Three-way Radix Quicksort
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Three-way Radix Quicksort
Multi-key quicksort, also known as three-way radix quicksort, is an algorithm for sorting strings. This hybrid of quicksort and radix sort was originally suggested by P. Shackleton, as reported in one of C.A.R. Hoare's seminal papers on quicksort; its modern incarnation was developed by Jon Bentley and Robert Sedgewick in the mid-1990s. The algorithm is designed to exploit the property that in many problems, strings tend to have shared prefixes. One of the algorithm's uses is the construction of suffix arrays, for which it was one of the fastest algorithms as of 2004. Description The three-way radix quicksort algorithm sorts an array of (pointers to) strings in lexicographic order. It is assumed that all strings are of equal length ; if the strings are of varying length, they must be padded with extra elements that are less than any element in the strings. The pseudocode for the algorithm is then algorithm sort(a : array of string, d : integer) is if length(a) ...
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Algorithm
In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specifications for performing calculations and data processing. More advanced algorithms can perform automated deductions (referred to as automated reasoning) and use mathematical and logical tests to divert the code execution through various routes (referred to as automated decision-making). Using human characteristics as descriptors of machines in metaphorical ways was already practiced by Alan Turing with terms such as "memory", "search" and "stimulus". In contrast, a Heuristic (computer science), heuristic is an approach to problem solving that may not be fully specified or may not guarantee correct or optimal results, especially in problem domains where there is no well-defined correct or optimal result. As an effective method, an algorithm ca ...
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Lexicographical Order
In mathematics, the lexicographic or lexicographical order (also known as lexical order, or dictionary order) is a generalization of the alphabetical order of the dictionaries to sequences of ordered symbols or, more generally, of elements of a totally ordered set. There are several variants and generalizations of the lexicographical ordering. One variant applies to sequences of different lengths by comparing the lengths of the sequences before considering their elements. Another variant, widely used in combinatorics, orders subsets of a given finite set by assigning a total order to the finite set, and converting subsets into increasing sequences, to which the lexicographical order is applied. A generalization defines an order on a Cartesian product of partially ordered sets; this order is a total order if and only if all factors of the Cartesian product are totally ordered. Motivation and definition The words in a lexicon (the set of words used in some language) have a ...
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Articles With Example Pseudocode
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing), a piece of nonfictional prose that is an independent part of a publication Article may also refer to: Government and law * Article (European Union), articles of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution *Article of Impeachment, a formal document and charge used for impeachment in the United States * Articles of incorporation, for corporations, U.S. equivalent of articles of association * Articles of organization, for limited liability organizations, a U.S. equivalent of articles of association Other uses * Article, an HTML element, delimited by the tags and * Article of clothing, an ...
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Isomorphic
In mathematics, an isomorphism is a structure-preserving mapping between two structures of the same type that can be reversed by an inverse mapping. Two mathematical structures are isomorphic if an isomorphism exists between them. The word isomorphism is derived from the Ancient Greek: ἴσος ''isos'' "equal", and μορφή ''morphe'' "form" or "shape". The interest in isomorphisms lies in the fact that two isomorphic objects have the same properties (excluding further information such as additional structure or names of objects). Thus isomorphic structures cannot be distinguished from the point of view of structure only, and may be identified. In mathematical jargon, one says that two objects are . An automorphism is an isomorphism from a structure to itself. An isomorphism between two structures is a canonical isomorphism (a canonical map that is an isomorphism) if there is only one isomorphism between the two structures (as it is the case for solutions of a univer ...
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Ternary Search Tree
In computer science, a ternary search tree is a type of trie (sometimes called a ''prefix tree'') where nodes are arranged in a manner similar to a binary search tree, but with up to three children rather than the binary tree's limit of two. Like other prefix trees, a ternary search tree can be used as an associative map structure with the ability for incremental string search. However, ternary search trees are more space efficient compared to standard prefix trees, at the cost of speed. Common applications for ternary search trees include spell-checking and auto-completion. Description Each node of a ternary search tree stores a single character, an object (or a pointer to an object depending on implementation), and pointers to its three children conventionally named ''equal kid'', ''lo kid'' and ''hi kid'', which can also be referred respectively as ''middle (child)'', ''lower (child)'' and ''higher (child)''. A node may also have a pointer to its parent node as well as an in ...
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American Flag Sort
An American flag sort is an efficient, in-place variant of radix sort that distributes items into buckets. Non-comparative sorting algorithms such as radix sort and American flag sort are typically used to sort large objects such as strings, for which comparison is not a unit-time operation. American flag sort iterates through the bits of the objects, considering several bits of each object at a time. For each set of bits, American flag sort makes two passes through the array of objects: first to count the number of objects that will fall in each bin, and second to place each object in its bucket. This works especially well when sorting a byte at a time, using 256 buckets. With some optimizations, it is twice as fast as quicksort for large sets of strings. The name American flag sort comes by analogy with the Dutch national flag problem in the last step: efficiently partition the array into many "stripes". Algorithm Sorting algorithms in general sort a list of objects acco ...
