The Train Game
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The Train Game
''The Train Game'' is a simulation video game originally published by Microsphere for the ZX Spectrum in 1983. Gameplay The player assumes the role of a chief operations manager at a railway. Two different track layouts are included, A and B, each viewed from overhead on a single screen. Trains must be kept running by operating switches to avoid derailment. To score points, trains must stop at stations to pick up passengers. The player selects a level of play, which determines the number of trains running, and for every 25 passengers picked up, the sub-level increases by one. If passengers are kept waiting too long, they become angry and do not increase the player's score. Up to three trains may be running on the network, and passengers are colour-coded indicating which train they wish to board. Each switch is designated a letter of the alphabet, corresponding to the keyboard key the player must press to switch it. Track A has 25 points, and track B has 19. While the player may p ...
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Microsphere (software Company)
Microsphere was a British software company formed in Muswell Hill, north London in 1982 by husband and wife team David and Helen Reidy, best known for several popular computer games in the mid 1980s. Company history The company was formed in November 1982 as a consulting firm, before transforming into development the following year. The Reidys targeted the then recently released ZX Spectrum, and initially attempted to write business software, producing the Visicalc clone ''Omnicalc'', but quickly realised that the future for the machine lay with games after their first effort, a cassette containing ''Crevasse'' and ''Hotfoot'', received a good review in Sinclair User. After recruiting local artist and family friend Keith Warrington, they released one of their best known and critically acclaimed games, ''Skool Daze'' in 1984, which sold 50,000 copies and Crash described as "excellent value, plenty to do, addictive, unusual" and followed it up with ''Back to Skool'' in 1985, which ...
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Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
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Railroad Business Simulation Video Games
Rail transport (also known as train transport) is a means of transport that transfers passengers and goods on wheeled vehicles running on rails, which are incorporated in tracks. In contrast to road transport, where the vehicles run on a prepared flat surface, rail vehicles (rolling stock) are directionally guided by the tracks on which they run. Tracks usually consist of steel rails, installed on sleepers (ties) set in ballast, on which the rolling stock, usually fitted with metal wheels, moves. Other variations are also possible, such as "slab track", in which the rails are fastened to a concrete foundation resting on a prepared subsurface. Rolling stock in a rail transport system generally encounters lower frictional resistance than rubber-tyred road vehicles, so passenger and freight cars (carriages and wagons) can be coupled into longer trains. The operation is carried out by a railway company, providing transport between train stations or freight customer facili ...
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Puzzle Video Games
Puzzle video games make up a broad genre of video games that emphasize puzzle solving. The types of puzzles can test problem-solving skills, including logic, pattern recognition, sequence solving, spatial recognition, and word completion. History Puzzle video games owe their origins to brain teasers and puzzles throughout human history. The mathematical strategy game Nim, and other traditional, thinking games, such as Hangman and Bulls and Cows (commercialized as ''Mastermind''), were popular targets for computer implementation. Universal Entertainment's ''Space Panic'', released for the arcades in 1980, is a precursor to later puzzle-platform games such as Apple Panic (1981), ''Lode Runner'' (1983), ''Door Door'' (1983), and ''Doki Doki Penguin Land'' (1985). ''Blockbuster'', by Alan Griesemer and Stephen Bradshaw (Atari 8-bit, 1981), is a computerized version of the Rubik's Cube puzzle. ''Snark Hunt'' (Atari 8-bit, 1982) is a single-player game of logical deduction, a ...
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1983 Video Games
The year 1983 saw both the official beginning of the Internet and the first mobile cellular telephone call. Events January * January 1 – The migration of the ARPANET to TCP/IP is officially completed (this is considered to be the beginning of the true Internet). * January 24 – Twenty-five members of the Red Brigades are sentenced to life imprisonment for the 1978 murder of Italian politician Aldo Moro. * January 25 ** High-ranking Nazi war criminal Klaus Barbie is arrested in Bolivia. ** IRAS is launched from Vandenberg AFB, to conduct the world's first all-sky infrared survey from space. February * February 2 – Giovanni Vigliotto goes on trial on charges of polygamy involving 105 women. * February 3 – Prime Minister of Australia Malcolm Fraser is granted a double dissolution of both houses of parliament, for elections on March 5, 1983. As Fraser is being granted the dissolution, Bill Hayden resigns as leader of the Australian Labor Party, and in the subsequent lea ...
