The Settlers (video Game Series)
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The Settlers (video Game Series)
''The Settlers'' (german: Die Siedler) is a City-building game, city-building and real-time strategy video game series created by Volker Wertich. The The Settlers (1993 video game), original game was released on the Commodore Amiga in 1993, with subsequent games released primarily on MS-DOS and Microsoft Windows: ''The Settlers II'' (1996), ''The Settlers III'' (1998), ''The Settlers IV'' (2001), ''The Settlers: Heritage of Kings'' (2004), ''The Settlers: Rise of an Empire'' (2007), and ''The Settlers 7: Paths to a Kingdom'' (2010). There are also several spin-offs; ''The Settlers II (10th Anniversary)'' (2006) is a Video game remake, remake of ''The Settlers II'', ''The Settlers II#Nintendo DS version, The Settlers DS'' (2007) is a Porting#Porting in gaming, port of ''The Settlers II'' for Nintendo DS, ''The Settlers II (10th Anniversary)#Aufbruch der Kulturen, Die Siedler: Aufbruch der Kulturen'' (2008) is a German-only spiritual successor to ''10th Anniversary'', ''The Settler ...
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City-building Game
A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. Players choose building placement and city management features such as salaries and work priorities, and the city develops accordingly. City-building games such as ''SimCity'', '' Cities XXL'' or '' Cities: Skylines'' are considered a type of construction and management simulation. History The earliest city-building game was ''The Sumerian Game'' (1964), a text-based mainframe game written by Mabel Addis, based on the ancient Sumerian city of Lagash. It was subsequently adapted into '' The Sumer Game'' (1968), later known as ''Hamurabi''. The city-building game genre was established in 1989 with ''SimCity'', which emphasized continuous building rather than a set victory condition. Players followed personal preferences in design and ...
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