The Starnaman Incident
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The Starnaman Incident
''The Starnaman Incident'' is an adventure published by Timeline Ltd., Timeline in 1984 for the post-apocalyptic role-playing game ''The Morrow Project''. Plot summary In ''The Morrow Project'', teams of volunteers have been cryonics, cryonically frozen in hidden bunkers called boltholes in order to survive an expected nuclear holocaust, with the intention that they rebuild civilization when they emerge. In ''The Starnaman Incident'', one of these boltholes was discovered before the nuclear war by an organized crime gang, who killed the sleeping Morrow Project volunteers and used the bunker to survive the war. The gang members emerged and used the bolthole's tools, armaments and devices to institute a reign of terror in the area for 15 years. Another Morrow Project team awakes 150 years later in the town of Starnaman, and finds that the legend of the evil "People of Morrow" has set everyone against them. The team must regain the trust of the locals, and find their way past the a ...
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Cover Of The Staranaman Incident 1984
Cover or covers may refer to: Packaging * Another name for a lid * Cover (philately), generic term for envelope or package * Album cover, the front of the packaging * Book cover or magazine cover ** Book design ** Back cover copy, part of copywriting * CD and DVD cover, CD and DVD packaging * Smartphone cover, a Mobile phone accessories, mobile phone accessory that protects a mobile phone People * Cover (surname) Arts, entertainment, and media Music Albums ;Cover * Cover (Tom Verlaine album), ''Cover'' (Tom Verlaine album), 1984 * Cover (Joan as Policewoman album), ''Cover'' (Joan as Policewoman album), 2009 ;Covered * Covered (Cold Chisel album), ''Covered'' (Cold Chisel album), 2011 * Covered (Macy Gray album), ''Covered'' (Macy Gray album), 2012 * Covered (Robert Glasper album), ''Covered'' (Robert Glasper album), 2015 ;Covers * Covers (Beni album), ''Covers'' (Beni album), 2012 * Covers (Regine Velasquez album), ''Covers'' (Regine Velasquez album), 2004 * Covers (Plac ...
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Timeline Ltd
A timeline is a display of a list of events in chronological order. It is typically a graphic design showing a long bar labelled with dates paralleling it, and usually contemporaneous events. Timelines can use any suitable scale representing time, suiting the subject and data; many use a linear scale, in which a unit of distance is equal to a set amount of time. This timescale is dependent on the events in the timeline. A timeline of evolution can be over millions of years, whereas a timeline for the day of the September 11 attacks can take place over minutes, and that of an explosion over milliseconds. While many timelines use a linear timescale—especially where very large or small timespans are relevant -- logarithmic timelines entail a logarithmic scale of time; some "hurry up and wait" chronologies are depicted with zoom lens metaphors. History Time and space, particularly the line, are intertwined concepts in human thought. The line is ubiquitous in clocks in t ...
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The Morrow Project
''The Morrow Project'' is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and it still has a loyal following. The fourth edition was released as of December 15, 2013 by Chris Garland, the head of Timeline Limited. History In 1974, Robert Sadler wrote an outline for a post-apocalyptic adventure story. Richard Tucholka added a second chapter, but then the project was buried for a year or more. In 1975, they were introduced to roleplaying, and Tucholka suddenly realized that ''The Morrow Project'' could be an adventure background for a roleplaying game. He used Sadler's story as a guide to write that game background. Then the two joined forces with Kevin Dockery to flesh out the military portion of the game. After months of playtesting, it was run at an early Michicon and was a great success there. At that point, Timeline G ...
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Cryonics
Cryonics (from el, κρύος ''kryos'' meaning 'cold') is the low-temperature freezing (usually at ) and storage of human remains, with the speculative hope that resurrection may be possible in the future. Cryonics is regarded with skepticism within the mainstream scientific community. It is generally viewed as a pseudoscience, and its practice has been characterized as quackery. Cryonics procedures can begin only after the "patients" are clinically and legally dead. Cryonics procedures may begin within minutes of death, and use cryoprotectants to prevent ice formation during cryopreservation. It is, however, not possible for a corpse to be reanimated after undergoing vitrification, as this causes damage to the brain including its neural circuits. The first corpse to be frozen was that of James Bedford in 1967. As of 2014, about 250 dead bodies had been cryopreserved in the United States, and 1,500 people had made arrangements for cryopreservation of their corpses. Critics ...
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Bunker
A bunker is a defensive military fortification designed to protect people and valued materials from falling bombs, artillery, or other attacks. Bunkers are almost always underground, in contrast to blockhouses which are mostly above ground. They were used extensively in World War I, World War II, and the Cold War for weapons facilities, command and control centers, and storage facilities. Bunkers can also be used as protection from tornadoes. Trench bunkers are small concrete structures, partly dug into the ground. Many artillery installations, especially for coastal artillery, have historically been protected by extensive bunker systems. Typical industrial bunkers include mining sites, food storage areas, dumps for materials, data storage, and sometimes living quarters. When a house is purpose-built with a bunker, the normal location is a reinforced below-ground bathroom with fiber-reinforced plastic shells. Bunkers deflect the blast wave from nearby explosions to prevent ...
