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The Hidden Shrine Of Tamoachan
''The Hidden Shrine of Tamoachan'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting for use with the 1st edition ''Advanced Dungeons & Dragons'' rules. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the ''C'' representing the first letter in the word ''competition''. It is the first D&D adventure to use boxed, "read aloud" text. Originally printed for the 1979 Origins International Game Expo, the module was made available to the general public in 1980. ''The Hidden Shrine of Tamoachan'' received generally positive reviews from critics and was ranked the 18th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the ''Hidden Shrine of Tamoachan''. The characters must penetrate this ...
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The Hidden Shrine Of Tamoachan
''The Hidden Shrine of Tamoachan'' is an adventure module for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game, set in the ''World of Greyhawk'' campaign setting for use with the 1st edition ''Advanced Dungeons & Dragons'' rules. It is the first in the C-series of modules, a set of unrelated adventures originally designed for competitive play, with the ''C'' representing the first letter in the word ''competition''. It is the first D&D adventure to use boxed, "read aloud" text. Originally printed for the 1979 Origins International Game Expo, the module was made available to the general public in 1980. ''The Hidden Shrine of Tamoachan'' received generally positive reviews from critics and was ranked the 18th greatest Dungeons & Dragons adventure of all time by ''Dungeon'' magazine in 2004. Plot summary The player characters explore a stepped pyramid deep in the heart of a tropical jungle—the ''Hidden Shrine of Tamoachan''. The characters must penetrate this ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Savage Tide
The ''Savage Tide'' Adventure Path (or simply ''Savage Tide'') is the third Adventure Path for the ''Dungeons & Dragons'' role-playing game, published over twelve installments from October 2006 through September 2007 in ''Dungeon (magazine), Dungeon'' magazine. It begins in the city of Sasserine, just north of the city of Cauldron (Shackled City), Cauldron, which serves as the setting for the first Adventure Path, ''The Shackled City Adventure Path, Shackled City''. Story From the June 2006 promotional announcement in ''Dungeon Adventures'': [T]he ''Savage Tide'' Adventure Path [is] a 12-installment campaign designed to take characters from the heady days of first level all the way to the responsibilities of level 20. Running every month from issue #139 to the milestone ''Dungeon'' #150, the ''Savage Tide'' takes players on an ocean voyage that begins in the fecund southern jungles and leads deep into the heart of the treacherous Lower Planes. Setting The story nominally tak ...
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Amedio Jungle
Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''— Dave Arneson's ''Blackmoor'' campaign predated it by over a year—the world of Greyhawk closely identified with early development of the game beginning in 1972, and after being published it remained associated with ''Dungeons & Dragons'' publications until 2008. The world itself started as a simple dungeon under a castle designed by Gary Gygax for the amusement of his children and friends, but it was rapidly expanded to include not only a complex multi-layered dungeon environment, but also the nearby city of Greyhawk, and eventually an entire world. In addition to the campaign world, which was published in several editions over twenty years, Greyhawk was also used as the setting for many adventures published in support of the game, as well as for RPG ...
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Quetzalcoatl
Quetzalcoatl (, ; Spanish: ''Quetzalcóatl'' ; nci-IPA, Quetzalcōātl, ket͡saɬˈkoːaːt͡ɬ (Modern Nahuatl pronunciation), in honorific form: ''Quetzalcōātzin'') is a deity in Aztec culture and literature whose name comes from the Nahuatl language and means "Precious serpent" or " Quetzal-feathered Serpent". In the 17th century, Ixtlilxóchitl, a descendant of Aztec royalty and historian of the Nahua people, wrote, "Quetzalcoatl, in its literal sense, means 'serpent of precious feathers', but in the allegorical sense, 'wisest of men'." Among the Aztecs, whose beliefs are the best-documented in the historical sources, Quetzalcoatl was related to gods of the wind, of the planet Venus, of the dawn, of merchants and of arts, crafts and knowledge. He was also the patron god of the Aztec priesthood, of learning and knowledge. Quetzalcoatl was one of several important gods in the Aztec pantheon, along with the gods Tlaloc, Tezcatlipoca and Huitzilopochtli. Two other gods re ...
