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The Sorcerer's Cave
''The Sorcerer's Cave'' is a fantasy board game, board/card game designed by Terence Peter Donnelly and first published in 1978 in games, 1978. Though greatly simplified, it was inspired by the fantasy role-playing game ''Dungeons & Dragons''. Unlike D&D, however, Sorcerer's Cave does not require "Dungeon Master" or referee. One of its strengths is that it can be played solo or competitively, as well as cooperatively. Another is the diplomatic aspect of interactions between players with changing agendas. In general, player(s) gather and control a party (or parties) of adventurers who explore a multi-level dungeon that is randomly generated by drawing area cards from a deck. Encounters include special rooms, traps, monsters, allies, magical items and treasures. Playing Player(s) start by creating a party from the various character types found in the game. Characters are differentiated by Fighting Strength, Magic Power and various unique abilities. All explorers start on the central ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Board Game
Board games are tabletop games that typically use . These pieces are moved or placed on a pre-marked board (playing surface) and often include elements of table, card, role-playing, and miniatures games as well. Many board games feature a competition between two or more players. To show a few examples: in checkers (British English name 'draughts'), a player wins by capturing all opposing pieces, while Eurogames often end with a calculation of final scores. '' Pandemic'' is a cooperative game where players all win or lose as a team, and peg solitaire is a puzzle for one person. There are many varieties of board games. Their representation of real-life situations can range from having no inherent theme, such as checkers, to having a specific theme and narrative, such as ''Cluedo''. Rules can range from the very simple, such as in snakes and ladders; to deeply complex, as in ''Advanced Squad Leader''. Play components now often include custom figures or shaped counters, and distin ...
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Terence Peter Donnelly
Publius Terentius Afer (; – ), better known in English as Terence (), was a Roman African playwright during the Roman Republic. His comedies were performed for the first time around 166–160 BC. Terentius Lucanus, a Roman senator, brought Terence to Rome as a slave, educated him and later on, impressed by his abilities, freed him. It is thought that Terence abruptly died, around the age of 25, likely in Greece or on his way back to Rome, due to shipwreck or disease. DEAD LINK He was supposedly on his way to explore and find inspiration for his comedies. His plays were heavily used to learn to speak and write in Latin during the Middle Ages and Renaissance Period, and in some instances were imitated by William Shakespeare. One famous quotation by Terence reads: "''Homo sum, humani nihil a me alienum puto''", or "I am human, and I think nothing human is alien to me." This appeared in his play ''Heauton Timorumenos''. Biography Terence's date of birth is disputed; Aelius ...
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1978 In Games
This page lists board and card games, wargames, miniatures games, and tabletop role-playing games published in 1978. For video games, see 1978 in video gaming. Games released or invented in 1978 See also * 1978 in video gaming {{DEFAULTSORT:1978 In Games Games A game is a structured form of play, usually undertaken for entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator sports or games) or art (such ... Games by year ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Ian Livingstone
Sir Ian Livingstone (born 29 December 1949) is an English fantasy author and entrepreneur. Along with Steve Jackson, he is the co-founder of a series of role-playing gamebooks, ''Fighting Fantasy'', and the author of many books within that series. He is also one of the co-founders of prominent games company Games Workshop. Early life Livingstone attended Altrincham Grammar School for Boys, where, according to him, he only earned one A-level, in Geography. He has kept his close links with the school and has visited it on numerous occasions, including to donate money for a refurbishment of the ICT suite, and to present awards to GCSE recipients in 1998. Career Games Workshop Livingstone co-founded Games Workshop in early 1975 with flatmates John Peake and Steve Jackson. They started publishing a monthly newsletter, ''Owl and Weasel'', and sent copies of the first issue to subscribers of the recently defunct fanzine ''Albion''; Brian Blume received one of these copies, and ...
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Fantasy Games Unlimited
Fantasy Games Unlimited (FGU) is a publishing house for tabletop and role-playing games. The company has no in-house design teams and relies on submitted material from outside talent. History Founded in the summer of 1975 in Jericho, New York by Scott Bizar, the company's first publications were the wargames ''Gladiators'' and ''Royal Armies of the Hyborean Age''. Upon the appearance and popularity of ''Dungeons & Dragons'' from TSR, the company turned its attentions to role-playing games, seeking and producing systems from amateurs and freelancers, paying them 10% of the gross receipts. FGU also copyrighted their games in the name of the designer so that the designer would receive any additional royalties for licensed figurines and other uses. Rather than focusing on one line and supporting it with supplements, FGU produced a stream of new games. Because of the disparate authors, the rules systems were incompatible. FGU Incorporated published dozens of role-playing games. Fant ...
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1980 In Games
__NOTOC__ This page lists board game, board and card games, Wargaming, wargames, Miniature wargaming, miniatures games, and tabletop role-playing games published in 1980. For video games, see 1980 in video gaming. Games released or invented in 1980 Games awards given in 1980 * Spiel des Jahres: ''Rummikub'' Significant games-related events of 1980 * FASA Corporation founded by Jordan Weisman and L. Ross Babcock III. * Iron Crown Enterprises founded. * Steve Jackson Games founded. See also

* 1980 in video gaming {{DEFAULTSORT:1980 In Games 1980, Games Games by year ...
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The Mystic Wood
''The Mystic Wood'' is a board game published in 1980 by Philmar Ltd., and in 1983 by The Avalon Hill Game Company. Gameplay ''The Mystic Wood'' is a game in which knights from the age of chivalry journey through both normal and enchanted woods on a personal quest. Publication history Fantasy Games Unlimited became the American distributor for Philmar/Ariel Games in the late 1970s, and were therefore able to distribute ''Mystic Wood'', although a new edition was published two years later by Avalon Hill. Reception Andy Davidson reviewed the Philmar version of ''The Mystic Wood'' for ''White Dwarf'' #20, giving it an overall rating of 9 out of 10, and stated that "This game is similar to Terence Donnelly's other fine adventure game, ''Sorcerer's Cave'', but is a much cleaner, tighter design. It is simple enough to be a good fun game but is sufficiently complex to allow the development of different strategies and interesting tricks. Most important, it seems to lack the aimlessness t ...
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Spiritual Successor
A spiritual successor (sometimes called a spiritual sequel) is a product or fictional work that is similar to, or directly inspired by, another previous work, but (unlike a traditional prequel or sequel) does not explicitly continue the product line or media franchise of its predecessor, and is thus only a successor "in spirit". Spiritual successors often have similar themes and styles to their source material, but are generally a distinct intellectual property. In fiction, the term generally refers to a work by a creator that shares similarities to one of their earlier works, but is set in a different continuity, and features distinct characters and settings. Such works may arise when licensing issues prevent a creator from releasing a direct sequel using the same copyrighted characters and names as the original. The term is also used more broadly to describe a pastiche work that intentionally evokes similarities to pay homage to other influential works, but is also distinct enou ...
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Microsoft Windows
Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for servers, and Windows IoT for embedded systems. Defunct Windows families include Windows 9x, Windows Mobile, and Windows Phone. The first version of Windows was released on November 20, 1985, as a graphical operating system shell for MS-DOS in response to the growing interest in graphical user interfaces (GUIs). Windows is the most popular desktop operating system in the world, with 75% market share , according to StatCounter. However, Windows is not the most used operating system when including both mobile and desktop OSes, due to Android's massive growth. , the most recent version of Windows is Windows 11 for consumer PCs and tablets, Windows 11 Enterprise for corporations, and Windows Server 2022 for servers. Genealogy By marketing ...
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