The Shattered Statue
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The Shattered Statue
''The Shattered Statue'' is an adventure module published in 1987 for the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''The Shattered Statue'' is a Forgotten Realms adventure scenario in which the player characters have been hired to find the pieces of a broken ancient statue so that it can be reassembled and reanimated. This adventure was designed for ''Advanced Dungeons & Dragons'' but is also compatible with ''DragonQuest'' and includes new magic rules for that game. Publication history DQ1 ''The Shattered Statue'' was written by Jennell Jaquays with David J. Ritchie and Gerry Klug, with a cover by Daniel Horne Daniel Horne is an artist whose work has appeared in role-playing games. Early life Daniel R. Horne was born in Pittsburgh, Pennsylvania in 1960. Works Daniel Horne has produced interior and cover illustrations for role-playing game books since ... and interior illustrations by Jaquays, and was published by TSR in 1988 as a 48-page b ...
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Jennell Jaquays
Jennell Jaquays (born Paul Jaquays, October 14, 1956) is an American game designer, Game art design, video game artist, and illustrator of tabletop role-playing games (RPGs). Her notable works include the ''Dungeons & Dragons'' modules ''Dark Tower (module), Dark Tower'' and ''Caverns of Thracia'' for Judges Guild; the development and design of conversions on games such as ''Pac-Man'' and ''Donkey Kong'' for Coleco's ColecoVision, home arcade video game system; and more recent design work, including the ''Age of Empires'' series, ''Quake 2'', and ''Quake III Arena''. Some of her best known works as a fantasy artist are the cover illustration for TSR, Inc., TSR's ''Dragon Mountain (Dungeons & Dragons), Dragon Mountain'' Adventure (Dungeons & Dragons), adventure. Early life and education Jennell Jaquays was born on October 14, 1956 in Michigan and grew up in Michigan and Indiana. Jaquays graduated from Michigan's Western High School (Parma, Michigan), Jackson County Western High Scho ...
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Adventure (Dungeons & Dragons)
In the ''Dungeons & Dragons'' role-playing game, an adventure or module is a guide for managing player knowledge and activities within a specific scenario. Commercially, a published adventure comes as a pre-packaged book or box set that is used exclusively by the Dungeon Master. It typically contains background information for the plot or story, maps, vignettes of interesting locations, site inventories, creature descriptions and statistics, player visual aids, and suggested rules for evaluating events and likely player actions. The term ''adventure'' is currently used by the game's publisher Wizards of the Coast. In early editions of the game these publications were commonly referred to as ''modules'', which stems from the term ''dungeon module'', used to refer to the earliest adventures published by TSR, with other variations on the module name appearing on latter adventures. The term ''module'' continued to be popular among players of the original ''Dungeons & Dragons'' and ...
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Dungeons & Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules, Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargaming, miniature wargames, with a variation of the 1971 game Chainmail (game), ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargame, wargaming by allowing each player to create their own Player character, character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Mas ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Forgotten Realms
''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. Several years later, Greenwood brought the setting to publication for the ''D&D'' game as a series of magazine articles, and the first Realms game products were released in 1987. Role-playing game products have been produced for the setting ever since, as have various licensed products including novels, role-playing video game adaptations (including the first massively multiplayer online role-playing game to use graphics), comic books, and an upcoming film. Forgotten Realms is a fantasy world setting, described as a world of strange lands, dangerous creatures, and mighty deities, where magic and supernatural phenomena are quite real. The premise is that, long ago, planet Earth and the world of the For ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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DragonQuest
''Dragonquest'' is a science fantasy novel by the American-Irish author Anne McCaffrey. It is the sequel to ''Dragonflight'', set seven years later and the second book in the ''Dragonriders of Pern'' series. ''Dragonquest'' was first published by Ballantine Books in May 1971. Origins According to her son Todd, McCaffrey's agent Virginia Kidd and editor Betty Ballantine provided crucial advice and assistance in her struggle with the sequel to ''Dragonflight''. After the agent first read a draft, the author followed her advice to "burn it", and she met with the editor in long sessions. It was near completion before she emigrated to Ireland in September 1970, with her two younger children Todd and Georgeanne, one month after divorcing her husband. She finished it soon after the move. Plot summary As it opens, tensions are rising between the Oldtimers, those dragonriders who came forward in time 400 turns (Pernese years) to help the undermanned contemporary dragonriders protect t ...
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David J
David John Haskins (born 24 April 1957, Northampton, Northamptonshire, England), better known as David J, is a British alternative rock musician, producer, and writer. He is the bassist for the gothic rock band Bauhaus and for Love and Rockets. He has composed the scores for a number of plays and films, and also wrote and directed his own plays, ''Silver for Gold (The Odyssey of Edie Sedgwick)'', in 2008, which was restaged at REDCAT in Los Angeles in 2011, and ''The Chanteuse and The Devil's Muse'' in 2011. His artwork has been shown in galleries internationally, and he has been a resident DJ at venues such as the Knitting Factory. David J has released a number of singles and solo albums, and in 1990 he released one of the first No. 1 hits on the then nascent Modern Rock Tracks charts, with "I'll Be Your Chauffeur". His most recent single, "The Day That David Bowie Died" entered the UK vinyl singles chart at number 4 in 2016. The track appears on his double album, ''Vaga ...
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Gerry Klug
Gerard Christopher Klug is an American game designer who has worked primarily on role-playing games. Career Trained as a theatrical lighting designer, Gerry (Chris) Klug worked on Broadway, Off-Broadway, regional theater, opera, and toured with various 1970s rock bands. He won two New Jersey Critic's Circle Awards for lighting designs at the New Jersey Theater Forum. Klug then began writing adventures for Simulations Publications's line of role-playing games. He assisted with the design of ''Universe'', ''Horror Hotel'', '' Damocles Mission'', and the second edition of '' DragonQuest''. Klug and Robert Kern had first talked about publishing an espionage role-playing game while working as designers at SPI; after SPI was purchased by TSR in 1982, eight SPI employees quit and Avalon Hill hired them to form a subsidiary called Victory Games. Klug began working on his espionage design again, which would have been called "License to Kill", but when Victory Games decided to pay for ...
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Daniel Horne
Daniel Horne is an artist whose work has appeared in role-playing games. Early life Daniel R. Horne was born in Pittsburgh, Pennsylvania in 1960. Works Daniel Horne has produced interior and cover illustrations for role-playing game books since 1986. In addition to several covers for ''Dragon (magazine), Dragon'' and ''Dungeon (magazine), Dungeon'' magazine, Horne illustrated the covers of several ''Dungeons & Dragons'' books, including ''Talons of Night'' (1987), ''The Shattered Statue'' (1987), ''Fate of Istus'' (1989), ''Dark and Hidden Ways'' (1990), and the ''World Builder's Guidebook'' (1996). Horne also did role-playing game work for Iron Crown Enterprises, West End Games, Alderac Entertainment Group, and Troll Lord Games. Horne also illustrated cards for the ''Magic: The Gathering'' collectible card game. His work is included in the book ''Masters of Dragonlance Art''. He is also an illustrator of children's books, including ''Young Merlin'' by Robert D. San Souci. One ...
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Dungeons & Dragons Modules
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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