The Land Beyond The Magic Mirror
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The Land Beyond The Magic Mirror
''The Land Beyond the Magic Mirror'' (EX2) is an adventure module, written for use with the first edition ''Advanced Dungeons & Dragons'' roleplaying game. It is set in the ''World of Greyhawk'' campaign setting. Plot summary In this module, the player characters plummet into a strange partial plane. They encounter the Jabberwock, the Bandersnatch, and the Walrus and the Carpenter, and become involved in a gigantic game of chess. Publication history This module, like its companion ''Dungeonland'', is a close adaptation of a work of fiction by Lewis Carroll, in this case ''Through the Looking-Glass''. The module was written by Gary Gygax and illustrated by Jim Holloway. It was published in 1983 as a 32-page booklet with an outer folder. An appendix to the module notes that Gygax adapted the module from his own D&D campaign. To maintain the element of surprise, the module advises dungeon masters to keep the players in the dark about what is happening as long as possible, although ...
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Greyhawk
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson's ''Blackmoor (campaign setting), Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of ...
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Lewis Carroll
Charles Lutwidge Dodgson (; 27 January 1832 – 14 January 1898), better known by his pen name Lewis Carroll, was an English author, poet and mathematician. His most notable works are ''Alice's Adventures in Wonderland'' (1865) and its sequel ''Through the Looking-Glass'' (1871). He was noted for his facility with word play, logic, and fantasy. His poems ''Jabberwocky'' (1871) and ''The Hunting of the Snark'' (1876) are classified in the genre of literary nonsense. Carroll came from a family of high-church Anglicanism, Anglicans, and developed a long relationship with Christ Church, Oxford, where he lived for most of his life as a scholar and teacher. Alice Liddell, the daughter of Christ Church's dean Henry Liddell, is widely identified as the original inspiration for ''Alice in Wonderland'', though Carroll always denied this. An avid puzzler, Carroll created the word ladder puzzle (which he then called "Doublets"), which he published in his weekly column for ''Vanity Fair ( ...
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TSR, Inc
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Games Workshop
Games Workshop Group (often abbreviated as GW) is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are ''Warhammer Age of Sigmar'' and ''Warhammer 40,000''. Founded in 1975 by John Peake (game designer), John Peake, Ian Livingstone and Steve Jackson (UK), Steve Jackson, Games Workshop was originally a manufacturer of wooden boards for games including backgammon, mancala, nine men's morris and Go (board game), Go. It later became an importer of the U.S. role-playing game ''Dungeons & Dragons'', and then a publisher of wargames and role-playing games in its own right, expanding from a bedroom mail-order company in the process. It expanded into Europe, the US, Canada, and Australia in the early 1990s. All UK-based operations were relocated to the current headquarters in Lenton, Nottingham in 1997. It started promoting games associated with The Lord of the Rings (film series), ''The Lord of the Rings'' film trilogy in 2001. It al ...
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White Dwarf (magazine)
''White Dwarf'' is a magazine published by British games manufacturer Games Workshop, which has long served as a promotions and advertising platform for Games Workshop and Citadel Miniatures products. During the first ten years of its publication, it covered a wide variety of fantasy and science-fiction role-playing games (RPGs) and board games, particularly the role playing games ''Advanced Dungeons & Dragons'' (''AD&D''), '' Call of Cthulhu'', ''RuneQuest'' and '' Traveller''. These games were all published by other games companies and distributed in the United Kingdom by Games Workshop stores. The magazine underwent a major change in style and content in the late 1980s. It is now dedicated exclusively to the miniature wargames produced by Games Workshop. History 1975: ''Owl and Weasel'' to ''White Dwarf'' Steve Jackson and Ian Livingstone initially produced a newsletter called ''Owl and Weasel'', which ran for twenty-five issues from February 1975 before it evolved into '' ...
