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The Shattered Isle
''The Shattered Isle: Rebels Against the Mutant Master'' is a science fantasy tabletop role-playing game supplement designed by Kerie Campbell-Robson, Steve Perrin, and Sandy Petersen and published by Chaosium in 1987. Designed to be used with '' Hawkmoon'' or ''Stormbringer'', it provides new rules, background, and adventures for a campaign set in ''Eire''. Plot summary ''The Shattered Isle'' is a supplement of rules for aerial combat and vehicles, including tanks, armored personnel carriers, and helicopters, and adventure scenarios. Publication history ''The Shattered Isle'' was written by Steve Perrin, Sandy Petersen, and Kerie Campbell-Robson and was published by Chaosium in 1987 as a 64-page book. Reception Peter Green reviewed ''The Shattered Isle'' for ''White Dwarf'' #90 and stated that "Both adventures successfully capture the flavour of the Hawkmoon novels. They are very Moorcockian, containing those weird and baroque elements which make Michael Moorcock such a distin ...
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Chaosium
Chaosium Inc. is a publisher of tabletop role-playing games established by Greg Stafford in 1975. Chaosium's major titles include '' Call of Cthulhu'', based on the horror fiction stories of H. P. Lovecraft'', RuneQuest Glorantha'', ''Pendragon'', based on Thomas Mallory's ''Le Morte d'Arthur'', and '' 7th Sea'', "swashbuckling and sorcery" set in a fantasy 17th century Europe. Many of Chaosium’s product lines are based upon literary sources. While Stafford himself has been described as "one of the most decorated game designers of all time" and "the grand shaman of gaming", multiple other notable game designers have written for Chaosium. These include David Conyers, Matthew Costello, Larry DiTillio, Paul Fricker, David A. Hargrave, Rob Heinsoo, Keith Herber, Jennell Jaquays, Katharine Kerr, Reiner Knizia, Charlie Krank, Robin Laws, Penelope Love, Mark Morrison, Steve Perrin, Sandy Petersen, Ken Rolston, Ken St. Andre, Jonathan Tweet, John Wick, and Lynn Willis, among others. ...
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Armored Personnel Carriers
An armoured personnel carrier (APC) is a broad type of armoured military vehicle designed to transport personnel and equipment in combat zones. Since World War I, APCs have become a very common piece of military equipment around the world. According to the definition in the Treaty on Conventional Armed Forces in Europe, an APC is "an armoured combat vehicle which is designed and equipped to transport a combat infantry squad and which, as a rule, is armed with an integral or organic weapon of less than 20 millimetres calibre." Compared to infantry fighting vehicles (IFVs), which are also used to carry infantry into battle, APCs have less armament and are not designed to provide direct fire support in battle. Infantry units which travel in APCs are known as mechanized infantry. Some militaries also make a distinction between infantry units which use APCs and infantry units which use IFVs, with the latter being known as armoured infantry in such militaries. History The genesis o ...
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Fantasy Role-playing Game Adventures
Fantasy is a genre of speculative fiction involving magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient myths and legends to many recent and popular works. Traits Most fantasy uses magic or other supernatural elements as a main plot element, theme, or setting. Magic, magic practitioners ( so ...
