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Thor (video Codec)
Thor is a royalty free video codec under development by Cisco Systems. The specifications of Thor were available in various Internet Drafts. On July 22, 2015, Thor was presented to the IETF as a candidate for their NETVC video standard. Thor uses some Cisco elements that are also used by HEVC. As part of the NETVC work, the Constrained Low-Pass Filter (CLPF) and motion compensation techniques used in Thor were tested in conjunction with the lapped transform coding techniques from the Daala codec. /www.ietf.org/proceedings/93/slides/slides-93-netvc-5.pdf ''NETVC Hackathon Results IETF 93 (Prague)''(PDF) On September 1, 2015, Cisco announced that the Alliance for Open Media would use elements of Thor to develop a royalty free video format, AOMedia Video 1. According to Steinar Midtskogen, a principal Thor developer and AV1 contributor, Thor is in good shape for real-time CPU encoding (as of NETVC meeting 101, March 19, 2018), in strong contrast to AV1 at the same time. Thor developm ...
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Royalty Free
Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales. Computer standards Many computer industry standards, especially those developed and submitted by industry consortiums or individual companies, involve royalties for the actual implementation of these standards. These royalties are typically charged on a "per port"/"per device" basis, where the manufacturer of end-user devices has to pay a small fixed fee for each device sold, and also include a substantial annual fixed fee. With millions of devices sold each year, the royalties can amount to several millions of dollars, which is a significant burden for the manufacturer. Examples of such royalties-based standards include IEEE 1394, HDMI, and H.264/MPEG-4 AVC. Royalty-free standards do not include any "per-port" or "per-volume" charges or annual payments f ...
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Video Codec
A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, ''codec'' is a portmanteau of ''encoder'' and ''decoder'', while a device that only compresses is typically called an '' encoder'', and one that only decompresses is a ''decoder''. The compressed data format usually conforms to a standard video coding format A video coding format (or sometimes video compression format) is a content representation format for storage or transmission of digital video content (such as in a data file or bitstream). It typically uses a standardized video compression algori .... The compression is typically lossy compression, lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video. There are complex ...
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Cisco Systems
Cisco Systems, Inc., commonly known as Cisco, is an American-based multinational corporation, multinational digital communications technology conglomerate (company), conglomerate corporation headquartered in San Jose, California. Cisco develops, manufactures, and sells networking hardware, software, telecommunications equipment and other high-technology services and products. Cisco specializes in specific tech markets, such as the Internet of Things (IoT), internet domain, domain security, videoconferencing, and energy management with List of Cisco products, leading products including Webex, OpenDNS, XMPP, Jabber, Duo Security, and Cisco Jasper, Jasper. Cisco is one of the List of largest technology companies by revenue, largest technology companies in the world ranking 74 on the Fortune 100 with over $51 billion in revenue and nearly 80,000 employees. Cisco Systems was founded in December 1984 by Leonard Bosack and Sandy Lerner, two Stanford University computer scientists who ...
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Internet Draft
An Internet Draft (I-D) is a document published by the Internet Engineering Task Force (IETF) containing preliminary technical specifications, results of networking-related research, or other technical information. Often, Internet Drafts are intended to be work-in-progress documents for work that is eventually to be published as a Request for Comments (RFC) and potentially leading to an Internet Standard. It is considered inappropriate to rely on Internet Drafts for reference purposes. I-D citations should indicate the I-D is a ''work in progress''. An Internet Draft is expected to adhere to the basic requirements imposed on any RFC. An Internet Draft is only valid for six months unless it is replaced by an updated version. An otherwise expired draft remains valid while it is under official review by the Internet Engineering Steering Group The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical stand ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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IETF
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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NETVC
NETVC was the name given to a planned royalty-free video codec that was intended to be developed in the former Internet Video Codec working group of the IETF. It was intended to provide a royalty-free alternative to industry standards such as H.264/AVC and HEVC that have required licensing payments for many uses. The chairs of the working group were Matthew Miller of Outer Planes and Mo Zanaty of Cisco Systems. A list of criteria to be met by the new video standard was produced in April 2020 as Informational RFC 8761, and the working group was closed. Concept The October 2015 basic draft requirements for NETVC were support for a bit depth of 8-bits to 10-bits per sample, 4:2:0 chroma subsampling, 4:4:4 YUV, low coding delay capability, feasible real time decoder/encoder software implementations, temporal scalability, and error resilience tools. The October 2015 optional draft requirements for NETVC included support for a bit depth of up to 16-bits per sample, 4:2:2 chroma subs ...
