The Prince Of Tennis II
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The Prince Of Tennis II
''The Prince of Tennis II'', known in Japan as , is a Japanese manga series written and illustrated by Takeshi Konomi. It is a sequel to Konomi's manga series ''The Prince of Tennis''. It has been serialized in Shueisha's ''shōnen'' manga magazine ''Jump Square'' since March 2009. A 13-episode anime television series adaptation was broadcast on TV Tokyo from January to March 2012. A new anime television series titled ''The Prince of Tennis II: U-17 World Cup'' aired from July to September 2022. Plot ''The New Prince of Tennis'' is set shortly after the end of the original manga. Ryoma Echizen returns to Japan after his trip to America as a candidate for the Japanese U-17 (under 17) High School Representatives Selection Camp, along with 50 other middle school tennis players. Media Manga ''The New Prince of Tennis'', written and illustrated by Takeshi Konomi, was announced by Shueisha's ''Jump Square'' on November 4, 2008. The series began serialization in the magazin ...
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Ryoma Echizen
is a fictional character and the protagonist of the manga and anime series ''The Prince of Tennis'' created by Takeshi Konomi. In the series, Ryoma is portrayed as a twelve-year-old tennis prodigy who won four consecutive Junior Tennis Tournaments in America. His father is Nanjiro Echizen, a former tennis pro nicknamed "Samurai Nanjiro". At his father's request, Ryoma returns to Japan in order to attend Seishun Academy ("Seigaku"), a private middle school famous for its tennis team. Due to his cocky attitude, he constantly butts heads with some of his upperclassmen as well as anger most of his opponents in tennis matches. Still, he, along with his team, evolve as tennis players in order to win the National Tennis Tournament. Throughout the story, Ryoma continues to find his own style of tennis by creating original techniques instead of merely being a copy of his father. Ryoma also appears in other media adaptations of the series including musicals, video games, soundtracks, and fi ...
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Anime News Network
Anime News Network (ANN) is a news website that reports on the status of anime, manga, video games, Japanese popular music and other related cultures within North America, Australia, Southeast Asia and Japan. The website offers reviews and other editorial content, forums where readers can discuss current issues and events, and an encyclopedia that contains many anime and manga with information on the staff, cast, theme music, plot summaries, and user ratings. The website was founded in July 1998 by Justin Sevakis, and operated the magazine ''Protoculture Addicts'' from 2005 to 2008. Based in Canada, it has separate versions of its news content aimed toward audiences in four separate regions: the United States and Canada, Australia and New Zealand, and Southeast Asia. History The website was founded by Justin Sevakis in July 1998. In May 2000, CEO Christopher Macdonald joined the website editorial staff, replacing editor-in-chief Isaac Alexander. On June 30, 2002, Anime News N ...
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Shueisha Manga
(lit. "Gathering of Intellect Publishing Co., Ltd.") is a Japanese company headquartered in Chiyoda, Tokyo, Chiyoda, Tokyo, Japan. The company was established in 1925 as the entertainment-related publishing division of Japanese publisher Shogakukan. The following year, Shueisha became a separate, independent company. Manga magazines published by Shueisha include the ''Jump (magazine line), Jump'' magazine line, which includes Shōnen manga, shonen magazines ''Weekly Shōnen Jump'', ''Jump SQ'', and ''V Jump'', and Seinen manga, seinen magazines ''Weekly Young Jump'', ''Grand Jump'' and ''Ultra Jump''. They also publish other magazines, including ''Non-no''. Shueisha, along with Shogakukan, owns Viz Media, which publishes manga from all three companies in North America. History In 1925, Shueisha was created by major publishing company Shogakukan (founded in 1922). became the first novel published by Shueisha in collaboration with Shogakukan—the temporary home of Shueisha. ...
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Sequel Comics
A sequel is a work of literature, film, theatre, television, music or video game that continues the story of, or expands upon, some earlier work. In the common context of a narrative work of fiction, a sequel portrays events set in the same fictional universe as an earlier work, usually chronologically following the events of that work. In many cases, the sequel continues elements of the original story, often with the same characters and settings. A sequel can lead to a series, in which key elements appear repeatedly. Although the difference between more than one sequel and a series is somewhat arbitrary, it is clear that some media franchises have enough sequels to become a series, whether originally planned as such or not. Sequels are attractive to creators and to publishers because there is less risk involved in returning to a story with known popularity rather than developing new and untested characters and settings. Audiences are sometimes eager for more stories about p ...