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Jim Bambra
Jim Bambra (born 1956)Jim Bambra: Director Summary
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is a British designer and reviewer of (RPG), and a former company director. He is particularly known for his contributions to '''', '''', ''

Jim Holloway (artist)
James Holloway (died June 28, 2020) was an artist whose work appeared in role-playing games. Background Jim Holloway was self taught in illustration, although he was able to study some oil paintings by his father. Works Jim Holloway produced interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine starting in 1981, as well as cover art for ''The Land Beyond the Magic Mirror'' and ''Dungeonland'' (1983), and ''Mad Monkey vs. the Dragon Claw'' (1988), the '' Spelljammer: AD&D Adventures in Space'' boxed set (1989), and ''Ronin Challenge'' (1990). Holloway was the original artist for the ''Paranoia'' role-playing game, and also did the cover for ''Tales from the Floating Vagabond'' from Avalon Hill. He also created artwork for many products from FASA's ''BattleTech'' game line (''BattleTech'', ''CityTech'', ''AeroTech'', etc.). He produced artwork for many other games including ''Chill'' (Pacesetter Ltd) and ''Sovereign Stone'' (Sovereign Press). He also c ...
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Through The Looking-Glass
''Through the Looking-Glass, and What Alice Found There'' (also known as ''Alice Through the Looking-Glass'' or simply ''Through the Looking-Glass'') is a novel published on 27 December 1871 (though indicated as 1872) by Lewis Carroll and the sequel to ''Alice's Adventures in Wonderland'' (1865). Alice again enters a fantastical world, this time by climbing through a mirror into the world that she can see beyond it. There she finds that, just like a reflection, everything is reversed, including logic (for example, running helps one remain stationary, walking away from something brings one towards it, chessmen are alive, nursery rhyme characters exist, and so on). ''Through the Looking-Glass'' includes such verses as "Jabberwocky" and "The Walrus and the Carpenter", and the episode involving Tweedledum and Tweedledee. The mirror above the fireplace that is displayed at Hetton Lawn in Charlton Kings, Gloucestershire (a house that was owned by Alice Liddell's grandparents, and wa ...
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The Walrus And The Carpenter
"The Walrus and the Carpenter" is a narrative poem by Lewis Carroll that appears in his book ''Through the Looking-Glass'', published in December 1871. The poem is recited in chapter four, by Tweedledum and Tweedledee to Alice. The poem is composed of 18 stanzas and contains 108 lines, in an alternation of iambic tetrameters and iambic trimeters. The rhyme scheme is ABCBDB, with masculine rhymes throughout. The rhyming and rhythmical scheme used, as well as some archaisms and syntactical turns, are those of the traditional English ballad. Summary The Walrus and the Carpenter are the eponymous characters in the poem, which Tweedledum and Tweedledee recite to Alice. Walking upon a beach one night when both sun and moon are visible, the Walrus and Carpenter come upon an offshore bed of oysters. Groups of four are called up; the exact number is unknown. To the disapproval of the eldest oyster, many more follow them. After walking along the beach (a point is made of the fact that ...
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Gary Gygax
Ernest Gary Gygax ( ; July 27, 1938 – March 4, 2008) was an American game designer and author best known for co-creating the pioneering role-playing game ''Dungeons & Dragons'' (''D&D'') with Dave Arneson. In the 1960s, Gygax created an organization of wargaming clubs and founded the Gen Con gaming convention. In 1971, he helped develop ''Chainmail'', a miniatures wargame based on medieval warfare. He co-founded the company Tactical Studies Rules (TSR, Inc.) with childhood friend Don Kaye in 1973. The following year, he and Arneson created ''D&D'', which expanded on Gygax's ''Chainmail'' and included elements of the fantasy stories he loved as a child. In the same year, he founded '' The Dragon'', a magazine based around the new game. In 1977, Gygax began work on a more comprehensive version of the game, called ''Advanced Dungeons & Dragons''. Gygax designed numerous manuals for the game system, as well as several pre-packaged adventures called "modules" that gave a pers ...
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Bandersnatch
A bandersnatch is a fictional creature in Lewis Carroll's 1871 novel ''Through the Looking-Glass'' and his 1874 poem ''The Hunting of the Snark''. Although neither work describes the appearance of a bandersnatch in great detail, in ''The Hunting of the Snark'', it has a long neck and snapping jaws, and both works describe it as ferocious and extraordinarily fast. ''Through the Looking-Glass'' implies that bandersnatches may be found in the world behind the looking-glass, and in ''The Hunting of the Snark'', a bandersnatch is found by a party of adventurers after crossing an ocean. Bandersnatches have appeared in various adaptations of Carroll's works; they have also been used in other authors' works and in other forms of media. Description Carroll's first mention of a Bandersnatch, in the poem "Jabberwocky" (which appears in ''Through the Looking-Glass''), is very brief: the narrator of the poem admonishes his son to "shun / The frumious Bandersnatch", the name describing the cr ...
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