The Scrolls Of Abadon
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The Scrolls Of Abadon
''The Scrolls of Abadon'' is a maze video game designed by Frank Cohen and published in 1984 by Access Software for Atari 8-bit computers and Commodore 64. Gameplay The object of ''The Scrolls of Abadon'' is to collect all sixteen pieces of magic "amulate", which are spread over four levels of increasing difficulty. The game takes place in an isometric view on a scrolling platform filled with gems, spells, or pieces of "amulate" for the taking. All gems in a location must be collected to activate the "Power Disk", which the player can then use to change the location. Each time the player collects a jewel, an arrow is left behind to indicate the direction they came from, preventing movement in the opposite direction. To complicate matters, a variety of deadly creatures occasionally appear in the maze. Fortunately, there are various spells available in the game that the player can collect. The spell is activated by typing the correct word on the keyboard (provided the player has ...
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Access Software
Access Software, Inc. was an American video game developer based in Salt Lake City, Utah. Founded in November 1982 by Bruce Carver and Chris Jones, the company created the '' Beach Head'', '' Links'' and ''Tex Murphy'' series, as well as '' Raid over Moscow''. Access Software was acquired by Microsoft in April 1999, transitioning in name twice before being acquired by Take-Two Interactive in October 2004, receiving the name Indie Built. In January 2005, Access Software became part of Take-Two's 2K label. Following a poor financial performance at Take-Two, Indie Built was closed down in May 2006. TruGolf, a company that develops indoor golf simulators, was formerly a subsidiary of Access Software based on the display technology they had made for the ''Links'' games and spun out to its own company during the Microsoft acquisition. Following the closure by Take-Two, many of the studio's developers went to TruGolf. Separately, Jones has established Big Finish Games to continue t ...
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Clowns And Balloons
''Clowns and Balloons'' is a circus-themed video game written by Frank Cohen for the Atari 8-bit family and published in 1982 by Datasoft. It is a clone of the 1977 arcade game ''Circus''. A variant of '' Breakout'', the player moves a trampoline to catch a bouncing clown who pops rows of balloons at the top of the screen with his head. Gameplay The object of ''Clowns and Balloons'' is to move a trampoline under a clown and bounce him high enough into the air to burst all the balloons. The player controls the trampoline's left and right movement with the joystick or paddles. There is a bonus to score by clearing each row of balloons completely starting from the bottom and working up. If the balloons are not cleared in order, the row will refill. Clowns bounce at different angles depending on where they land on the trampoline. Reception Charles Brannon, who reviewed the game for ''Compute!'' magazine, liked the game: "The animation remains fairly simple, though smooth. The sound ...
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Video Games Developed In The United States
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first pract ...
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Maze Games
Maze game is a video game genre description first used by journalists during the 1980s to describe any game in which the entire playing field is a maze. Quick player action is required to escape monsters, outrace an opponent, or navigate the maze within a time limit. After the release of Namco's '' Pac-Man'' in 1980, many maze games followed its conventions of completing a level by traversing all paths and a way of temporarily turning the tables on pursuers. Overhead-view maze games While the character in a maze would have a limited view, the player is able to see much or all of the maze. ''Maze chase games'' are a specific subset of the overheard perspective. They’re listed in a separate section. First-person maze games Maze chase games This subgenre is exemplified by Namco's '' Pac-Man'' (1980), where the goal is to clear a maze of dots while being pursued. ''Pac-Man'' spawned many sequels and clones which, in Japan, are often called "dot eat games". Other maze chases ...
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Commodore 64 Games
{{short description, None This is a list of games for the Commodore 64 personal computer system, sorted alphabetically. See Lists of video games for other platforms. Because of the length of the list, it has been broken down to two parts: *List of Commodore 64 games (A–M) *List of Commodore 64 games (N–Z) See also * Commodore 64 Games System * Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
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Atari 8-bit Computer Games
Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc., founded in Sunnyvale, California, in 1972 by Nolan Bushnell and Ted Dabney, was a pioneer in arcade games, home video game consoles and home computers. The company's products, such as ''Pong'' and the Atari 2600, helped define the electronic entertainment industry from the 1970s to the mid-1980s. In 1984, as a result of the video game crash of 1983, the home console and computer divisions of the original Atari Inc. were sold off, and the company was renamed Atari Games Inc. Atari Games received the rights to use the logo and brand name with appended text "Games" on arcade games, as well as the derivative coin-operated arcade rights to the original 1972–1984 arcade hardware properties. The Atari Consumer Electronics Division properties were in turn sold to Jack T ...
