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NETVC
NETVC was the name given to a planned royalty-free video codec that was intended to be developed in the former Internet Video Codec working group of the IETF. It was intended to provide a royalty-free alternative to industry standards such as H.264/AVC and HEVC that have required licensing payments for many uses. The chairs of the working group were Matthew Miller of Outer Planes and Mo Zanaty of Cisco Systems. A list of criteria to be met by the new video standard was produced in April 2020 as Informational RFC 8761, and the working group was closed. Concept The October 2015 basic draft requirements for NETVC were support for a bit depth of 8-bits to 10-bits per sample, 4:2:0 chroma subsampling, 4:4:4 YUV, low coding delay capability, feasible real time decoder/encoder software implementations, temporal scalability, and error resilience tools. The October 2015 optional draft requirements for NETVC included support for a bit depth of up to 16-bits per sample, 4:2:2 chroma subs ...
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Daala
Daala is a video coding format under development by the Xiph.Org Foundation under the lead of Timothy B. Terriberry mainly sponsored by the Mozilla Corporation. Like Theora and Opus, Daala is available free of any royalties and its reference implementation is being developed as free and open-source software. The name is taken from the fictional character of Admiral Natasi Daala from the ''Star Wars'' universe. The reference implementation is written in C and published, together with its source code, as free software under the terms of a BSD-like license. Software patents are being filed for techniques used in and developed for Daala. Those patents are freely licensed to everybody to use for any purpose. However, the patent holders reserve the right to use them to counter patent infringement lawsuits filed by others. Since June 20, 2013, the development is accompanied by a series of sporadically published posts on the underlying technology on the website of the Xiph.Org Founda ...
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Thor (video Codec)
Thor is a royalty free video codec under development by Cisco Systems. The specifications of Thor were available in various Internet Drafts. On July 22, 2015, Thor was presented to the IETF as a candidate for their NETVC video standard. Thor uses some Cisco elements that are also used by HEVC. As part of the NETVC work, the Constrained Low-Pass Filter (CLPF) and motion compensation techniques used in Thor were tested in conjunction with the lapped transform coding techniques from the Daala codec. /www.ietf.org/proceedings/93/slides/slides-93-netvc-5.pdf ''NETVC Hackathon Results IETF 93 (Prague)''(PDF) On September 1, 2015, Cisco announced that the Alliance for Open Media would use elements of Thor to develop a royalty free video format, AOMedia Video 1. According to Steinar Midtskogen, a principal Thor developer and AV1 contributor, Thor is in good shape for real-time CPU encoding (as of NETVC meeting 101, March 19, 2018), in strong contrast to AV1 at the same time. Thor developm ...
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Alliance For Open Media
The Alliance for Open Media (AOMedia) is a non-profit industry consortium that develops open, royalty-free technology for multimedia delivery headquartered in Wakefield, Massachusetts. It uses the ideas and principles of open web standard development to create video standards that can serve as royalty-free alternatives to the hitherto dominant standards of the Moving Picture Experts Group (MPEG) and its related business model of exploiting intellectual property through patent royalties associated with patent and licensing complications and fees. Its first project was to develop AV1, a new open video codec and format, as a successor to VP9 and a royalty-free alternative to HEVC. AV1 uses elements from Daala, Thor, and VP10, three preceding open video codecs. The governing members of the Alliance for Open Media are Amazon, Apple, ARM, Cisco, Facebook, Google, Huawei, Intel, Microsoft, Mozilla, Netflix, Nvidia, Samsung Electronics and Tencent. History Some collaboration and work t ...
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Royalty-free
Royalty-free (RF) material subject to copyright or other intellectual property rights may be used without the need to pay royalties or license fees for each use, per each copy or volume sold or some time period of use or sales. Computer standards Many computer industry standards, especially those developed and submitted by industry consortiums or individual companies, involve royalties for the actual implementation of these standards. These royalties are typically charged on a "per port"/"per device" basis, where the manufacturer of end-user devices has to pay a small fixed fee for each device sold, and also include a substantial annual fixed fee. With millions of devices sold each year, the royalties can amount to several millions of dollars, which is a significant burden for the manufacturer. Examples of such royalties-based standards include IEEE 1394, HDMI, and H.264/MPEG-4 AVC. Royalty-free standards do not include any "per-port" or "per-volume" charges or annual payments ...
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Free Video Codecs
Free may refer to: Concept * Freedom, having the ability to do something, without having to obey anyone/anything * Freethought, a position that beliefs should be formed only on the basis of logic, reason, and empiricism * Emancipate, to procure political rights, as for a disenfranchised group * Free will, control exercised by rational agents over their actions and decisions * Free of charge, also known as gratis. See Gratis vs libre. Computing * Free (programming), a function that releases dynamically allocated memory for reuse * Free format, a file format which can be used without restrictions * Free software, software usable and distributable with few restrictions and no payment * Freeware, a broader class of software available at no cost Mathematics * Free object ** Free abelian group ** Free algebra ** Free group ** Free module ** Free semigroup * Free variable People * Free (surname) * Free (rapper) (born 1968), or Free Marie, American rapper and media personality ...