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HEVC
High Efficiency Video Coding (HEVC), also known as H.265 and MPEG-H Part 2, is a video compression standard designed as part of the MPEG-H project as a successor to the widely used Advanced Video Coding (AVC, H.264, or MPEG-4 Part 10). In comparison to AVC, HEVC offers from 25% to 50% better data compression at the same level of video quality, or substantially improved video quality at the same bit rate. It supports resolutions up to 8192×4320, including 8K UHD, and unlike the primarily 8-bit AVC, HEVC's higher fidelity Main 10 profile has been incorporated into nearly all supporting hardware. While AVC uses the integer discrete cosine transform (DCT) with 4×4 and 8×8 block sizes, HEVC uses integer DCT and DST transforms with varied block sizes between 4×4 and 32×32. The High Efficiency Image Format (HEIF) is based on HEVC. , HEVC is used by 43% of video developers, and is the second most widely used video coding format after AVC. Concept In most ways, HEVC is an extensio ...
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Motion Compensation
Motion compensation in computing, is an algorithmic technique used to predict a frame in a video, given the previous and/or future frames by accounting for motion of the camera and/or objects in the video. It is employed in the encoding of video data for video compression, for example in the generation of MPEG-2 files. Motion compensation describes a picture in terms of the transformation of a reference picture to the current picture. The reference picture may be previous in time or even from the future. When images can be accurately synthesized from previously transmitted/stored images, the compression efficiency can be improved. Motion compensation is one of the two key video compression techniques used in video coding standards, along with the discrete cosine transform (DCT). Most video coding standards, such as the H.26x and MPEG formats, typically use motion-compensated DCT hybrid coding, known as block motion compensation (BMC) or motion-compensated DCT (MC DCT). Function ...
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Lapped Transform
In signal processing, a lapped transform is a type of linear discrete block transformation where the basis functions of the transformation overlap the block boundaries, yet the number of coefficients overall resulting from a series of overlapping block transforms remains the same as if a non-overlapping block transform had been used. Lapped transforms substantially reduce the blocking artifacts that otherwise occur with block transform coding techniques, in particular those using the discrete cosine transform. The best known example is the modified discrete cosine transform used in the MP3, Vorbis, AAC, and Opus audio codecs. Although the best-known application of lapped transforms has been for audio coding, they have also been used for video and image coding and various other applications. They are used in video coding for coding I-frames in VC-1 and for image coding in the JPEG XR format. More recently, a form of lapped transform has also been used in the development of the Daa ...
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Daala
Daala is a video coding format under development by the Xiph.Org Foundation under the lead of Timothy B. Terriberry mainly sponsored by the Mozilla Corporation. Like Theora and Opus, Daala is available free of any royalties and its reference implementation is being developed as free and open-source software. The name is taken from the fictional character of Admiral Natasi Daala from the ''Star Wars'' universe. The reference implementation is written in C and published, together with its source code, as free software under the terms of a BSD-like license. Software patents are being filed for techniques used in and developed for Daala. Those patents are freely licensed to everybody to use for any purpose. However, the patent holders reserve the right to use them to counter patent infringement lawsuits filed by others. Since June 20, 2013, the development is accompanied by a series of sporadically published posts on the underlying technology on the website of the Xiph.Org Founda ...
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Alliance For Open Media
The Alliance for Open Media (AOMedia) is a non-profit industry consortium that develops open, royalty-free technology for multimedia delivery headquartered in Wakefield, Massachusetts. It uses the ideas and principles of open web standard development to create video standards that can serve as royalty-free alternatives to the hitherto dominant standards of the Moving Picture Experts Group (MPEG) and its related business model of exploiting intellectual property through patent royalties associated with patent and licensing complications and fees. Its first project was to develop AV1, a new open video codec and format, as a successor to VP9 and a royalty-free alternative to HEVC. AV1 uses elements from Daala, Thor, and VP10, three preceding open video codecs. The governing members of the Alliance for Open Media are Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent. History Some collaboration and work t ...
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