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1984 Video Games
Events January * January 1 – The Bornean Sultanate of Brunei gains full independence from the United Kingdom, having become a British protectorate in 1888. * January 7 – Brunei becomes the sixth member of the Association of Southeast Asian Nations (ASEAN). * January 10 ** The United States and the Vatican City, Vatican (Holy See) restore full diplomatic relations. ** The Victoria, Seychelles, Victoria Agreement is signed, institutionalising the Indian Ocean Commission. *January 24 – Steve Jobs launches the Macintosh 128K, Macintosh personal computer in the United States. February * February 3 ** Dr. John Buster and the research team at Harbor–UCLA Medical Center announce history's first embryo transfer from one woman to another, resulting in a live birth. ** STS-41-B: Space Shuttle Challenger, Space Shuttle ''Challenger'' is launched on the 10th Space Shuttle mission. * February 7 – Astronauts Bruce McCandless II and Robert L. Stewart make the first untethered spac ...
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Ollie's Follies
''Ollie's Follies'' is a platform game designed by Frank Cohen and published in 1984 by Americana for Atari 8-bit computers and Commodore 64. Gameplay The object of the game is to guide the titular "Ollie" through a series of increasingly difficult levels. In each room, the player must make his way through a series of platforms and ramps to an exit that leads to another screen. Some platforms are patrolled by robots, and if Ollie touches one of them, he loses his life. There are energizers scattered throughout the room, which give Ollie the power to touch and destroy robots with impunity. The screens become increasingly difficult with additional hazards and features. There are large fans that cause Ollie to get blown off ramps, sliding ledges, trampolines, teleports and laser walls. There are a total of 24 rooms. The player wins by getting Ollie through all of them. Reception ''Ollie's Follies'' was met with fairly good reviews. ''Zzap!64'' reviewers were "pleasantly surprise ...
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Ghost Chaser
''Ghost Chaser'' (shown on the title screen as ''Frank Cohen's Ghost Chaser'') is a platform game designed by Frank Cohen and published in 1984 by Artworx for Atari 8-bit computers and Commodore 64. U.S. Gold published the game in Europe. Gameplay In ''Ghost Chaser'' the player's task is to go through all sixteen chambers of the haunted mansion in order to find the way to the treasure chamber. Some rooms are locked, so the player must find a key to them, and sometimes a key is needed to leave the room they just entered. In this mission, the player is hindered by various ghosts, which in addition to conventional shapes can also take the form of drops, fireflies, birds or razor blades (the latter kill on the spot). Falling from a great height or through a trap door is also fatal. To avoid encounters with ghosts, the player can jump, crouch, and while on the pipe can pull up his legs. In the game, the player will also encounter a teleport in a closet, a painting looking back at ...
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Cohen's Towers
''Cohen's Towers'' is a platform game written by Frank Cohen and released by Datamost in 1983 for the Atari 8-bit family, Atari 8-bit and Commodore 64 home computers. It was re-released in 1986 by Databyte in the United Kingdom. Gameplay In ''Cohen's Towers'' the player plays the part of Allen, starting his new job as a mail boy. He has to collect mail parcels one at the time from different floors and deliver them to any of the three available 'mail drops'. To move up and down between the floors the player can use different elevators, but if he stays on one for too long a falling plant pot will knock him off. The player's work is also hindered by a dog pursuing him on most of the floors, or a sleepwalker. Once the player collected and deposited all the parcels in the building, the Boss shows up and takes him to the next one. There are three different buildings in the game – Fanda, Datamost, and Cohen's Tower – each one harder to complete. Music The game's music is one of ...
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