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Typing Of The Dead
is an arcade game that was developed by WOW Entertainment and published by Sega for the Sega NAOMI, NAOMI hardware. The game was released in Japanese arcades in 1999 and was ported to the Sega Dreamcast in 2001 by Smilebit. A Microsoft Windows version was released in 2000 and a PlayStation 2 port followed in 2004. ''The Typing of the Dead'' is a Mod (video gaming), modification of Sega's 1998 Light gun shooter, light gun arcade game ''The House of the Dead 2'' in which the gun is replaced by a computer keyboard. The player takes the role of a secret agent in a Zombie apocalypse, zombie-infested Venice and must quickly type letters, words and phrases in order to kill fast-advancing enemies. Despite falling under the criteria of educational game, "edutainment", the game was lauded by mainstream video game journalism, game critics for its humor, difficulty and originality. The PC game, PC version of ''The Typing of the Dead'' sold 120,000 units in 2003. A PlayStation 2 port was cal ...
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Your Sinclair
''Your Sinclair'', or ''YS'' as it was commonly abbreviated, was a commercially published and printed British computer magazine for the Sinclair range of computers, mainly the ZX Spectrum. It was in circulation between 1984 and 1993. History The magazine was launched in January 1984 as ''Your Spectrum'' by Sportscene Specialist Press. (Sportscene would later be renamed to Dennis Publishing in April 1987.) Initially, it was published bimonthly, changing to monthly in June 1984. With the January 1986 issue, the title was relaunched as ''Your Sinclair'', with the intention of expanding coverage of the QL into the main magazine (previously, ''QL User'' had been a pull-out section within the magazine), and any future computers produced by Sinclair. However, the magazine remained focused almost entirely on the ZX Spectrum games scene. In 1990, the magazine was sold to Bath-based Future plc, and the April 1990 issue was the first to be published by the new company. That issue's news ...
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Kilobyte
The kilobyte is a multiple of the unit byte for digital information. The International System of Units (SI) defines the prefix ''kilo'' as 1000 (103); per this definition, one kilobyte is 1000 bytes.International Standard IEC 80000-13 Quantities and Units – Part 13: Information science and technology, International Electrotechnical Commission (2008). The internationally recommended unit symbol for the kilobyte is kB. In some areas of information technology, particularly in reference to solid-state memory capacity, ''kilobyte'' instead typically refers to 1024 (210) bytes. This arises from the prevalence of sizes that are powers of two in modern digital memory architectures, coupled with the accident that 210 differs from 103 by less than 2.5%. A kibibyte is defined by Clause 4 of IEC 80000-13 as 1024 bytes. Definitions and usage Base 10 (1000 bytes) In the International System of Units (SI) the prefix ''kilo'' means 1000 (103); therefore, one kilobyte is 1000 bytes. The u ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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ZX Computing
ZX may refer to: Arts and entertainment * Kamen Rider ZX (pronounced "Zed-Cross"), the tenth fictional superhero in the "Kamen Rider" franchise * ''Mega Man ZX'', a video game for the Nintendo DS * ''ZX Tunes'', remastered soundtracks of the "Mega Man ZX" game * '' Z/X'', Japanese collectible card game Businesses and brands * ZX Auto, also known as Zitsubishi, a Chinese SUV and truck manufacturer * Air Georgian (IATA airline code ZX) * Chinasat, a family of communications satellites (from the transliteration, Zhongxing) * Citroën ZX, a car model * Kawasaki Ninja series motorcycles (model designation codes ZX and ZX-R) * ZX80, ZX81 and ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
, home computers produced by Sinclair {{disambiguation ...
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