The Tomb Of Horrors (novel)
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The Tomb Of Horrors (novel)
''The Tomb of Horrors'' is a 2002 fantasy novel by Keith Strohm, set in the world of Greyhawk, and based on the ''Dungeons & Dragons'' role-playing game, specifically the adventure S1 ''Tomb of Horrors''. Plot summary Kaerion, a fallen paladin, is recruited by a group of adventurers to help them explore the legendary Tomb of Horrors. In addition to confronting the tomb's architect, the evil demilich Acererak, the party also finds themselves opposed by a group of evil adventurers. Development In 1999, order to recognize the 25th anniversary of '' Dungeons & Dragons'', Wizards of the Coast published the "Greyhawk Classics", a series of seven novels based on well-known ''D&D'' adventures published by TSR during the game's first decade: ''Against the Giants'' (1999), ''White Plume Mountain'' (1999), ''Descent into the Depths of the Earth'' (2000), ''The Temple of Elemental Evil'' (2001), ''Queen of the Demonweb Pits'' (2001), ''The Tomb of Horrors'', ''Keep on the Borderlands'', an ...
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Keith Strohm
Keith may refer to: People and fictional characters * Keith (given name), includes a list of people and fictional characters * Keith (surname) * Keith (singer), American singer James Keefer (born 1949) * Baron Keith, a line of Scottish barons in the late 18th century * Clan Keith, a Scottish clan associated with lands in northeastern and northwestern Scotland Places Australia * Keith, South Australia, a town and locality Scotland * Keith, Moray, a town ** Keith railway station * Keith Marischal, East Lothian United States * Keith, Georgia, an unincorporated community * Keith, Ohio, an unincorporated community * Keith, West Virginia, an unincorporated community * Keith, Wisconsin, a ghost town * Keith County, Nebraska Other uses * Keith F.C., a football team based in Keith, Scotland * , a ship of the British Royal Navy * Hurricane Keith, a 2000 hurricane that caused extensive damage in Central America * ''Keith'' (film), a 2008 independent film directed by Todd Kessler * '' ...
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Fantasy Novel
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of films, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the '' Harry Potter'' series, '' The Chronicles of Narnia'', and ''The Hobbit''. History Beginnings Stories invo ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Tomb Of Horrors
''Tomb of Horrors'' is an adventure module written by Gary Gygax for the ''Dungeons & Dragons'' (''D&D'') role-playing game. It was originally written for and used at the 1975 Origins 1 convention. Gygax designed the adventure both to challenge the skill of expert players in his own campaign and to test players who boasted of having mighty player characters able to best any challenge. The module, coded S1, was the first in the S-series, or ''special'' series of modules. Several versions of the adventure have been published, the first in 1978, and the most recent, for the fifth edition of ''D&D'', in 2017 as one of the included adventures in ''Tales from the Yawning Portal''. The module also served as the basis for a novel published in 2002. The module's plot revolves around the tomb of the demilich Acererak. The player characters must battle their way past a variety of monsters and traps, with the ultimate goal of destroying Acererak. ''Tomb of Horrors'' was considered the ...
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Paladin (Dungeons & Dragons)
The paladin is one of the standard playable character classes in most editions of the ''Dungeons & Dragons'' fantasy role-playing game. The paladin is a holy knight, crusading in the name of good and order, and is a divine spellcaster. From 1st through 3rd edition, paladins were required to maintain the Lawful Good alignment. In addition, compared with other classes the paladin class has one of the most restrictive codes of conduct and paladin characters are expected to demonstrate and embody goodness. Failure to maintain a lawful good alignment or adhere to the code of conduct causes paladins to lose their paladin status and many of their special abilities until they are able to atone. With the introduction of the 4th edition of ''D&D'', paladins become champions of a chosen deity instead of just righteous warriors, paladins can be of any alignment, and can no longer fall in disgrace and lose their paladinhood. Publication history Creative origins The development of the ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally created and designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast, later a subsidiary of Hasbro, since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as referee and storyteller for the game, while maintaining the setting i ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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The Temple Of Elemental Evil (novel)
''The Temple of Elemental Evil'' is a 2001 fantasy novel by Thomas M. Reid. It is set in the world of Greyhawk and based on the ''Dungeons & Dragons'' role-playing game, specifically the adventure T1-4 ''The Temple of Elemental Evil''. Plot summary The heroes entering the Temple seek to find a way to save the world from a demon struggling to escape captivity and an evil demigod working to gain control over the demon. Development This book is a novelization of the original T1-4 adventure and features characters based on those that Reid and his friends developed while playing the module as part of a ''Greyhawk'' campaign in college. Reception The novel got both positive and negative reviews. One common criticism was that the pacing felt rushed and that entire sections of the original module were not present in the novelization. For example, the characters in the novel do not spend time in the village of Nulb, and the elemental "nodes" from the module's climax are entirely missing ...
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Keep On The Borderlands (novel)
''Keep on the Borderlands'' is a 2001 fantasy novel by Ru Emerson, set in the world of Greyhawk, and based on the ''Dungeons & Dragons'' role-playing game, specifically the adventure B2 ''The Keep on the Borderlands''. Plot summary The main characters are predominantly human or elven, leaving out halflings and dwarves. Eddis, a woman mercenary, is the primary protagonist and point of view character. The novel was also set in the World of Greyhawk with scant references to its location. Development In 2001, Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ... published ''Keep on the Borderlands'', a novelization by Ru Emerson for the Greyhawk Classics series. Reception James T. Voelpel for mania.com comments: "With ''Keep on the Borderlands'', what you see is wh ...
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Science Fiction Chronicle
DNA Publications was an American publishing company that existed from 1993 to 2007 and was run by the husband-and-wife team of Warren Lapine and Angela Kessler. Initially based in Massachusetts, DNA Publications relocated to Radford, Virginia. As of 2004, it was the second-largest genre magazine publisher in the United States.Dellinger, Paul (April 27, 2004). "Company will publish Kiss magazine", '' The Roanoke Times & World News'', p. C6. Its first publication, in 1993, was the magazine ''Harsh Mistress'', which Lapine produced in collaboration with Kevin Rogers and Tim Ballon. DNA Publication distributed or published '' Aboriginal SF'', ''Absolute Magnitude'', ''Artemis'', '' Dreams of Decadence'', ''Fantastic Stories'', '' Mythic Delirium'', ''The Official KISS Magazine'', ''Science Fiction Chronicle'', and ''The Whole Cat Journal''. It also published the book imprints Spyre Books and Wilder Publications. For their work on the magazines, DNA Publications was a 2000 World Fant ...
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