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The Incredible Machine (series)
''The Incredible Machine'' (''TIM'') is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. Pushbutton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company. A new game by Jeff Tunnell, called ''Contraption Maker'', is the spiritual successor to the ''Incredible Machine'' series. It was produced by Spotkin Games, a company founded by Jeff Tunnell, and features the same developers of the original ''Incredible Machine''. The game was rele ...
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The Incredible Machine 3
''The Incredible Machine 2'' is a video game released in 1994 for DOS, and part of '' The Incredible Machine'' video game series. ''The Incredible Machine Version 3.0'' (also marketed as ''Professor Tim's Incredible Machines'') was released in 1995 for Mac OS and Windows containing the same levels as ''The Incredible Machine 2'', but with an improved interface and added extra features like CD music tracks. Re-releases of the series, including the 2009 compilation ''The Incredible Machine Mega Pack'', have included Version 3.0. Gameplay ''The Incredible Machine 2'' introduced new levels, an extended assortment of parts, a new interface, significantly improved graphics, sounds, and music, and two player hotseat play. It also improved on the "freeform" mode, allowing players to create completely playable puzzles by defining not only the participating parts, but also the set of circumstances under which the puzzle will be considered "solved". In terms of gameplay, this version provi ...
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Contraption Maker
''The Incredible Machine'' (''TIM'') is a series of video games in which players create a series of Rube Goldberg devices. They were originally designed and coded by Kevin Ryan and produced by Jeff Tunnell, the now-defunct Jeff Tunnell Productions, and published by Dynamix; the 1993 through 1995 versions had the same development team, but the later 2000–2001 games have different designers. All versions were published by Sierra Entertainment. The entire series and intellectual property were acquired by Jeff Tunnell-founded PushButton Labs in October 2009. Pushbutton Labs was later acquired by Playdom, itself a division of Disney Interactive, so as of now the rights are held by The Walt Disney Company. A new game by Jeff Tunnell, called ''Contraption Maker'', is the spiritual successor to the ''Incredible Machine'' series. It was produced by Spotkin Games, a company founded by Jeff Tunnell, and features the same developers of the original ''Incredible Machine''. The game was r ...
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1994 In Video Gaming
1994 saw many sequels and prequels in video games, such as ''Super Metroid'', ''Donkey Kong Country'', ''Final Fantasy VI'', ''Sonic 3 & Knuckles'', '' Super Street Fighter II Turbo'' and ''Virtua Fighter 2'' and ''Doom II'', along with new titles such as ''Daytona USA'', ''Ace Driver'', ''Alpine Racer'' and ''Tekken''. The year's video game console was the Game Boy, while the Sega Mega Drive/Genesis remained the home console. The year's highest-grossing arcade video games were '' Super Street Fighter II X'' (''Super Street Fighter II Turbo'') and ''Virtua Fighter'' in Japan, and ''Daytona USA'' and ''Mortal Kombat II'' in the United States, while the year's best-selling home video game worldwide was ''Donkey Kong Country''. Events *Nintendo proclaims "1994: The Year of the Cartridge". *Nintendo Australia Pty. Ltd, the Australian subsidiary of Nintendo Co., Ltd is established and opened by Hiroshi Yamauchi and effectively ends Mattel Australia's distribution of Nintendo's pro ...
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The Incredible Toon Machine
''The Incredible Toon Machine'' is a game from Sierra On-Line, and is the sequel to ''Sid & Al's Incredible Toons'', also from Sierra. The game is a Windows port of ''Sid & Al's Incredible Toons'' with added multimedia features such as animated cut scenes between levels and CD music tracks. Gameplay The objective, like its sister series and its prequel, is to finish a series of Rube Goldberg contraptions with crucial parts left out. ''The Incredible Toon Machine'' features many critters, all of which also appear in its prequel, including Al E. Cat, Sid E. Mouse, Eunice Elephant, and others. Al will chase and eat Sid whenever he has the chance. Also, Sid wears heart-patterned boxers under his yellow skin. Parts list A lot of the parts used in ''The Incredible Toon Machine'' are different from the ones used in other '' The Incredible Machine'' games. Most items can be flipped horizontally, a few items can be flipped vertically and the hatpin can be rotated in any of the four dire ...
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Sid & Al's Incredible Toons
''Sid & Al's Incredible Toons'' is a puzzle video game developed by Dynamix and released by Sierra On-Line in 1993. Summary This video game is designed with the same style as that of '' The Incredible Machine'', except that the game takes place on a cartoon stage instead of a laboratory. The game focuses on the humorous adventures of the game's two main characters, Sid E. Mouse and Al E. Cat (both puns on 'city mouse' and 'alley cat', respectively), as each tries to make life unbearable for the other. It features 100 puzzles and an editor, which allows players to design their own puzzles. The main objective of the game is to finish a "puzzle-piece" photograph by completing each puzzle. When each puzzle (or level) is completed a missing piece on the photograph is replaced. ''Sid & Al's Incredible Toons'' is the predecessor of ''The Incredible Toon Machine''. Critical reception The game received positive reviews from critics. '' Computer Gaming World'' in 1994 said that "''Sid ...
