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The Legend Of Mir 2
''The Legend of Mir 2'' ( ko, 미르의 전설 2) is a sprite-based isometric 3-D massively multiplayer online role-playing game developed by Korean-based WeMade Entertainment. There are currently two versions available: Korean Mir and Chinese Mir. The European version (published by Game Network) came to a close on 31 March 2009, after running for 8 years, and the North American version (published by Gamepot) came to a close on 14 May 2012. Whilst being moderately successful in Europe, it has been incredibly well received in Asia and was the most popular MMORPG in China in 2002 and 2003, with over 250,000 simultaneous users being reported. The game has also claimed to have 120 million players worldwide. The sequel, ''The Legend of Mir 3'', has a very similar gameplay but has updated graphics, as well as providing larger maps. It has not quite reached the popularity levels of its predecessor and has so far been released in the same countries as ''Mir 2'', as well as in North Amer ...
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WeMade Entertainment
Wemade Co., Ltd (formerly Wemade Entertainment Co., Ltd) is a South Korean video game developer, based in Seongnam. They are the creators of the Legend of Mir series of MMORPGs, the two most successful being '' The Legend of Mir 2'', and its sequel ''The Legend of Mir 3''. ''Legend of Mir'' has attracted over 120 million users in Asia, and generated over $65 million a month in revenue during its height. Even today, in its ninth year of operation, ''Legend of Mir 2'' still generates well over $20 million a month in China alone. According to Forbes, Wemade's founder, Kwan Ho Park, has a net worth of $1.2 billion, as of October 19. History Wemade was founded on February 10, 2000, by the original ''Legend of Mir'' developers. They chose the name WeMade Entertainment to acknowledge a copyright infringement lawsuit filed by their South Korean publishing partner Actoz against the Chinese game operator Shanda. Shanda had copied ''Legend of Mir'' under the name ''The World of Legend'', ...
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Game Network
Game Network was a European free-to-air television channel. It was initially owned by Digital Bros group, and later taken over by Cellcast Group. It was first launched in 1999. History Game Network first broadcast in Italy on 17 September 1999. The channel was available all over Southern Europe, and developed an estimated audience of 300,000. It launched in the United Kingdom on May 2001 on Sky EPG number 223. At its UK launch, the ''Financial Times'' evaluated the channel's free-to-air business proposition, commenting that its potential viewers should be abundant with consideration to the surge of popularity of video games at the time, inline with the release of hundreds of titles in the UK each year and the launch of the PlayStation 2 months earlier. The channel was expected to provide 24-hour television dedicated to video games and earn money from advertising and sponsorship. The UK version of the television channel (produced by Cellcast) overlayed their own regional conten ...
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Windows Games
This is an index of Microsoft Windows games. This list has been split into multiple pages. Please use the Table of Contents to browse it. This list contains game titles across all lists. Notes See also * Lists of video games * Index of DOS games * List of Windows 3.x games {{Index footer Windows Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
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Video Games Developed In South Korea
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Massively Multiplayer Online Role-playing Games
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from single-player or small multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 billion. ''World of Warcraft'', a popular MMORPG, had over 10 million subscri ...
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2001 Video Games
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is ...
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Myth Of Soma
Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. Since "myth" is widely used to imply that a story is not objectively true, the identification of a narrative as a myth can be highly controversial. Many adherents of religions view their own religions' stories as truth and so object to their characterization as myth, the way they see the stories of other religions. As such, some scholars label all religious narratives "myths" for practical reasons, such as to avoid depreciating any one tradition because cultures interpret each other differently relative to one another. Other scholars avoid using the term "myth" altogether and instead use different terms like "sacred history", "holy story", or simply "history" to avoid placing pejorative overtones on any sacred narrative. Myths are often endorsed by secular and religious authorities and are closely linked to religion or spirituality. Many socie ...
