The Plan (video Game)
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The Plan (video Game)
''The Plan'' is a stealth action game developed by French studio Eko Software. The game was released in Europe for Microsoft Windows and PlayStation 2 in March 2006 and exclusively for PlayStation 2 in April 2007 in North America. Plot Professional thieves Robert Taylor, Alan Siegel, and Stephen Foster are hired by the mafia to steal two Rembrandt paintings from a museum in exchange for an extremely valuable diamond. Foster brings his girlfriend, Valerie Carrera, along on the job. The team is able to get one of the paintings out, but the alarm is tripped in the process. Foster immediately flees in the getaway van with a shocked Valerie and the stolen painting, leaving Robert on the side of the road and Alan trapped inside the museum as the police close in. Robert manages to escape, but Alan is arrested. Five years later, Robert visits Alan in prison and tells him about a plan to ruin Foster in revenge for abandoning them. Assisted by Valerie, Robert breaks Alan out of prison to ...
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Eko Software
Eko Software is a French video game developer located in the Choisy-le-roi suburb of Paris. The company was established in 1999 by Jules-Benjamin Lalisse. In 2018, Bigben Interactive (now Nacon) acquired the company for an estimated €8.5 million. Games References {{reflist French companies established in 1999 Video game companies established in 1999 Video game companies of France Companies based in Île-de-France Val-de-Marne 2018 mergers and acquisitions Nacon ...
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Joystick (magazine)
''Joystick'' (formerly ''Joystick Hebdo'') was a French computer magazine that published monthly issues on PC games. It was founded in 1988 by Marc Andersen, who later left in November 1995. Originally published in the form of a 32-page weekly magazine in 1988 and 1989, it saw monthly 148-page issues (and more) past 1990. It initially sold with one or more floppy disks and then later with several CD-ROMs, and finally, until April 2012, a DVD that included complete copies of video games. In 2012, ''Joystick'' ceased distribution. Despite 80,000 unique visitors per month to ''Joystick'''s website, it was closed in March 2002 due to the lack of profitability. It reopened in early 2008 as a summary of the magazine, including video game reviews and video game news; it would be updated irregularly until June 2012. History The first issue of ''Joystick Hebdo'' was published on 9 November 1988 and contained cheat-code listings, game testings and reviews. Sometime between November 198 ...
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Stealth Video Games
Stealth may refer to: Military * Stealth technology, technology used to conceal ships, aircraft, and missiles ** Stealth aircraft, aircraft which use stealth technology **Stealth ground vehicle, ground vehicles which use stealth technology ** Stealth patrol unit, used by police forces in the United States and Canada ** Stealth ship, ships which use stealth technology Media Books * ''Stealth'' magazine, an independent hip-hop magazine from Australia Film and Television * ''Stealth'' (film), a 2005 action/adventure thriller *''The Stealth'', a 2008 3D-animated short film *" Stealth (The Americans)", episode of ''The Americans'' Music * ''Stealth'' (album), a 2007 release by the band Scorn * Stealth Records, an independent record label specializing in electronic dance music *"Stealth", a song by Way Out West from ''Intensify'' *Stealth, a model of B.C. Rich guitar Video games *Stealth game, a genre of video games * ''Stealth'' (1984 video game), a rail shooter game published by ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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PlayStation 2 Games
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was released ...
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Organized Crime Video Games
Organizing or organized may refer to: * Organizing (management), a process of coordinating task goals and activities to resources * Community organizing, in which communities come together to act in their shared self-interest * Professional organizing, an industry build around creating organizational systems for individuals and businesses * Union organizing, the process of establishing trade unions ** Organizing Institute, a unit within the Organizing and Field Services Department of the American Federation of Labor and Congress of Industrial Organizations (AFL-CIO) ** Organizing model, a broad conception of organizations such as trade unions * Organizing principle, a core assumption from which everything else by proximity can derive a classification or a value * Organizing vision, a term developed by E. Burton Swanson and Neil Ramiller that defines how a vision is formed, a vision of how to organize structures and processes in regard to an information systems innovation * ''Organi ...
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Monte Cristo (company) Games
Monte Cristo or Montecristo may refer to: Places * Montecristo, an Italian island in the Tuscan Archipelago * Montecristo, Bolívar, Colombia * Montecristo de Guerrero, a town in Mexico * Monte Cristo Homestead, a historic property in Junee, New South Wales * Monte Cristo, a town in Río Primero Department, Argentina United States * Monte Cristo, Sierra County, California, a former settlement and gold mine * Monte Cristo Mountains, a mountain range in Nye County, Nevada * Monte Cristo Range (Nevada), a mountain range in Nevada * Monte Cristo Range (Utah), a mountain range in Utah * Monte Cristo, Washington, a ghost town in Washington State * Monte Cristo Peak, a mountain peak in Washington State * Monte Cristo Cottage, Eugene O'Neill's summer home in Connecticut * Monte Cristo Gold Mine, a mine in Los Angeles County, California * Film and television * ''Monte Cristo'' (1922 film), starring John Gilbert * ''Montecristo'' (Argentine TV series), a 2006 Argentine telenove ...
