The King Of Fighters '95
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The King Of Fighters '95
''(KOF '95)'' is a 1995 fighting video game developed and published by SNK for the Neo Geo arcade system. It is the sequel to ''The King of Fighters '94'', and the second installment in ''The King of Fighters'' series. The game features a similar cast to ''KOF '94'' with the exception of the USA Team, which was replaced by the Rival Team. The plot features a new King of Fighters tournament once again promoted by the criminal Rugal Bernstein, who seeks revenge against the protagonist Kyo Kusanagi, who defeated him in last year's tournament. ''KOF '95'' marks the first appearance of the fighter Iori Yagami, who becomes Kyo's rival in the series. It is also the first game in the series to be ported to other home consoles besides the Neo Geo AES and Neo Geo CD, with versions released for the PlayStation, Sega Saturn and Game Boy. One of the main focuses in the creation of ''The King of Fighters '95'' was the introduction of the Rivals Team, most notably Iori as a means to ...
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Takara
was a Japanese toy company founded in 1955. In March 2006, the company merged with Tomy, Tomy Company, Ltd. to form Tomy, Takara Tomy. The Takara motto was("playing is culture"). The company focused on traditional toys and board games. They created the Licca-chan dolls, which has been referred to as "Japan's Barbie" in Western press. Some of the globally known toys and franchises that Takara invented include Transformers and Beyblade. Takara also held the license to localise and distribute Hasbro products in Japan including The Game of Life, Blythe (doll), Blythe dolls, ''Magic: The Gathering'', ''Duel Masters'' trading card games. Takara was also involved in software, publishing video games based on its toys like List of Transformers video games, ''Transformers'' and List of Choro Q video games, ''Choro Q / Penny Racers'', porting SNK Neo Geo games to consoles, and the ''Battle Arena Toshinden'' series. Products Toys In 1960,https://www.takaratomy.co.jp/product_release/pdf ...
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Fighting Game
The fighting game video game genre, genre involves combat between multiple characters, often (but not limited to) one-on-one battles. Fighting game combat often features mechanics such as Blocking (martial arts), blocking, grappling, counter-attacking, and chaining attacks together into "Combo (video games), combos". Characters generally engage hand-to-hand combat, often with martial arts, but some may include weaponry. Battles are usually set in a fixed-size arena along a two-dimensional Plane (mathematics), plane, where characters navigate the plane horizontally by walking or dashing, and vertically by jumping. Some games allow limited movement in 3D space, such as ''Tekken (video game), Tekken'' and Soulblade while some are set in fully three-dimensional environments without restricting characters' movement, such as Power Stone (video game), ''Power Stone'' and ''Naruto: Ultimate Ninja Storm''; these are sometimes referred to as "3D arena" fighting games. The fighting game ...
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Billy Kane
The following is a list of player character, video game characters featured in the ''Fatal Fury'' fighting game series developed by SNK. Creation and design Series' creator Takashi Nishiyama stated that giving the characters depth was of great importance when making the series. He noted that the first ''Fatal Fury'' featured a more polished plot and more fleshed out characters than that of his previous work, the original ''Street Fighter (video game), Street Fighter'', which led to the game gaining a strong fanbase. To help market the games, certain character details were revealed in magazine promotions rather than the games themselves. Introduced in ''Fatal Fury'' Andy Bogard : Andy Bogard (アンディー・ボガード, ''Andī Bogādo'') is Terry Bogard's younger brother. Andy practices the Shiranui-ryū ("Shiranui style" in Japanese) Ninjutsu and a form of empty-handed ninja combat called Koppō-ken, which he trained in after witnessing his foster father's murder, in or ...
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The King Of Fighters '97
, often shortened as ''KOF '97'', is a 1997 fighting video game developed and published by SNK for its Neo Geo (system), Neo Geo multi-video system (MVS) arcade platform and its AES home console. It is the fourth game in ''The King of Fighters'' (''KOF'') series. The game was ported to the Neo Geo CD console and released worldwide; it was also ported to the PlayStation (console), PlayStation and Sega Saturn consoles in Japan. ''KOF '97'' is the last game in the "Orochi Saga" storyline, which began in ''The King of Fighters '95''. The new tournament focuses on the servants of the demon Yamata no Orochi, also known as the "Will of Gaia", who plan to revive their master by gathering energy and sacrifices from the fighters in the KOF tournament. SNK created multiple playable characters and enhanced versions of five characters serving as hidden and boss characters. ''KOF '97'' is the first game in the series to be directed by its battle system designer Toyohisa Tanabe. The original ...
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The King Of Fighters '96
''(KOF '96)'' is a fighting game released by SNK Playmore, SNK for the Neo Geo (console), Neo Geo arcade and home consoles in 1996. It is the third game in ''The King of Fighters'' series, following ''The King of Fighters '95''. Unlike its predecessors, it features more emphasis on hand-to-hand combat rather than projectile moves. The plot follows a new King of Fighters tournament created by Chizuru Kagura, the heir of the Yata Clan, who wants to find and recruit the protagonist, Kyo Kusanagi, who defeated the previous host Rugal Bernstein. She seeks to recruit him to ask him and his bitter rival, Iori Yagami, to help her in the sealing of the Orochi demon like her predecessors. The final boss of the game is Goenitz, one of the servants of Orochi. Developers made several changes to the cast when compared to ''The King of Fighters '95,'' with special focus on a Boss Team composed of famous villains from their other two IPs, ''Fatal Fury'' and ''Art of Fighting''. SNK members had ...
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Street Fighter Alpha
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 1995 fighting game developed and published by Capcom for Arcade video game, arcades. It was the first all new ''Street Fighter'' game produced by Capcom since the release of ''Street Fighter II'' in 1991 in video gaming, 1991. Plotwise, it serves as a prequel to ''Street Fighter II'' and thus features younger versions of established characters, as well as characters from the Street Fighter (video game), original ''Street Fighter'' and ''Final Fight (video game), Final Fight''. The game introduces several new features, expanding on the Super Combo system previously featured in ''Super Street Fighter II Turbo'', with graphics drawn in a similar art style to the one Capcom employed in ''Darkstalkers'' and ''X-Men: Children of the Atom (video game), X-Men: Children of the Atom''. After its arcade release, it was ported to PlayStation (console), PlayStation and Sega Saturn home consol ...
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