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Insertion Sort
Insertion sort is a simple sorting algorithm that builds the final sorted array (or list) one item at a time by comparisons. It is much less efficient on large lists than more advanced algorithms such as quicksort, heapsort, or merge sort. However, insertion sort provides several advantages: * Simple implementation: Jon Bentley shows a three-line C/C++ version that is five lines when optimized. * Efficient for (quite) small data sets, much like other quadratic (i.e., O(''n''2)) sorting algorithms * More efficient in practice than most other simple quadratic algorithms such as selection sort or bubble sort * Adaptive, i.e., efficient for data sets that are already substantially sorted: the time complexity is O(''kn'') when each element in the input is no more than places away from its sorted position * Stable; i.e., does not change the relative order of elements with equal keys * In-place; i.e., only requires a constant amount O(1) of additional memory space * Online; i.e. ...
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Dutch National Flag Problem
The Dutch national flag problem is a computational problem proposed by Edsger Dijkstra.In a chapter of his book ''A Discipline of Programming'' Prentice-Hall, 1976 The flag of the Netherlands consists of three colors: red, white, and blue. Given balls of these three colors arranged randomly in a line (it does not matter how many balls there are), the task is to arrange them such that all balls of the same color are together and their collective color groups are in the correct order. The solution to this problem is of interest for designing sorting algorithms; in particular, variants of the quicksort algorithm that must be robust to repeated elements may use a three-way partitioning function that groups items less than a given key (red), equal to the key (white) and greater than the key (blue). Several solutions exist that have varying performance characteristics, tailored to sorting arrays with either small or large numbers of repeated elements.The latter case occurs in string s ...
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Quicksort
Quicksort is an efficient, general-purpose sorting algorithm. Quicksort was developed by British computer scientist Tony Hoare in 1959 and published in 1961, it is still a commonly used algorithm for sorting. Overall, it is slightly faster than merge sort and heapsort for randomized data, particularly on larger distributions. Quicksort is a divide-and-conquer algorithm. It works by selecting a 'pivot' element from the array and partitioning the other elements into two sub-arrays, according to whether they are less than or greater than the pivot. For this reason, it is sometimes called partition-exchange sort. The sub-arrays are then sorted recursively. This can be done in-place, requiring small additional amounts of memory to perform the sorting. Quicksort is a comparison sort, meaning that it can sort items of any type for which a "less-than" relation (formally, a total order) is defined. Most implementations of quicksort are not stable, meaning that the relative order of equal ...
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Median
In statistics and probability theory, the median is the value separating the higher half from the lower half of a data sample, a population, or a probability distribution. For a data set, it may be thought of as "the middle" value. The basic feature of the median in describing data compared to the mean (often simply described as the "average") is that it is not skewed by a small proportion of extremely large or small values, and therefore provides a better representation of a "typical" value. Median income, for example, may be a better way to suggest what a "typical" income is, because income distribution can be very skewed. The median is of central importance in robust statistics, as it is the most resistant statistic, having a breakdown point of 50%: so long as no more than half the data are contaminated, the median is not an arbitrarily large or small result. Finite data set of numbers The median of a finite list of numbers is the "middle" number, when those numbers are list ...
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Array Slicing
In computer programming, array slicing is an operation that extracts a subset of elements from an array and packages them as another array, possibly in a different dimension from the original. Common examples of array slicing are extracting a substring from a string of characters, the "''ell''" in "h''ell''o", extracting a row or column from a two-dimensional array, or extracting a vector from a matrix. Depending on the programming language, an array slice can be made out of non-consecutive elements. Also depending on the language, the elements of the new array may be aliased to (i.e., share memory with) those of the original array. Details For "one-dimensional" (single-indexed) arrays vectors, sequence, strings etc. the most common slicing operation is extraction of zero or more consecutive elements. Thus, if we have a vector containing elements (2, 5, 7, 3, 8, 6, 4, 1), and we want to create an array slice from the 3rd to the 6th items, we get (7, 3, 8, 6). In programming l ...
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Pointer (computer Programming)
In computer science, a pointer is an object in many programming languages that stores a memory address. This can be that of another value located in computer memory, or in some cases, that of memory-mapped computer hardware. A pointer ''references'' a location in memory, and obtaining the value stored at that location is known as ''dereferencing'' the pointer. As an analogy, a page number in a book's index could be considered a pointer to the corresponding page; dereferencing such a pointer would be done by flipping to the page with the given page number and reading the text found on that page. The actual format and content of a pointer variable is dependent on the underlying computer architecture. Using pointers significantly improves performance for repetitive operations, like traversing iterable data structures (e.g. strings, lookup tables, control tables and tree structures). In particular, it is often much cheaper in time and space to copy and dereference pointers th ...
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