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Ghostlight Games
Poets of the Fall (POTF) is a Finnish rock band from Helsinki. The group consists of Marko Saaresto (lead vocals), Olli Tukiainen (lead guitar), Markus "Captain" Kaarlonen (keyboards, production), Jani Snellman (bass), Jaska Mäkinen (rhythm guitar), and Jari Salminen (drums, percussion). History Early years (2003–2004) The band was founded on 25 April 2003 by Saaresto and Tukiainen. Tukiainen had written multiple songs for Saaresto's previous band ''Playground'' and performed with Finnish jazzband ''Pohjoinen Syke'' previously. In 2003, Saaresto's friend Sami Järvi, a script-writer working at Remedy Entertainment handed Saaresto a poem he had written, asking him to turn it into a song to use in Remedy's video game '' Max Payne 2: The Fall of Max Payne''. The song, entitled "Late Goodbye", was used as the ending-theme of the game as well as a recurring motif, being sung and whistled by multiple characters. It was produced by Markus "Captain" Kaarlonen, who joined the band s ...
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Eko Software Games
Eko or EKO may refer to: People * Ejembi Eko (born 1952), Nigerian jurist * Eko Fresh (born 1983), German rapper * Eko Purjianto (born 1976), Indonesian footballer * Eko Yuli Irawan (born 1989), Indonesian weightlifter * John O'Connor (musician) (born 1949; stagename: Eko), British musician Fictional characters * Mr. Eko, a character from the TV series ''Lost'' * Eko, a character in the ''Arcana Heart'' video game series Places * Elko Regional Airport (IATA airport code EKO), in Nevada, USA * Lagos (Yoruba: ; lit. ''Warcamp''), Nigeria Groups, organizations, companies, brands * Eko (media production company), an interactive media production company * Eko Guitars, an Italian guitar company * Eko India Financial Services, an Indian financial services company * EKO, an organic produce ecolabel used in the Netherlands * EKO, a brand of petrol stations operated by Hellenic Petroleum * EKOenergy, an ecolabel for energy * Ekornes, a Norwegian furniture company * Eko Software, a Fr ...
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Crave Entertainment Games
__NOTOC__ Crave or Craving may refer to: Entertainment and media Companies and services * Crave (streaming service), a Canadian video-on-demand streaming service * Crave (TV network), a Canadian linear pay TV service operated in conjunction with the above streaming service * Crave Records, a defunct record label * Crave Entertainment, a defunct video game developer * Mandatory (company) (previously CraveOnline), a men's-oriented website Music * Crave (band), an R&B musical group * ''Crave'' (For King & Country album), 2012 * ''Crave'' (Cyclefly album), 2002 * ''The Crave'', an album by Stephen Dale Petit, 2010 * "Crave" (song), a 2019 single by Madonna and Swae Lee * ''Crave'' (Kiesza album), the second studio album by Kiesza, (2020) * ''Craving'' (album), a 1999 album by Fayray Other media * ''Crave'' (play), a 1998 play by Sarah Kane * ''Crave'' (film), a 2012 film Other uses * Food craving, a desire to consume a specific food * Craving (withdrawal), a psychologica ...
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2006 Video Games
2006 saw the release of many sequels and prequels in video games, prominently including ''New Super Mario Bros.'', ''Sonic the Hedgehog'', and '' The Legend of Zelda: Twilight Princess'', alongside many prominent new releases including '' Bully'', ''Company of Heroes'', ''Dead Rising'', '' Gears of War'', '' Just Cause'', '' Lost Planet: Extreme Condition'', ''Ōkami'', ''Prey'', '' Resistance: Fall of Man'', ''Saints Row'', and ''Thrillville''. Two new home consoles were released during the year: Nintendo's Wii and Sony's PlayStation 3. The year's best-selling game console was the Nintendo DS, while the year's best-selling video game was ''New Super Mario Bros.'' for the DS. The year's most critically acclaimed title was ''The Legend of Zelda: Twilight Princess'' for Nintendo's GameCube and Wii consoles. Events Business Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Financial performance Best-se ...
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Micromanía
''Micromanía'' is a Spanish computer game magazine. It was founded by the publisher HobbyPress, currently a subsidiary of Axel Springer SE. It was created in May 1985 and is one of the first magazines in Europe exclusively devoted to video games. It was first published soon after ''MicroHobby'', which had been created just a few months earlier by the same publisher. The magazine in its two first periods was a major outlet supporting of the golden era of Spanish software. ''Micromanía'' celebrated its 25th anniversary in 2010. In July 2012, Axel Springer sold ''Micromanía'' to other owner, focussing its video game coverage in its other magazine, ''Hobby Consolas''. ''Micromanía'' team continues the printed magazine independently, published by BlueOcean Publishing. History The first issue of ''Micromanía'' was published in 1985, with new issues released monthly. The publication of the magazine has been divided into three periods, called in Spanish "Épocas". The first period la ...
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