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Television
Television, sometimes shortened to TV, is a telecommunication medium for transmitting moving images and sound. The term can refer to a television set, or the medium of television transmission. Television is a mass medium for advertising, entertainment, news, and sports. Television became available in crude experimental forms in the late 1920s, but only after several years of further development was the new technology marketed to consumers. After World War II, an improved form of black-and-white television broadcasting became popular in the United Kingdom and the United States, and television sets became commonplace in homes, businesses, and institutions. During the 1950s, television was the primary medium for influencing public opinion.Diggs-Brown, Barbara (2011''Strategic Public Relations: Audience Focused Practice''p. 48 In the mid-1960s, color broadcasting was introduced in the U.S. and most other developed countries. The availability of various types of archival st ...
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Italy
Italy ( it, Italia ), officially the Italian Republic, ) or the Republic of Italy, is a country in Southern Europe. It is located in the middle of the Mediterranean Sea, and its territory largely coincides with the homonymous geographical region. Italy is also considered part of Western Europe, and shares land borders with France, Switzerland, Austria, Slovenia and the enclaved microstates of Vatican City and San Marino. It has a territorial exclave in Switzerland, Campione. Italy covers an area of , with a population of over 60 million. It is the third-most populous member state of the European Union, the sixth-most populous country in Europe, and the tenth-largest country in the continent by land area. Italy's capital and largest city is Rome. Italy was the native place of many civilizations such as the Italic peoples and the Etruscans, while due to its central geographic location in Southern Europe and the Mediterranean, the country has also historically been home ...
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The Legend Of Mir 3
''The Legend of Mir 3'' was a sprite based isometric 3-D massively multiplayer online role-playing game, developed by WeMade Entertainment. It is a sequel to '' The Legend of Mir 2''. The basic game mechanics remains largely unchanged from the previous version, with the exception of the graphics being upgraded from 8-bit color to 16-bit High color. There is also improved player customization, far larger maps, and a revamped quest system. Like its predecessor '' The Legend of Mir 2'', ''The Legend of Mir 3'' is hugely popular in China and South Korea South Korea, officially the Republic of Korea (ROK), is a country in East Asia, constituting the southern part of the Korean Peninsula and sharing a land border with North Korea. Its western border is formed by the Yellow Sea, while its eas .... It was certified by the Guinness Book of Records for having 750,000 subscribers online. By the time the game had closed in February 2012, it had 120million registered users. The g ...
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Asia
Asia (, ) is one of the world's most notable geographical regions, which is either considered a continent in its own right or a subcontinent of Eurasia, which shares the continental landmass of Afro-Eurasia with Africa. Asia covers an area of , about 30% of Earth's total land area and 8.7% of Earth's total surface area. The continent, which has long been home to the majority of the human population, was the site of many of the first civilizations. Its 4.7 billion people constitute roughly 60% of the world's population. In general terms, Asia is bounded on the east by the Pacific Ocean, on the south by the Indian Ocean, and on the north by the Arctic Ocean. The border of Asia with Europe is a historical and cultural construct, as there is no clear physical and geographical separation between them. It is somewhat arbitrary and has moved since its first conception in classical antiquity. The division of Eurasia into two continents reflects East–West cultural, linguistic, ...
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North America
North America is a continent in the Northern Hemisphere and almost entirely within the Western Hemisphere. It is bordered to the north by the Arctic Ocean, to the east by the Atlantic Ocean, to the southeast by South America and the Caribbean Sea, and to the west and south by the Pacific Ocean. Because it is on the North American Plate, North American Tectonic Plate, Greenland is included as a part of North America geographically. North America covers an area of about , about 16.5% of Earth's land area and about 4.8% of its total surface. North America is the third-largest continent by area, following Asia and Africa, and the list of continents and continental subregions by population, fourth by population after Asia, Africa, and Europe. In 2013, its population was estimated at nearly 579 million people in List of sovereign states and dependent territories in North America, 23 independent states, or about 7.5% of the world's population. In Americas (terminology)#Human ge ...
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