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picture info

Film And Video Technology
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still images were recorded on a strip of chemically sensitize ...
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Tom's Hardware
''Tom's Hardware'' is an online publication owned by Future plc and focused on technology. It was founded in 1996 by Thomas Pabst. It provides articles, news, price comparisons, videos and reviews on computer hardware and high technology. The site features coverage on CPUs, motherboards, RAM, PC cases, graphic cards, display technology, power supplies and displays, storage, smartphones, tablets, gaming, consoles, and computer peripherals. ''Tom's Hardware'' has a forum and featured blogs. History ''Tom's Hardware'' was founded in April 1996 as ''Tom's Hardware Guide'' in the United States by Thomas Pabst. It started using the domain tomshardware.com in September 1997 and was followed by several foreign language versions, including Italian, French, Finnish and Russian based on franchise agreements. While the initial testing labs were in Germany and California, much of Tom's Hardware's testing now occurs in New York and a facility in Ogden, Utah owned by its parent company. In ...
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Internet Engineering Task Force
The Internet Engineering Task Force (IETF) is a standards organization for the Internet and is responsible for the technical standards that make up the Internet protocol suite (TCP/IP). It has no formal membership roster or requirements and all its participants are volunteers. Their work is usually funded by employers or other sponsors. The IETF was initially supported by the federal government of the United States but since 1993 has operated under the auspices of the Internet Society, an international non-profit organization. Organization The IETF is organized into a large number of working groups and birds of a feather informal discussion groups, each dealing with a specific topic. The IETF operates in a bottom-up task creation mode, largely driven by these working groups. Each working group has an appointed chairperson (or sometimes several co-chairs); a charter that describes its focus; and what it is expected to produce, and when. It is open to all who want to particip ...
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Xiph
Xiph.Org Foundation is a nonprofit organization that produces free multimedia formats and software tools. It focuses on the Ogg family of formats, the most successful of which has been Vorbis, an open and freely licensed audio format and codec designed to compete with the patented WMA, MP3 and AAC. As of 2013, development work was focused on Daala, an open and patent-free video format and codec designed to compete with VP9 and the patented High Efficiency Video Coding. In addition to its in-house development work, the foundation has also brought several already-existing but complementary free software projects under its aegis, most of which have a separate, active group of developers. These include Speex, an audio codec designed for speech, and FLAC, a lossless audio codec. The Xiph.Org Foundation has criticized Microsoft and the RIAA for their lack of openness. They state that if companies like Microsoft had owned patents on the Internet, then other companies would have tri ...
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Video Codec
A video codec is software or hardware that compresses and decompresses digital video. In the context of video compression, ''codec'' is a portmanteau of ''encoder'' and ''decoder'', while a device that only compresses is typically called an '' encoder'', and one that only decompresses is a ''decoder''. The compressed data format usually conforms to a standard video coding format A video coding format (or sometimes video compression format) is a content representation format for storage or transmission of digital video content (such as in a data file or bitstream). It typically uses a standardized video compression algori .... The compression is typically lossy compression, lossy, meaning that the compressed video lacks some information present in the original video. A consequence of this is that decompressed video has lower quality than the original, uncompressed video because there is insufficient information to accurately reconstruct the original video. There are complex ...
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High-dynamic-range Rendering
High-dynamic-range rendering (HDRR or HDR rendering), also known as high-dynamic-range lighting, is the Rendering (computer graphics), rendering of computer graphics scenes by using computer graphics lighting, lighting calculations done in high dynamic range (HDR). This allows preservation of details that may be lost due to limiting contrast ratios. Video games and Computer animation, computer-generated movies and special effects benefit from this as it creates more realistic scenes than with more simplistic lighting models. Graphics processor company Nvidia summarizes the motivation for HDR in three points: bright things can be really bright, dark things can be really dark, and details can be seen in both. History The use of high-dynamic-range imaging (HDRI) in computer graphics was introduced by Greg Ward in 1985 with his open-source Radiance (software), Radiance rendering and ''lighting simulation'' software which created the first file format to retain a high-dynamic-range im ...
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picture info

Chroma Subsampling
Chroma subsampling is the practice of encoding images by implementing less resolution for chroma information than for luma information, taking advantage of the human visual system's lower acuity for color differences than for luminance. It is used in many video and still image encoding schemesboth analog and digitalincluding in JPEG encoding. Rationale Digital signals are often compressed to reduce file size and save transmission time. Since the human visual system is much more sensitive to variations in brightness than color, a video system can be optimized by devoting more bandwidth to the luma component (usually denoted Y'), than to the color difference components Cb and Cr. In compressed images, for example, the 4:2:2 Y'CbCr scheme requires two-thirds the bandwidth of non-subsampled "4:4:4" R'G'B'. This reduction results in almost no visual difference as perceived by the viewer. How subsampling works At normal viewing distances, there is no perceptible loss incurred by ...
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