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Crunchyroll Anime
Crunchyroll is an American subscription video on-demand over-the-top streaming service owned by Sony through a joint venture between Sony Pictures and Sony Music Entertainment Japan's Aniplex. The service primarily distributes films and television series produced by East Asian media, including Japanese anime. Founded in 2006 by a group of University of California, Berkeley, graduates, Crunchyroll's distribution channel and partnership program delivers content to over 100million registered users worldwide. Crunchyroll was a subsidiary of AT&T's Otter Media, and from 2016 to 2018, the company partnered with Funimation, which would eventually merge into its brand in 2022 after Sony acquired Crunchyroll in 2021. Crunchyroll has offices in San Francisco, Culver City, Dallas, New York City, Melbourne, Tokyo, Paris, Roubaix, Berlin, Chișinău, Lausanne, and London, and is a member of The Association of Japanese Animations (AJA). "Crunchyroll-Hime", also known as "Hime", is the of ...
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2012 Anime Television Series Debuts
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Dubbing (filmmaking)
Dubbing (re-recording and mixing) is a post-production process used in filmmaking and video production, often in concert with sound design, in which additional or supplementary recordings are lip-synced and "mixed" with original production sound to create the finished soundtrack. The process usually takes place on a dub stage. After sound editors edit and prepare all the necessary tracks—dialogue, automated dialogue replacement (ADR), effects, Foley, and music—the dubbing mixers proceed to balance all of the elements and record the finished soundtrack. Dubbing is sometimes confused with ADR, also known as "additional dialogue replacement", "automated dialogue recording" and "looping", in which the original actors re-record and synchronize audio segments. Outside the film industry, the term "dubbing" commonly refers to the replacement of the actor's voices with those of different performers speaking another language, which is called "revoicing" in the film industry. The te ...
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Original Net Animation
An original net animation (ONA), known in Japan as , is an anime that is directly released onto the Internet. ONAs may also have been aired on television if they were first directly released on the Internet. The name mirrors original video animation, a term that has been used in the anime industry for straight-to-video animation since the early 1980s. The Internet is a relatively new outlet for animation distribution that has been made viable by the increasing number of streaming media websites in Japan. A growing number of trailers and preview episodes of new anime have been released as ONA. For example, the anime movie of '' Megumi'' can be considered an ONA. ONAs have the tendency to be shorter than traditional anime titles, sometimes running only a few minutes. There are many examples of an original net animation, such as '' Hetalia: Axis Powers'', which only last a few minutes per episode. But while that was true for the beginning of the 2010s, this began to change in the seco ...
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in '' Gao ...
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Bandai Namco Arts
formerly Bandai Namco Arts, is a Japanese company formed by the merger of Bandai Visual and its subsidiary Lantis (company), Lantis by its owner Bandai Namco Holdings in February 2018. The company is responsible for the same area of its predecessors, which those being anime production and distribution and music production and distribution. History In February 2018, Bandai Namco Holdings announced that Lantis and its parent company Bandai Visual would merge to turn into a company called Bandai Namco Arts on April 1, 2018, doing the same business as the past two companies but being more related to each other as one entire company. In October 2021, Bandai Namco Holdings announced the reorganization of the group. Sunrise will handle the newly combined visual business company, which will consist of Sunrise, Bandai Namco Arts' video contents, and Bandai Namco Rights Marketing. Bandai Namco Arts will focus on the music and live events company, which will consist of Bandai Namco Arts' ...
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Japan Standard Time
, or , is the standard time zone in Japan, 9 hours ahead of UTC ( UTC+09:00). Japan does not observe daylight saving time, though its introduction has been debated on several occasions. During World War II, the time zone was often referred to as Tokyo Standard Time. Japan Standard Time is equivalent to Korean Standard Time, Pyongyang Time (North Korea), Eastern Indonesia Standard Time, East-Timorese Standard Time and Yakutsk Time (Russia). History Before the Meiji era (1868–1912), each local region had its own time zone in which noon was when the sun was exactly at its culmination. As modern transportation methods, such as trains, were adopted, this practice became a source of confusion. For example, there is a difference of about 5 degrees longitude between Tokyo and Osaka and because of this, a train that departed from Tokyo would arrive at Osaka 20 minutes behind the time in Tokyo. In 1886, Ordinance 51 was issued in response to this problem, which stated: Accordi ...
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