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2011 In Video Gaming
Numerous video games were released in 2011. Many awards went to games such as '' Batman: Arkham City'', ''Portal 2'', '' The Elder Scrolls V: Skyrim'', '' The Legend of Zelda: Skyward Sword'' and '' Uncharted 3: Drake's Deception''. 2011 also marked the worldwide release of the Nintendo 3DS. Critically acclaimed titles Metacritic (MC) and GameRankings (GR) are aggregators of video game journalism reviews. Events Hardware releases The list of game-related hardware released in 2011 in North America. Series with new entries Series with new installments in 2011 include ''Ace Combat'', ''Assassin's Creed'', '' Batman: Arkham'', ''Battlefield'', ''Call of Duty'', ''Call of Juarez'', ''Cities XL'', ''Crysis (series), Crysis'', ''Dead Space (series), Dead Space'', ''Deus Ex (series), Deus Ex'', ''Dragon Age'', ''Driver (series), Driver'', ''Duke Nukem'', ''Dynasty Warriors'', ''The Elder Scrolls'', ''F.E.A.R. (series), F.E.A.R'', ''Forza Motorsport (series), Forza Motorsport'', ''G ...
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The Even More Incredible Machine
''The Incredible Machine'' is a puzzle video game released in 1993, and the first release in '' The Incredible Machine'' video game series. The objective of the game is to create Rube Goldberg machines by arranging collections of objects in a complex fashion, so as to perform some simple task (such as "put the ball into a box" or "start a mixer and turn on a fan"). ''The Even More Incredible Machine'' was an extended version of the original, also released in 1993; it had 160 levels, about twice the number of levels in the original game, and had more parts to use in the contraptions. Development ''The Incredible Machine'', the first game in the series, was originally going to be developed by Electronic Arts for the Commodore 64 in 1984, but Dynamix worked on ''Arcticfox'' for the Amiga instead and work did not start on ''The Incredible Machine'' until the spring of 1992. Kevin Ryan programmed ''The Incredible Machine'' in nine months, on a $36,000 budget. The Macintosh and Windows ...
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1993 In Video Gaming
1993 saw many sequels and prequels in video games, such as '' Dragon Ball Z: Super Butōden'', ''Mortal Kombat II'', ''Secret of Mana'', and ''Super Street Fighter II'', along with new titles such as '' Disney's Aladdin'', ''Doom'', '' FIFA International Soccer'', ''Gunstar Heroes'', ''NBA Jam'', ''Ridge Racer'', ''Samurai Shodown'', ''Star Fox'' and ''Virtua Fighter''. The year's highest-grossing video game worldwide was Capcom's arcade fighting game '' Street Fighter II'' for the third year in a row, while again being the year's highest-grossing entertainment product. The year's best-selling home system worldwide was the Sega Mega Drive/Genesis video game console. Top-rated games Game of the Year awards The following titles won Game of the Year awards for 1993. ''Famitsu'' Platinum Hall of Fame The following video game releases in 1993 entered ''Famitsu'' magazine's "Platinum Hall of Fame" for receiving Famitsu scores of at least 35 out of 40. Financial performance ...
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Random Number Generator
Random number generation is a process by which, often by means of a random number generator (RNG), a sequence of numbers or symbols that cannot be reasonably predicted better than by random chance is generated. This means that the particular outcome sequence will contain some patterns detectable in hindsight but unpredictable to foresight. True random number generators can be '' hardware random-number generators'' (HRNGS) that generate random numbers, wherein each generation is a function of the current value of a physical environment's attribute that is constantly changing in a manner that is practically impossible to model. This would be in contrast to so-called "random number generations" done by ''pseudorandom number generators'' (PRNGs) that generate numbers that only look random but are in fact pre-determined—these generations can be reproduced simply by knowing the state of the PRNG. Various applications of randomness have led to the development of several different meth ...
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Game Engine
A game engine is a software framework primarily designed for the development of video games and generally includes relevant libraries and support programs. The "engine" terminology is similar to the term "software engine" used in the software industry. The game engine can also refer to the development software utilizing this framework, typically offering a suite of tools and features for developing games. Developers can use game engines to construct games for video game consoles and other types of computers. The core functionality typically provided by a game engine may include a rendering engine ("renderer") for 2D or 3D graphics, a physics engine or collision detection (and collision response), sound, scripting, animation, artificial intelligence, networking, streaming, memory management, threading, localization support, scene graph, and video support for cinematics. Game engine implementers often economize on the process of game development by reusing/adapting, in ...
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Gravity
In physics, gravity () is a fundamental interaction which causes mutual attraction between all things with mass or energy. Gravity is, by far, the weakest of the four fundamental interactions, approximately 1038 times weaker than the strong interaction, 1036 times weaker than the electromagnetic force and 1029 times weaker than the weak interaction. As a result, it has no significant influence at the level of subatomic particles. However, gravity is the most significant interaction between objects at the macroscopic scale, and it determines the motion of planets, stars, galaxies, and even light. On Earth, gravity gives weight to physical objects, and the Moon's gravity is responsible for sublunar tides in the oceans (the corresponding antipodal tide is caused by the inertia of the Earth and Moon orbiting one another). Gravity also has many important biological functions, helping to guide the growth of plants through the process of gravitropism and influencing the circ ...
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Air Pressure
Atmospheric pressure, also known as barometric pressure (after the barometer), is the pressure within the atmosphere of Earth. The Standard atmosphere (unit), standard atmosphere (symbol: atm) is a unit of pressure defined as , which is equivalent to 1013.25 Bar (unit), millibars, 760millimetre of mercury, mm Hg, 29.9212inch of mercury, inchesHg, or 14.696pounds per square inch, psi.International Civil Aviation Organization. ''Manual of the International Standard Atmosphere, ICAO Standard Atmosphere'', Doc 7488-CD, Third Edition, 1993. . The atm unit is roughly equivalent to the mean sea-level atmospheric pressure on Earth; that is, the Earth's atmospheric pressure at sea level is approximately 1 atm. In most circumstances, atmospheric pressure is closely approximated by the fluid pressure, hydrostatic pressure caused by the weight of Earth's atmosphere, air above the measurement point. As elevation increases, there is less overlying atmospheric mass, so atmospheric pressure dec ...
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