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The Riddle Of Steel
''The Riddle of Steel'' (abbreviated as ''TRoS'') is a role-playing game (RPG) created by Jacob Norwood and published by Driftwood Publishing. It is designed for role-playing in a typical sword and sorcery or high fantasy gameworld environment. The title of ''The Riddle of Steel'' is inspired by several references in the movie ''Conan the Barbarian'', including a line of dialogue in which the villain, Thulsa Doom, asks the captured Conan, "What is the riddle of steel?" Doom answers this question by explaining to Conan that the true strength of steel is in the hand that wields it – in other words, it is the resolve and commitment we bring to a task, not the quality or quantity of tools we use in performing it, that is the most important factor in determining success. This theme strongly influenced the design of ''Riddle'', most particularly in the implementation of ''spiritual attributes''. System The base mechanic of the game is a die-pool system; to accomplish tasks, player ...
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Riddle Of Steel Rpg Cover
A riddle is a statement, question or phrase having a double or veiled meaning, put forth as a puzzle to be solved. Riddles are of two types: ''enigmas'', which are problems generally expressed in metaphorical or allegorical language that require ingenuity and careful thinking for their solution, and ''conundra'', which are questions relying for their effects on punning in either the question or the answer. Archer Taylor says that "we can probably say that riddling is a universal art" and cites riddles from hundreds of different cultures including Finnish, Hungarian, American Indian, Chinese, Russian, Dutch and Filipino sources amongst many others. Many riddles and riddle-themes are internationally widespread. In the assessment of Elli Köngäs-Maranda (originally writing about Malaitian riddles, but with an insight that has been taken up more widely), whereas myths serve to encode and establish social norms, "riddles make a point of playing with conceptual boundaries and cross ...
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Fantasy
Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy literature and drama. From the twentieth century, it has expanded further into various media, including film, television, graphic novels, manga, animations and video games. Fantasy is distinguished from the genres of science fiction and horror fiction, horror by the respective absence of scientific or macabre themes, although these genres overlap. In popular culture, the fantasy genre predominantly features settings that emulate Earth, but with a sense of otherness. In its broadest sense, however, fantasy consists of works by many writers, artists, filmmakers, and musicians from ancient mythology, myths and legends to many recent and popular works. Traits Most fantasy uses magic (paranormal), magic or other supernatural elements as a ma ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Sword And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Conan The Barbarian (1982 Film)
''Conan the Barbarian'' is a 1982 American epic sword and sorcery film directed by John Milius and written by Milius and Oliver Stone. Based on Robert E. Howard's Conan, the film stars Arnold Schwarzenegger and James Earl Jones and tells the story of a barbarian warrior named Conan (Schwarzenegger) who seeks vengeance for the death of his parents at the hands of Thulsa Doom (Jones), the leader of a snake cult. Ideas for a Conan film were proposed as early as 1970; executive producer Edward R. Pressman and associate producer Edward Summer began a concerted effort to get the film made in 1975. It took them two years to obtain the film rights, after which they recruited Schwarzenegger for the lead role and Stone to draft a script. Pressman lacked capital for the endeavor. In 1979, after having his proposals for investments rejected by the major studios, he sold the project to Dino De Laurentiis; his daughter Raffaella produced the film. Milius was appointed as director and h ...
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HEMA Alliance
Hema may refer to: * Hemā (mythology), a figure from Polynesian mythology * HEMA (store), a Dutch chain of stores * Hema (supermarket) (盒马), a supermarket chain in China * Hema maps, an Australian map publisher * Hema people, an ethnic group in the eastern Democratic Republic of the Congo * Historical European martial arts * (Hydroxyethyl)methacrylate, a monomer * Marsa Alam International Airport (ICAO:HEMA) People with the given name * Hema (actress), a Tollywood character actress * Hemalatha, Kollywood actress also credited as Hema * Hema Malini, a Bollywood actress * Hema Sardesai, an Indian playback singer from Goa See also * * Hima (other) Hima may refer to: * Hima, the Sanskrit word for "snow" ** Himalayas, a mountain range in Asia, meaning "abode of snow" in Sanskrit People * Yacine Hima (born 1984), Algerian football player * Hidekaz Himaruya (born 1985), Japanese Manga arti ...
{{disambiguation, given name, hndis ...
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Association For Renaissance Martial Arts
Association for Renaissance Martial Arts (ARMA) is a US-based non-profit organization dedicated to the study and practice of historical European martial arts of the 15th to 17th centuries.About
This article contains information about the goals and aims of the Association for Renaissance Martial Arts.
ARMA was formed in 2001 under director John Clements as a continuation of the Historical Armed Combat Association (HACA, since 1992). As of 2006, the ARMA claimed a number of close to 500 paying members. They also list a number of "Academic Consultants".


History

The ARMA began in 1992 as the Historical Armed Combat Association (HACA), a group led principally by , an avid sword enth ...
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Film
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photography, photographing actual scenes with a movie camera, motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of computer-generated imagery, CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still imag ...
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Game Master
A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are more common in co-operative games in which players work together than in competitive games in which players oppose each other. The act performed by a gamemaster is sometimes referred to as "Gamemastering" or simply "GM-ing". The role of a gamemaster in a traditional table-top role-playing game (pencil-and-paper role-playing game) is to weave the other participants' player-character stories together, control the non-player aspects of the game, create environments in which the players can interact, and solve any player disputes. The basic role of the gamemaster is the same in almost all traditional role-playing games, although differing rule sets make the specific duties of the gamemaster unique to that system. The role of a gamemaster in a ...
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Dzikie Pola (RPG)
Dzikie Pola (''Wild Fields'') is a Polish role-playing game, set in the historical setting of the 17th century Polish–Lithuanian Commonwealth. It had two editions: first in 1997 and second in 2005. History The first edition of the game was released in 1997. Its authors were Jacek Komuda, Maciej Jurewicz and Marcin Baryłka, and there were two expansions: ''W stepie szerokim'' (In the wide steppe) and ''Ogniem i mieczem'' (With fire and sword). The second edition of the game has been released in 2005, and its authors were Jacek Komuda, Michał Mochocki and Artur Machlowski. The game is only available in Polish and is one of the most popular role-playing games in Poland. The second edition rulebook contains long and extensive sections describing the historical setting of the 17th century Commonwealth, some of which are presented from the viewpoint of contemporary storytellers, others resemble a modern encyclopedic entries. Setting The game is set in the historical setti ...
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Zaporizhzhia (region)
Zaporizhzhia or Zaporozhzhia ( uk, Запоріжжя, translit=Zaporizhzhia or uk, Запорожжя, Zaporozhzhia) is a historical region in central east Ukraine below the Dnieper River rapids ( uk, пороги, translit=porohy, russian: пороги) - hence the name, literally "(territory) beyond the rapids". From the 16th to the 18th centuries the Zaporizhzhia region functioned as semi-independent quasi-republican Cossack territory centred on the Zaporizhian Sich. Sometimes the region is referred to as ''Zaporizhian Sich'' as well. Zaporizhzhia corresponds to modern Dnipropetrovsk Oblast, major parts of Zaporizhzhia and Kirovohrad Oblasts, as well as parts of Kherson and Donetsk Oblasts of Ukraine. Names The region was officially known as Free lands of the Lower Zaporizhzhia Host ( uk, Вольності Війська Запорозького Низового, pl, Zaporoże; Dzikie Pola (Wild Fields or Wild Plain), russian: Запоро́жье, Zaporož'je). Among ...
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