The Morrow Project Vehicular Blueprints
   HOME
*





The Morrow Project Vehicular Blueprints
''The Morrow Project Vehicular Blueprints'' is a 1980 role-playing game supplement published for '' The Morrow Project'' by Timeline. Contents ''The Morrow Project Vehicular Blueprints'' is a set of 14 exterior blueprint views of the basic vehicles for the game. Reception William A. Barton reviewed ''The Morrow Project Vehicular Blueprints'' in '' The Space Gamer'' No. 45. Barton commented that "Overall, the ''Morrow Project Vehicular Blueprints'' are a well-conceived play-aid to an excellent SF role-playing system." References {{DEFAULTSORT:Morrow Project Vehicular Blueprints Role-playing game supplements introduced in 1980 The Morrow Project supplements ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Morrow Project Vehicular Blueprints
''The Morrow Project Vehicular Blueprints'' is a 1980 role-playing game supplement published for '' The Morrow Project'' by Timeline. Contents ''The Morrow Project Vehicular Blueprints'' is a set of 14 exterior blueprint views of the basic vehicles for the game. Reception William A. Barton reviewed ''The Morrow Project Vehicular Blueprints'' in '' The Space Gamer'' No. 45. Barton commented that "Overall, the ''Morrow Project Vehicular Blueprints'' are a well-conceived play-aid to an excellent SF role-playing system." References {{DEFAULTSORT:Morrow Project Vehicular Blueprints Role-playing game supplements introduced in 1980 The Morrow Project supplements ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Morrow Project
''The Morrow Project'' is a science fiction role-playing game created by Kevin Dockery, Robert Sadler and Richard Tucholka and published by Timeline Ltd. It is set after a devastating nuclear war. It was first released in the 1980s, and it still has a loyal following. The fourth edition was released as of December 15, 2013 by Chris Garland, the head of Timeline Limited. History In 1974, Robert Sadler wrote an outline for a post-apocalyptic adventure story. Richard Tucholka added a second chapter, but then the project was buried for a year or more. In 1975, they were introduced to roleplaying, and Tucholka suddenly realized that ''The Morrow Project'' could be an adventure background for a roleplaying game. He used Sadler's story as a guide to write that game background. Then the two joined forces with Kevin Dockery to flesh out the military portion of the game. After months of playtesting, it was run at an early Michicon and was a great success there. At that point, Timeline G ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Timeline Ltd
A timeline is a display of a list of events in chronological order. It is typically a graphic design showing a long bar labelled with dates paralleling it, and usually contemporaneous events. Timelines can use any suitable scale representing time, suiting the subject and data; many use a linear scale, in which a unit of distance is equal to a set amount of time. This timescale is dependent on the events in the timeline. A timeline of evolution can be over millions of years, whereas a timeline for the day of the September 11 attacks can take place over minutes, and that of an explosion over milliseconds. While many timelines use a linear timescale—especially where very large or small timespans are relevant -- logarithmic timelines entail a logarithmic scale of time; some "hurry up and wait" chronologies are depicted with zoom lens metaphors. History Time and space, particularly the line, are intertwined concepts in human thought. The line is ubiquitous in clocks in t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


The Space Gamer
''The Space Gamer'' was a magazine dedicated to the subject of science fiction and fantasy board games and tabletop role-playing games. It quickly grew in importance and was an important and influential magazine in its subject matter from the late 1970s through the mid-1980s. The magazine is no longer published, but the rights holders maintain a web presence using its final title ''Space Gamer/Fantasy Gamer''. History ''The Space Gamer'' (''TSG'') started out as a digest quarterly publication of the brand new Metagaming Concepts Metagaming Concepts, later known simply as Metagaming, was a company that published board games from 1974 to 1983. It was founded and owned by Howard Thompson, who designed the company's first game, '' Stellar Conquest''. The company also inven ... company in March 1975. Howard M. Thompson, the owner of Metagaming and the first editor of the magazine, stated "The magazine had been planned for after our third or fourth game but circumstances demand ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Steve Jackson Games
Steve Jackson Games (SJGames) is a game company, founded in 1980 by Steve Jackson, that creates and publishes role-playing, board, and card games, and (until 2019) the gaming magazine ''Pyramid''. History Founded in 1980, six years after the creation of ''Dungeons & Dragons'', SJ Games created several role-playing and strategy games with science fiction themes. SJ Games' early titles were microgames initially sold in 4×7 inch ziploc bags, and later in the similarly sized Pocket Box. Games such as ''Ogre'', ''Car Wars'', and ''G.E.V'' (an ''Ogre'' spin-off) were popular during SJ Games' early years. Game designers such as Loren Wiseman and Jonathan Leistiko have worked for Steve Jackson Games. Today SJ Games publishes a variety of games, such as card games, board games, strategy games, and in different genres, such as fantasy, sci-fi, and gothic horror. They also published the book ''Principia Discordia'', the sacred text of the Discordian religion. Raid by the Secret S ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Role-playing Game Supplements Introduced In 1980
Role-playing or roleplaying is the changing of one's behaviour to assume a role, either unconsciously to fill a social role, or consciously to act out an adopted role. While the ''Oxford English Dictionary'' offers a definition of role-playing as "the changing of one's behaviour to fulfill a social role", in the field of psychology, the term is used more loosely in four senses: * To refer to the playing of roles generally such as in a theatre, or educational setting; * To refer to taking a role of a character or person and acting it out with a partner taking someone else's role, often involving different genres of practice; * To refer to a wide range of games including role-playing video game (RPG), play-by-mail games and more; * To refer specifically to role-playing games. Amusement Many children participate in a form of role-playing known as make believe, wherein they adopt certain roles such as doctor and act out those roles in character. Sometimes make believe adopts an oppos ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]