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Craig Starnaman
__NOTOC__ Craig may refer to: Geology * Craig (landform), a rocky hill or mountain often having large casims or sharp intentations. People (and fictional characters) *Craig (surname) *Craig (given name) Places Scotland *Craig, Angus, aka Barony of Craigie United States *Craig, Alaska, a city * Craig, Colorado, a city *Craig, Indiana, an unincorporated place *Craig, Iowa, a city *Craig, Missouri, a city *Craig, Montana, an unincorporated place * Craig, Nebraska, a village * Craig, Ohio, an unincorporated community * Craig County, Virginia * Craig County, Oklahoma * Craig Township (other) (two places) Other uses * Craig (song) * Craig Electronics, a consumer electronics company * Craig Broadcast Systems, later Craig Media and finally Craig Wireless, a defunct Canadian media and communication company * Clan Craig, a Scottish clan * Craig tube, a piece of scientific apparatus See also *''Craig v. Boren'', a U.S. Supreme Court case * Justice Craig (other) Justice Cr ...
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Imagine (AD&D Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Imagi ...
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Operation Lucifer
''Operation Lucifer'' is an adventure published by Timeline in 1982 for the post-apocalyptic role-playing game '' The Morrow Project''. Plot summary In ''The Morrow Project'', teams of volunteers have been cryonically frozen in hidden bunkers called boltholes in order to survive an expected nuclear holocaust, with the intention that they rebuild civilization when they emerge. In ''Operation Lucifer'', Morrow Recon Team G-5 in Wisconsin is awakened by the US strategic defense computer Damocles to find and disarm an unexploded thermonuclear warhead. The team have to survive encounters with an armed militia and somehow infiltrate a religious cult in order to reach the warhead. Publication history Timeline published ''The Morrow Project'' in 1980, and between 1981 and 2013, published eleven adventures, as well as several supplements. The third adventure, ''Operation Lucifer'', is a 36-page book written and illustrated by H.N. Voss and published in 1982. Reception Chris Baylis ...
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The Ruins Of Chicago
''The Ruins of Chicago'' is a 1983 role-playing game adventure published by Timeline for ''The Morrow Project''. Plot summary ''The Ruins of Chicago'' is adventure set in Chicago in which Morrow Recon Team G-12C are awakened for a mission 150 years after World War III. Reception Chris Baylis reviewed ''R-004 The Ruins of Chicago'' for ''Imagine Imagine may refer to: * Imagination Music Albums * ''Imagine'' (Armin van Buuren album), 2008 * ''Imagine'' (Eva Cassidy album), 2002 * ''Imagine'' (Janice Vidal album), 2012 * ''Imagine'' (John Lennon album), 1971 ** ''Imagine: John Lennon' ...'' magazine, and stated that "As the first 'city' module, R-004 gives players the chance to learn urban and guerilla warfare, but the emphasis is on the negotiations and interaction with the various city factions. The scenario gives good ground for an experienced team of proven ability, but will be a very hard task for novices." William A. Barton reviewed ''The Ruins of Chicago'' in '' The ...
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Imagine (game Magazine)
''Imagine'' (printed under the long title ''Imagine: Adventure Game Magazine'') was a British monthly magazine dedicated to the first edition ''Advanced Dungeons and Dragons'' and ''Dungeons and Dragons'' role-playing game systems published by TSR UK Limited. History Shannon Appelcine explained, "TSR tried to horn in on the British magazine market in 1983 with ''Imagine'' magazine, but they folded it just two years later. Gary Gygax would much later claim that ''Imagine'' had usually been operated at a loss and was kept around mainly for its useful marketing of TSR's lines. ''White Dwarfs lead in Britain was pretty much unassailable." ''Imagine'' was published monthly between April 1983 and October 1985. The print run lasted for 31 issues (30 issues and one special edition) before its cancellation. Don Turnbull was cited as publisher and Paul Cockburn as assistant editor for the majority of the life of the publication. Neil Gaiman wrote film reviews for several issues of ''Im ...
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Different Worlds
''Different Worlds'' was an American role-playing games magazine published from 1979 to 1987. Scope ''Different Worlds'' published support articles, scenarios, and variants for various role-playing games including ''Dungeons & Dragons'', ''RuneQuest'', '' Traveller'', '' Call of Cthulhu'' and others; play techniques and strategies for players and gamemasters of role-playing games; reviews of games and miniatures; and reviews of current books and movies of interest to role-playing gamers. Notably, ''Different Worlds'' also featured early works by artists Steve Oliff, Bill Willingham, and Steve Purcell; ″Sword of Hollywood″, a regular film review column by Larry DiTillio from issue seven onward; the irregular autobiographical/interview feature ″My Life and Roleplaying″; and the industry scuttlebutt column ″A Letter from Gigi″ by the pseudonymous Gigi D'Arn. Publication history ''Different Worlds'' was launched in 1979 by Tadashi Ehara and Greg Stafford of Chaosium ...
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Role-playing Game Supplements Introduced In 1984
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppo ...
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