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Maya Civilization
The Maya civilization () of the Mesoamerican people is known by its ancient temples and glyphs. Its Maya script is the most sophisticated and highly developed writing system in the pre-Columbian Americas. It is also noted for its art, architecture, mathematics, calendar, and astronomical system. The Maya civilization developed in the Maya Region, an area that today comprises southeastern Mexico, all of Guatemala and Belize, and the western portions of Honduras and El Salvador. It includes the northern lowlands of the Yucatán Peninsula and the highlands of the Sierra Madre, the Mexican state of Chiapas, southern Guatemala, El Salvador, and the southern lowlands of the Pacific littoral plain. Today, their descendants, known collectively as the Maya, number well over 6 million individuals, speak more than twenty-eight surviving Mayan languages, and reside in nearly the same area as their ancestors. The Archaic period, before 2000 BC, saw the first developments in agricul ...
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Aztec
The Aztecs () were a Mesoamerican culture that flourished in central Mexico in the post-classic period from 1300 to 1521. The Aztec people included different Indigenous peoples of Mexico, ethnic groups of central Mexico, particularly those groups who spoke the Nahuatl, Nahuatl language and who dominated large parts of Mesoamerica from the 14th to the 16th centuries. Aztec culture was organized into city-states (''altepetl''), some of which joined to form alliances, political confederations, or empires. The Aztec Empire was a confederation of three city-states established in 1427: Tenochtitlan, city-state of the Mexica or Tenochca; Texcoco (altepetl), Texcoco; and Tlacopan, previously part of the Tepanec empire, whose dominant power was Azcapotzalco (altepetl), Azcapotzalco. Although the term Aztecs is often narrowly restricted to the Mexica of Tenochtitlan, it is also broadly used to refer to Nahuas, Nahua polities or peoples of central Pre-Columbian Mexico, Mexico in the preh ...
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Olman
The Olmec heartland is the southern portion of Mexico's Gulf Coast of Mexico, Gulf Coast region between the Tuxtla mountains and the Olmec archaeological site of La Venta, extending roughly 80 km (50 mi) inland from the Gulf of Mexico coastline at its deepest. It is today, as it was during the height of the Olmec civilization, a tropical lowland forest environment, crossed by meandering rivers. Most researchers consider the Olmec heartland to be the home of the Olmec culture which became widespread over Mesoamerica from 1400 Common Era, BCE until roughly 400 BCE. The area is also referred to as Olman or the Olmec Metropolitan Zone.See Diehl. The major heartland sites are: *San Lorenzo Tenochtitlán *La Venta *Tres Zapotes *Laguna de los Cerros - the least researched and least important of the major sites. Smaller sites include: *El Manatí, an Olmec sacrificial bog. *El Azuzul, on the southern edge of the San Lorenzo area. *San Andrés (Mesoamerican site), San Andrés, near ...
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David C
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and Lyre, harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges David and Jonathan, a notably close friendship with Jonathan (1 Samuel), Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of History of ...
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David S
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Greg Fleming (artist)
Greg Fleming may refer to: * Greg Fleming (businessman) (born 1963), American business executive and investment banker * Greg Fleming (footballer) (born 1986), Scottish goalkeeper * Greg Fleming (politician) (born 1970 or 1971), New Zealand member of parliament * Greg Fleming (rugby league) Greg Fleming (born 29 January 1973 in Newcastle, New South Wales) is an Australian former professional rugby league footballer who played in the 1990s and 2000s. His position of choice was as a or . He played for Perth Reds and Canterbury-Ban ...
(born 1973), Australian rugby league footballer {{hndisambig, Fleming, Greg ...
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Jeff Dee
Jeff Dee is an American artist and game designer. He was the youngest artist in the history of pioneering role-playing game company TSR when he began his work at the age of eighteen. He also designed the ''Villains and Vigilantes'' superhero game. He was a co-host on ''The Atheist Experience'' and Non-Prophets atheism advocacy podcasts. Biography In the late 1970s, while Dee was still a teenager, he and Jack Herman created ''Villains and Vigilantes'', the first complete superhero role-playing game. The game was published by Fantasy Games Unlimited in 1979. Dee and Herman persuaded Scott Bizar to produce a second edition, which was published in 1982. Dee came up with the idea of creating a role-playing game based on cartoons when he, Greg Costikyan, and other designers were discussing which genres had no role-playing game systems yet; although they agreed that it would be impossible for such a game to be designed, a few years later Costikyan designed '' Toon'' as a full game with ...
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