The Staff Of Fanon
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The Staff Of Fanon
''The Staff of Fanon'' is a 1988 role-playing game adventure for ''HârnMaster'' published by Columbia Games. Plot summary ''The Staff of Fanon'' is an adventure in which this is the first of a trilogy of modules. Publication history ''The Staff of Fanon'' was written by N. Robin Crossby, with art by Eric Hotz, and was published by Columbia Games in 1988 as a 32-page book. Shannon Appelcline explained that by 1988 Columbia Games began directing their attention towards product lines other than Harn: "That began when Columbia shifted their focus toward supporting their new ''Hârnmaster'' RPG, rather than playing to their strengths and supporting the setting of Hârn. Thus the first ever Hârn adventures appeared, ''100 Bushels of Rye'' (1988) and ''The Staff of Fanon'' (1988), as well as the rules-oriented ''Pilots' Almanac'' (1988). They were followed by a series of magic books and other RPG supplements." Appelcline noted that years later, "In order to fill the void left by the ...
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Cover Of Staff Of Fanon
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HârnMaster
''HârnMaster'' is a fantasy role-playing game based in the fantasy world of Hârn. The system, like the world, was designed primarily by N. Robin Crossby. History ''Hârnmaster'', the Hârn RPG, was published by Columbia Games in 1986. All ''Hârn'' supplements were system independent but based on reader interest, Columbia decided to produce a Hârn game system too. N. Robin Crossby took the lead on the game and based the new game on designs that he had first written down in the 1970s. Columbia shifted their focus toward supporting their new ''Hârnmaster'' RPG, and the first ever Hârn adventures appeared, ''100 Bushels of Rye'' (1988) and ''The Staff of Fanon'' (1988), as well as the rules-oriented ''Pilots' Almanac'' (1988), followed by a series of magic books and other RPG supplements. Columbia also started publishing wargames again and one Hârn wargame also appeared: ''Battle Lust'' (1992), a Hârn-based miniatures game, fully compatible with ''Hârnmaster''. A few adventur ...
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Columbia Games
Columbia Games is one of the oldest manufacturers of board wargames, and has also produced the '' Hârn'' role-playing game as well as various card games and collectible card games. Their wargames are notable for using small wooden or plastic blocks instead of the more conventional cardboard counters. The company, originally titled Gamma Two Games, started in Vancouver, Canada, but after ten years changed its name to Columbia Games, and eventually moved to Blaine, Washington. It is currently run by founder Tom Dalgliesh and his son Grant. Gamma Two Games In 1971, Tom Dalgliesh, Lance Gutteridge and Steve Brewster all graduated from Simon Fraser University in Vancouver, and decided to start a Canadian games company called Gamma Two Games. They published their first game in 1972, the block wargame titled ''Quebec 1759''. Brewster left the company soon after its formation, and was replaced by Ron Gibson. The company produced two more wargames, ''War of 1812'' in 1973, and ''Napo ...
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Eric Hotz
Eric Hotz is a graphic artist and illustrator. Early life and education He was born in Burnaby, British Columbia, Canada and studied at Simon Fraser University, Langara College, and Capilano College, mainly studying archaeology, art history, fine arts and commercial art. Career Hotz worked for First Encounter Magazine (DELF) 1983 to 1984, and Columbia Games Inc. from 1984 to 2000, and was the in-house illustrator, production editor, and cartographer for their '' Hârn'' books. He did the design and art for the role-playing game '' High Colonies'' (1988) for Waterford Publishing House Ltd. He produced many of Columbia's interior color, black line art, map work, cover art, for their Hârn (an RPG world) books line as well board game map art for their board game lines (Rommel In The Desert, EastFront, WestFront, 1812, Bobby Lee, Sam Grant, and many other titles) including their cover art, and rules book line art. In 1992 he started working freelance for Columbia Games, and eventuall ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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Games International
''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1990, Issue 1) and ''Computer Games Strategy Plus'', but changed its name to ''Computer Games Magazine'' after its purchase by theGlobe.com. By April 2007, it held the record for the second-longest-running print magazine dedicated exclusively to computer games, behind ''Computer Gaming World''. In 1998 and 2000, it was the United States' third-largest magazine in this field. History The magazine's original editor-in-chief, Brian Walker, sold ''Strategy Plus'' to the United States retail chain Chips & Bits in 1991. Based in Vermont and owned by Tina and Yale Brozen, Chips & Bits retitled ''Strategy Plus'' to ''Computer Games Strategy Plus'' after the purchase. Its circulation rose to around 130,000 monthly copies by the mid-1990s. By 1998, '' ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Ken Rolston
Ken Rolston is an American computer game and role-playing game (pen and paper), role-playing game designer best known for his work with West End Games and on the computer game series ''The Elder Scrolls''. In February 2007, he elected to join the staff of computer games company Big Huge Games to create a new role-playing game.: 13 February 2007 press release Rolston has a master's degree from New York University, and is a member of the Science Fiction and Fantasy Writers of America. He has been a professional games designer since 1982. Tabletop role-playing games Ken Rolston spent twelve years as an award-winning designer of tabletop role-playing games. His credits include games and supplements for ''Paranoia (role-playing game), Paranoia'', ''RuneQuest'', ''Warhammer Fantasy Roleplay'', ''Editions of Dungeons & Dragons#Advanced Dungeons & Dragons, Advanced Dungeons & Dragons'', and ''Dungeons & Dragons''. Rolston was a ''Basic Role-Playing'' writer for Chaosium. Rolston had al ...
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Hârn
Hârn is a campaign setting for fantasy role-playing games, designed by N. Robin Crossby and published by Columbia Games since 1983. In 1998 Crossby founded Kelestia Productions (KP), an electronic publishing e-company. KP and CGI now independently produce printed and online materials for use with Hârn-based role-playing campaigns and fiction. The role-playing game ''HârnMaster'' was developed specifically for use with Hârn. It enables players, gamemasters, and writers to develop character descriptions that exploit the deep level of detail found in Hârn. History The campaign world of Hârn was first described in the set ''Hârn (campaign set), Hârn'' (1983) from Columbia Games, which presented a folio with a general overview, with background, history, and religion of the island of Hârn along with the small Hârndex encyclopaedia, and a map of Hârn drawn by N. Robin Crossby. Shannon Appelcline described that "Hârn was broadly based on Norman England, with some fantasy el ...
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Role-playing Game Adventures
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
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