached Spivak in the mid-1940s about creating a fantasy companion to Spivak's existing mystery title, ''Ellery Queen's Mystery Magazine''. The first issue was titled ''The Magazine of Fantasy'', but the decision was quickly made to include science fiction as well as fantasy, and the title was changed correspondingly with the second issue. ''F&SF'' was quite different in presentation from the existing science fiction magazines of the day, most of which were in pulp magazine, pulp format: it had no interior illustrations, no letter column, and text in a single column format, which in the opinion of science fiction historian Mike Ashley (writer), ...
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2004 Novels
4 (four) is a number, numeral and digit. It is the natural number following 3 and preceding 5. It is the smallest semiprime and composite number, and is considered unlucky in many East Asian cultures. In mathematics Four is the smallest composite number, its proper divisors being and . Four is the sum and product of two with itself: 2 + 2 = 4 = 2 x 2, the only number b such that a + a = b = a x a, which also makes four the smallest squared prime number p^. In Knuth's up-arrow notation, , and so forth, for any number of up arrows. By consequence, four is the only square one more than a prime number, specifically three. The sum of the first four prime numbers two + three + five + seven is the only sum of four consecutive prime numbers that yields an odd prime number, seventeen, which is the fourth super-prime. Four lies between the first proper pair of twin primes, three and five, which are the first two Fermat primes, like seventeen, which is the third. On the other hand, ...
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Prequel
A prequel is a literary, dramatic or cinematic work whose story precedes that of a previous work, by focusing on events that occur before the original narrative. A prequel is a work that forms part of a backstory to the preceding work. The term "prequel" is a 20th-century neologism from the prefix "pre-" (from Latin ''prae'', "before") and "sequel". Like sequels, prequels may or may not concern the same plot as the work from which they are derived. More often they explain the background that led to the events in the original, but sometimes the connections are not completely explicit. Sometimes prequels play on the audience's knowledge of what will happen next, using deliberate references to create dramatic irony. History Though the word "prequel" is of recent origin, works fitting this concept existed long before. The ''Cypria'', presupposing hearers' acquaintance with the events of the Homeric epic, confined itself to what preceded the ''Iliad'', and thus formed a kind of introd ...
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Entertainment Weekly
''Entertainment Weekly'' (sometimes abbreviated as ''EW'') is an American digital-only entertainment magazine based in New York City, published by Dotdash Meredith, that covers film, television, music, Broadway theatre, books, and popular culture. The magazine debuted on February 16, 1990, in New York City. Different from celebrity-focused publications such as ''Us Weekly'', ''People'' (a sister magazine to ''EW''), and ''In Touch Weekly'', ''EW'' primarily concentrates on entertainment media news and critical reviews; unlike ''Variety'' and ''The Hollywood Reporter'', which were primarily established as trade magazines aimed at industry insiders, ''EW'' targets a more general audience. History Formed as a sister magazine to ''People'', the first issue of ''Entertainment Weekly'' was published on February 16, 1990. Created by Jeff Jarvis and founded by Michael Klingensmith, who served as publisher until October 1996, the magazine's original television advertising soliciting ...
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New Scientist
''New Scientist'' is a magazine covering all aspects of science and technology. Based in London, it publishes weekly English-language editions in the United Kingdom, the United States and Australia. An editorially separate organisation publishes a monthly Dutch-language edition. First published on 22 November 1956, ''New Scientist'' has been available in online form since 1996. Sold in retail outlets (paper edition) and on subscription (paper and/or online), the magazine covers news, features, reviews and commentary on science, technology and their implications. ''New Scientist'' also publishes speculative articles, ranging from the technical to the philosophical. ''New Scientist'' was acquired by Daily Mail and General Trust (DMGT) in March 2021. History Ownership The magazine was founded in 1956 by Tom Margerison, Max Raison and Nicholas Harrison as ''The New Scientist'', with Issue 1 on 22 November 1956, priced at one shilling (a twentieth of a pound in pre-decimal UK cu ...
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