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Basic Role-Playing System
BASIC (Beginners' All-purpose Symbolic Instruction Code) is a family of general-purpose, high-level programming languages designed for ease of use. The original version was created by John G. Kemeny and Thomas E. Kurtz at Dartmouth College in 1963. They wanted to enable students in non-scientific fields to use computers. At the time, nearly all computers required writing custom software, which only scientists and mathematicians tended to learn. In addition to the program language, Kemeny and Kurtz developed the Dartmouth Time Sharing System (DTSS), which allowed multiple users to edit and run BASIC programs simultaneously on remote terminals. This general model became very popular on minicomputer systems like the PDP-11 and Data General Nova in the late 1960s and early 1970s. Hewlett-Packard produced an entire computer line for this method of operation, introducing the HP2000 series in the late 1960s and continuing sales into the 1980s. Many early video games trace their ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Campaign (role-playing Games)
In role-playing games, a campaign is a continuing storyline or set of adventures, typically involving the same characters. The purpose of the continuing storyline is to introduce a further aspect into the game: that of development, improvement, and growth (or degeneration) of the characters. In a campaign, a single session becomes a scene or an act within an overall story arc. At its inception, a campaign may or may not have a defined conclusion. A campaign, by definition, spans multiple playing sessions. Some game aspects commonly remain constant throughout a campaign: the campaign setting, the players, and the gamemaster. The gamemaster for a campaign is said to ''run'' the campaign. Aspects of a campaign A campaign is characterized by the following: * Rules – What underlying game system is used? What changes, additions, or subtractions has the game master made to the rules? How will the game master interpret those rules? * Setting – Where do the adventures take place? W ...
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Susan Seddon Boulet
Susan is a feminine given name, from Persian "Susan" (lily flower), from Egyptian '' sšn'' and Coptic ''shoshen'' meaning "lotus flower", from Hebrew ''Shoshana'' meaning "lily" (in modern Hebrew this also means "rose" and a flower in general), from Greek ''Sousanna'', from Latin ''Susanna'', from Old French ''Susanne''. Variations * Susana (given name), Susanna, Susannah * Suzana, Suzanna, Suzannah * Susann, Suzan, Suzann * Susanne (given name), Suzanne * Susanne (given name) * Suzan (given name) * Suzanne * Suzette (given name) * Suzy (given name) * Zuzanna (given name) *Cezanne (Avant-garde) Nicknames Common nicknames for Susan include: * Sue, Susie, Susi (German), Suzi, Suzy, Suzie, Suze, Poosan, Sanna, Suzie, Sookie, Sukie, Sukey, Subo, Suus (Dutch), Shanti In other languages * fa, سوسن (Sousan, Susan) ** tg, Савсан (Savsan), tg, Сӯсан (Sūsan) * ku, Sosna,Swesne * ar, سوسن (Sawsan) * hy, Շուշան (Šušan) * (Sushan) * Sujan i ...
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Stormbringer (role-playing Game)
''Stormbringer'' is a fantasy tabletop role-playing game published under license by Chaosium. Based on the Elric of Melniboné books by Michael Moorcock, the game takes its name from Elric's sword, Stormbringer (though one edition was published as ''Elric!''). The rules are based on Chaosium's percentile-dice-based ''Basic Role-Playing'' system. System The game uses a variant of Chaosium's Basic Roleplaying, with its own rules for magic and other setting-specific elements. The first three editions are functionally similar, while the fourth edition changed the magic system extensively. ''Elric!'' was a substantial reworking of the game, and ''Stormbringer'' fifth edition consists of the ''Elric!'' rules with additional material from several older, out-of-print supplements incorporated. History Chaosium had already published a boardgame based on Moorcock's Elric of Melniboné series, called '' Elric'' in 1977. There have been several editions of the tabletop role-playing game: ...
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Hawkmoon (role-playing Game)
''Hawkmoon'' is a science fantasy tabletop role-playing game designed by Kerie Campbell-Robson and published by Chaosium in 1986. Description ''Hawkmoon'' is a science fantasy game based on Michael Moorcock's ''The History of the Runestaff'' novels. It is linked to the ''Stormbringer'' game in the "Eternal Champion" series. The rules are a variation of the standard Chaosium skill-based system from ''Basic Role-Playing''. The "Players Book" (52 pages) describes Europe in the "Tragic Millennium," an age in which a loathsome magico-technic empire gradually brings the world under its control. The book also covers character creation, skills, weapons, and combat. The "Science Book" (16 pages) covers the history of the Tragic Millennium, technological items, and mutations. The "Gamemaster Book" (48 pages) explains how to run the game and also includes monsters and NPCs, treasures, statistics for the main characters from the novels, sample character record sheets, and two introductory m ...
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